1draw_compiled_sprite(3) Allegro manual draw_compiled_sprite(3)
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6 draw_compiled_sprite - Draws a compiled sprite. Allegro game program‐
7 ming library.
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10 #include <allegro.h>
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13 void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite,
14 int x, int y);
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17 Draws a compiled sprite onto a bitmap at the specified position. The
18 sprite must have been compiled for the correct type of bitmap (linear
19 or planar). This function does not support clipping.
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21 Hint: if not being able to clip compiled sprites is a problem, a neat
22 trick is to set up a work surface (memory bitmap, mode-X virtual
23 screen, or whatever) a bit bigger than you really need, and use the
24 middle of it as your screen. That way you can draw slightly off the
25 edge without any trouble...
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31 get_compiled_sprite(3), draw_sprite(3), draw_rle_sprite(3), bit‐
32 map_mask_color(3)
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36Allegro version 4.2.2 draw_compiled_sprite(3)