1create_trans_table(3) Allegro manual create_trans_table(3)
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6 create_trans_table - Fills a color mapping table for translucency
7 effects. Allegro game programming library.
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10 #include <allegro.h>
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13 void create_trans_table(COLOR_MAP *table, const PALETTE pal, int r, g,
14 b, void (*callback)(int pos));
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17 Fills the specified color mapping table with lookup data for doing
18 translucency effects with the specified palette. When combining the
19 colors c1 and c2 with this table, the result will be a color somewhere
20 between the two. The r, g, and b parameters specify the solidity of
21 each color component, ranging from 0 (totally transparent) to 255
22 (totally solid). For 50% solidity, pass 128.
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24 This function treats source color #0 as a special case, leaving the
25 destination unchanged whenever a zero source pixel is encountered, so
26 that masked sprites will draw correctly. This function will take advan‐
27 tage of the global rgb_map variable to speed up color conversions. If
28 the callback function is not NULL, it will be called 256 times during
29 the calculation, allowing you to display a progress indicator. Example:
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31 COLOR_MAP trans_table;
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33 /* Build a color lookup table for translucent drawing. */
34 create_trans_table(&trans_table, pal, 128, 128, 128, NULL);
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38 color_map(3), create_light_table(3), create_color_table(3), cre‐
39 ate_blender_table(3), draw_trans_sprite(3), draw_lit_sprite(3),
40 draw_gouraud_sprite(3), rgb_map(3), ex3d(3), extrans(3)
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44Allegro version 4.2.3 create_trans_table(3)