1FROZEN-BUBBLE(1)      User Contributed Perl Documentation     FROZEN-BUBBLE(1)
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NAME

6       frozen-bubble - arcade/reflex game
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SYNOPSIS

9           frozen-bubble [OPTION]...
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DESCRIPTION

12       The Frozen-Bubble game is a free software implementation of a popular
13       arcade/reflex game. The game mainly consists of firing randomly chosen
14       bubbles across the board. If the shoot ends up having a clump of at
15       least 3 bubbles of the same color, they all pop. If some bubbles were
16       sticked only on the popping clump, they fall. In 1-player mode, the
17       goal is to pop all the bubbles on the board as quickly as possible. In
18       2-players or network mode, you have to get your opponent to "die"
19       before you.
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CONTROL

22       The default controlling mechanism is through the keyboard, but you can
23       play with a joystick or a joypad if it is supported by the system (use
24       the commandline option -ji to make sure frozen-bubble detected your
25       joysticks). A key (or a joystick direction or button) is needed for
26       moving the aim to the left, moving the aim to the right, center, and
27       fire.
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1-PLAYER GAME

30       In single player mode, as a beginner the best training is to choose
31       Play Default Levelset, which lets you run through 100 levels of an
32       increasing difficulty. Pop all the bubbles of each level to advance to
33       the next level.
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35       If you want to train for multiplayer, choose Multiplayer Training which
36       reproduces the conditions of 2-player or network mode; the only
37       difference is that created malus bubbles are counted in your score, and
38       you must get the highest score you can in 2 minutes.
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2-PLAYERS GAME

41       In 2-players mode, you can play against a friend (or a foe, actually)
42       on the same computer. The board is populated with random bubbles, and
43       your goal is to make big clumps to send malus bubbles to your opponent.
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NETWORK GAME

46       If your computer has networking, you can choose LAN GAME to play games
47       against others on your local network (up to 5 players).  Frozen-Bubble
48       will look for a game server on the local network with a UDP broadcast,
49       connect to it if found, or start a new game server if not found.
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51       If your computer is connected to Internet, you can choose NET GAME to
52       play against others on Earth (or beyond?). Frozen-Bubble will retrieve
53       the server list from the master server and propose you to choose
54       between available servers. The flag in front of a server indicates the
55       preferred language for chatting with others before the game is started.
56       The ping is the roundtrip when talking with the server, choose a low
57       ping when possible.
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OPTIONS

60       --help
61           show command-line options summary
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63       --fullscreen
64           start the game in fullscreen mode
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66       --no-fullscreen
67           don't start the game in fullscreen mode
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69       --no-sound
70           disable music and sound effects
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72       --no-music
73           disable music (but not sound effects)
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75       --no-sfx
76           disable sound effects (but not music)
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78       --playlist directory
79           use all files of the given directory as music files and play them
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81       --playlist file
82           use all files listed in the given file as music files and play them
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84       --slow-machine
85           use this option if frozen-bubble runs too slowly on your machine
86           (disables a few animations)
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88       --very-slow-machine
89           same as before, if it is not enough (disables all that can be
90           disabled)
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92       --solo
93           directly start solo (1p) game, with random levels
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95       --direct
96           directly start 2p game (don't display menu)
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98       --gameserver host[:port]
99           directly start NET/LAN game connecting to this game server (if port
100           is omitted, default port is used)
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102       --chain-reaction
103           enable chain-reaction
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105       --level number
106           start directly the game, at level number
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108       --colour-blind
109           use special bubbles for colourblind people
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111       --no-time-limit
112           disable time limit for shooting (e.g. kids mode)
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114       --player-malus number
115           add number malus to the left player (can be negative - doesn't work
116           in network mode)
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118       --mp-training-difficulty number
119           set the average duration between receiving malus bubbles in 1
120           player multiplayer training (default 30 (= every 30 seconds on
121           average), the lower the harder)
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123       --joysticks-info
124           print information about detected joystick(s) on startup (if Frozen-
125           Bubble doesn't see your joysticks/joypads, try loading the joydev
126           module with modprobe joydev as root, then retry)
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128       --no-echo
129           when sound is enabled, disable echoing each typed character with a
130           typewriter sound (it may get on your nerves)
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132       --my-nick nick
133           for NET/LAN games, use this nick instead of username (max 10 chars,
134           ASCII alphanumeric plus dash and underscore only) - notice that the
135           /nick command is also available when connected to a server to set
136           your nick
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138       --private
139           after connecting to a server for a NET game, don't use
140           http://hostip.info/ to retrieve your geographical position to send
141           it to other players
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143       --record directory
144           specify the recording directory (normally, records are saved in the
145           directory '.frozen-bubble/records' down your home directory)
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147       --auto-record
148           automatically record all applicable games (normally, a record is
149           triggered by hitting the Print Screen key during a game)
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151       --comment '...'
152           add the comment enclosed between simple quotes to records (must not
153           contain anything else than ASCII), it will be shown on console when
154           playing back the record later
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156       --replay record_file|URL
157           playback the specified record file
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159       --save-frames directory
160           specify a directory where all (game) frames will be recorded; as
161           the game is slowed down, can only be used with --replay; warning,
162           output is huge as 50 frames of each 900 KB are saved per second
163           (e.g. 43 MB per second); a typical use case is then to build a
164           video out of the frames with e.g. this kind of command:
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166               mencoder mf:///tmp/fbframes/frame* -mf fps=50 -o /tmp/output.avi -ovc lavc -lavcopts vcodec=mpeg4
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AUTHOR

169       Written by Guillaume Cottenceau.  This manual page was originally
170       written by Josselin Mouette <josselin.mouette at ens-lyon.org>.
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172       Visit official homepage: <http://www.frozen-bubble.org/>
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SEE ALSO

175       frozen-bubble-editor
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178       Copyright © 2000-2010 The Frozen-Bubble Team.
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180       This is Free Software; this software is licensed under the GPL version
181       2, as published by the Free Software Foundation.  There is NO warranty;
182       not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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186perl v5.38.0                      2023-07-19                  FROZEN-BUBBLE(1)
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