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2FROZEN-BUBBLE(6)            The Frozen-Bubble game            FROZEN-BUBBLE(6)
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NAME

7       frozen-bubble - arcade/reflex game
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SYNOPSIS

11       frozen-bubble [OPTION]...
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DESCRIPTION

15       The  Frozen-Bubble  game is a free software implementation of a popular
16       arcade/reflex game. The game mainly consists of firing randomly  chosen
17       bubbles  across  the  board.  If the shoot ends up having a clump of at
18       least 3 bubbles of the same color, they all pop. If some  bubbles  were
19       sticked  only  on  the  popping clump, they fall. In 1-player mode, the
20       goal is to pop all the bubbles on the board as quickly as possible.  In
21       2-players  or  network  mode,  you  have  to get your opponent to "die"
22       before you.
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CONTROL

26       The default controlling mechanism is through the keyboard, but you  can
27       play  with a joystick or a joypad if it is supported by the system (use
28       the commandline option -ji to make  sure  frozen-bubble  detected  your
29       joysticks).  A  key  (or  a joystick direction or button) is needed for
30       moving the aim to the left, moving the aim to the  right,  center,  and
31       fire.
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1-PLAYER GAME

35       In  single  player  mode,  as a beginner the best training is to choose
36       Play Default Levelset, which lets you run  through  100  levels  of  an
37       increasing  difficulty. Pop all the bubbles of each level to advance to
38       the next level.
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40       If you want to train for multiplayer, choose Multiplayer Training which
41       reproduces the conditions of 2-player or network mode; the only differ‐
42       ence is that created malus bubbles are counted in your score,  and  you
43       must get the highest score you can in 2 minutes.
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2-PLAYERS GAME

47       In  2-players  mode, you can play against a friend (or a foe, actually)
48       on the same computer. The board is populated with random  bubbles,  and
49       your goal is to make big clumps to send malus bubbles to your opponent.
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NETWORK GAME

53       If  your computer has networking, you can choose LAN GAME to play games
54       against others on your local network (up to 5 players).   Frozen-Bubble
55       will  look for a game server on the local network with a UDP broadcast,
56       connect to it if found, or start a new game server if not found.
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58       If your computer is connected to Internet, you can choose NET  GAME  to
59       play  against others on Earth (or beyond?). Frozen-Bubble will retrieve
60       the server list from the  master  server  and  propose  you  to  choose
61       between  available servers. The flag in front of a server indicates the
62       preferred language for chatting with others before the game is started.
63       The  ping  is  the roundtrip when talking with the server, choose a low
64       ping when possible.
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OPTIONS

68       --help show command-line options summary
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70       --fullscreen
71              start the game in fullscreen mode
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73       --no-fullscreen
74              don't start the game in fullscreen mode
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76       --no-sound
77              disable music and sound effects
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79       --no-music
80              disable music (but not sound effects)
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82       --no-sfx
83              disable sound effects (but not music)
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85       --playlist directory
86              use all files of the given directory as  music  files  and  play
87              them
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89       --playlist file
90              use  all  files listed in the given file as music files and play
91              them
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93       --slow-machine
94              use this option if frozen-bubble runs too slowly on your machine
95              (disables a few animations)
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97       --very-slow-machine
98              same  as  before,  if it is not enough (disables all that can be
99              disabled)
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101       --solo directly start solo (1p) game, with random levels
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103       --direct
104              directly start 2p game (don't display menu)
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106       --gameserver host[:port]
107              directly start NET/LAN game connecting to this game  server  (if
108              port is omitted, default port is used)
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110       --chain-reaction
111              enable chain-reaction
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113       --level number
114              start directly the game, at level number
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116       --colour-blind
117              use special bubbles for colourblind people
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119       --no-time-limit
120              disable time limit for shooting (e.g. kids mode)
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122       --player-malus number
123              add  number  malus to the left player (can be negative - doesn't
124              work in network mode)
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126       --mp-training-difficulty number
127              set the average duration between receiving malus  bubbles  in  1
128              player  multiplayer  training (default 30 (= every 30 seconds on
129              average), the lower the harder)
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131       --joysticks-info
132              print information about  detected  joystick(s)  on  startup  (if
133              Frozen-Bubble  doesn't  see  your joysticks/joypads, try loading
134              the joydev module with modprobe joydev as root, then retry)
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136       --no-echo
137              when sound is enabled, disable echoing each typed character with
138              a typewriter sound (it may get on your nerves)
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140       --my-nick nick
141              for  NET/LAN  games,  use  this nick instead of username (max 10
142              chars, ASCII alphanumeric  plus  dash  and  underscore  only)  -
143              notice  that  the /nick command is also available when connected
144              to a server to set your nick
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146       --private
147              after  connecting  to  a  server  for  a  NET  game,  don't  use
148              http://hostip.info/  to  retrieve  your geographical position to
149              send it to other players
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151       --record directory
152              specify the recording directory (normally, records are saved  in
153              the directory '.frozen-bubble/records' down your home directory)
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155       --auto-record
156              automatically record all applicable games (normally, a record is
157              triggered by hitting the Print Screen key during a game)
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159       --comment '...'
160              add the comment enclosed between simple quotes to records  (must
161              not  contain anything else than ASCII), it will be shown on con‐
162              sole when playing back the record later
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164       --replay record_file|URL
165              playback the specified record file
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167       --save-frames directory
168              specify a directory where all (game) frames will be recorded; as
169              the  game  is slowed down, can only be used with --replay; warn‐
170              ing, output is huge as 50 frames of each 900 KB  are  saved  per
171              second  (e.g.  43  MB per second); a typical use case is then to
172              build a video out of the frames with e.g. this kind of command:
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174              mencoder mf:///tmp/fbframes/frame* -mf fps=50 -o /tmp/output.avi
175              -ovc lavc -lavcopts vcodec=mpeg4
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AUTHOR

179       Written by Guillaume Cottenceau.  This manual page was originally writ‐
180       ten by Josselin Mouette <josselin.mouette at ens-lyon.org>.
181       Visit official homepage: http://www.frozen-bubble.org/
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SEE ALSO

185       frozen-bubble-editor(6)
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187
189       Copyright © 2000-2008 The Frozen-Bubble Team.
190       This is Free Software; this software is licensed under the GPL  version
191       2, as published by the Free Software Foundation.  There is NO warranty;
192       not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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196FB                                June, 2008                  FROZEN-BUBBLE(6)
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