1FROZEN-BUBBLE(1) User Contributed Perl Documentation FROZEN-BUBBLE(1)
2
3
4
6 frozen-bubble - arcade/reflex game
7
9 frozen-bubble [OPTION]...
10
12 The Frozen-Bubble game is a free software implementation of a popular
13 arcade/reflex game. The game mainly consists of firing randomly chosen
14 bubbles across the board. If the shoot ends up having a clump of at
15 least 3 bubbles of the same color, they all pop. If some bubbles were
16 sticked only on the popping clump, they fall. In 1-player mode, the
17 goal is to pop all the bubbles on the board as quickly as possible. In
18 2-players or network mode, you have to get your opponent to "die"
19 before you.
20
22 The default controlling mechanism is through the keyboard, but you can
23 play with a joystick or a joypad if it is supported by the system (use
24 the commandline option -ji to make sure frozen-bubble detected your
25 joysticks). A key (or a joystick direction or button) is needed for
26 moving the aim to the left, moving the aim to the right, center, and
27 fire.
28
30 In single player mode, as a beginner the best training is to choose
31 Play Default Levelset, which lets you run through 100 levels of an
32 increasing difficulty. Pop all the bubbles of each level to advance to
33 the next level.
34
35 If you want to train for multiplayer, choose Multiplayer Training which
36 reproduces the conditions of 2-player or network mode; the only
37 difference is that created malus bubbles are counted in your score, and
38 you must get the highest score you can in 2 minutes.
39
41 In 2-players mode, you can play against a friend (or a foe, actually)
42 on the same computer. The board is populated with random bubbles, and
43 your goal is to make big clumps to send malus bubbles to your opponent.
44
46 If your computer has networking, you can choose LAN GAME to play games
47 against others on your local network (up to 5 players). Frozen-Bubble
48 will look for a game server on the local network with a UDP broadcast,
49 connect to it if found, or start a new game server if not found.
50
51 If your computer is connected to Internet, you can choose NET GAME to
52 play against others on Earth (or beyond?). Frozen-Bubble will retrieve
53 the server list from the master server and propose you to choose
54 between available servers. The flag in front of a server indicates the
55 preferred language for chatting with others before the game is started.
56 The ping is the roundtrip when talking with the server, choose a low
57 ping when possible.
58
60 --help
61 show command-line options summary
62
63 --fullscreen
64 start the game in fullscreen mode
65
66 --no-fullscreen
67 don't start the game in fullscreen mode
68
69 --no-sound
70 disable music and sound effects
71
72 --no-music
73 disable music (but not sound effects)
74
75 --no-sfx
76 disable sound effects (but not music)
77
78 --playlist directory
79 use all files of the given directory as music files and play them
80
81 --playlist file
82 use all files listed in the given file as music files and play them
83
84 --slow-machine
85 use this option if frozen-bubble runs too slowly on your machine
86 (disables a few animations)
87
88 --very-slow-machine
89 same as before, if it is not enough (disables all that can be
90 disabled)
91
92 --solo
93 directly start solo (1p) game, with random levels
94
95 --direct
96 directly start 2p game (don't display menu)
97
98 --gameserver host[:port]
99 directly start NET/LAN game connecting to this game server (if port
100 is omitted, default port is used)
101
102 --chain-reaction
103 enable chain-reaction
104
105 --level number
106 start directly the game, at level number
107
108 --colour-blind
109 use special bubbles for colourblind people
110
111 --no-time-limit
112 disable time limit for shooting (e.g. kids mode)
113
114 --player-malus number
115 add number malus to the left player (can be negative - doesn't work
116 in network mode)
117
118 --mp-training-difficulty number
119 set the average duration between receiving malus bubbles in 1
120 player multiplayer training (default 30 (= every 30 seconds on
121 average), the lower the harder)
122
123 --joysticks-info
124 print information about detected joystick(s) on startup (if Frozen-
125 Bubble doesn't see your joysticks/joypads, try loading the joydev
126 module with modprobe joydev as root, then retry)
127
128 --no-echo
129 when sound is enabled, disable echoing each typed character with a
130 typewriter sound (it may get on your nerves)
131
132 --my-nick nick
133 for NET/LAN games, use this nick instead of username (max 10 chars,
134 ASCII alphanumeric plus dash and underscore only) - notice that the
135 /nick command is also available when connected to a server to set
136 your nick
137
138 --private
139 after connecting to a server for a NET game, don't use
140 http://hostip.info/ to retrieve your geographical position to send
141 it to other players
142
143 --record directory
144 specify the recording directory (normally, records are saved in the
145 directory '.frozen-bubble/records' down your home directory)
146
147 --auto-record
148 automatically record all applicable games (normally, a record is
149 triggered by hitting the Print Screen key during a game)
150
151 --comment '...'
152 add the comment enclosed between simple quotes to records (must not
153 contain anything else than ASCII), it will be shown on console when
154 playing back the record later
155
156 --replay record_file|URL
157 playback the specified record file
158
159 --save-frames directory
160 specify a directory where all (game) frames will be recorded; as
161 the game is slowed down, can only be used with --replay; warning,
162 output is huge as 50 frames of each 900 KB are saved per second
163 (e.g. 43 MB per second); a typical use case is then to build a
164 video out of the frames with e.g. this kind of command:
165
166 mencoder mf:///tmp/fbframes/frame* -mf fps=50 -o /tmp/output.avi -ovc lavc -lavcopts vcodec=mpeg4
167
169 Written by Guillaume Cottenceau. This manual page was originally
170 written by Josselin Mouette <josselin.mouette at ens-lyon.org>.
171
172 Visit official homepage: <http://www.frozen-bubble.org/>
173
175 frozen-bubble-editor
176
178 Copyright X 2000-2010 The Frozen-Bubble Team.
179
180 This is Free Software; this software is licensed under the GPL version
181 2, as published by the Free Software Foundation. There is NO warranty;
182 not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
183
184
185
186perl v5.30.1 2020-01-28 FROZEN-BUBBLE(1)