1draw_compiled_sprite(3)         Allegro manual         draw_compiled_sprite(3)
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NAME

6       draw_compiled_sprite  -  Draws a compiled sprite. Allegro game program‐
7       ming library.
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SYNOPSIS

10       #include <allegro.h>
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13       void draw_compiled_sprite(BITMAP *bmp, const  COMPILED_SPRITE  *sprite,
14       int x, int y);
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DESCRIPTION

17       Draws  a  compiled  sprite onto a bitmap at the specified position. The
18       sprite must have been compiled for the correct type of  bitmap  (linear
19       or planar). This function does not support clipping.
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21       Hint:  if  not being able to clip compiled sprites is a problem, a neat
22       trick is to set up  a  work  surface  (memory  bitmap,  mode-X  virtual
23       screen,  or  whatever)  a  bit bigger than you really need, and use the
24       middle of it as your screen. That way you can  draw  slightly  off  the
25       edge without any trouble...
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SEE ALSO

31       get_compiled_sprite(3),    draw_sprite(3),   draw_rle_sprite(3),   bit‐
32       map_mask_color(3)
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36Allegro                          version 4.2.3         draw_compiled_sprite(3)
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