1exscale(3) Allegro manual exscale(3)
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6 exscale - Loading PCX files and bitmap stretching. Allegro game pro‐
7 gramming library.
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10 #include <allegro.h>
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13 Example exscale
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16 This example demonstrates how to use PCX files, palettes and stretch
17 blits. It loads a PCX file, sets its palette and does some random
18 stretch_blits. Don't worry - it's VERY slowed down using vsync().
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22 BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3), alle‐
23 gro_error(3), allegro_init(3), allegro_message(3), blit(3),
24 destroy_bitmap(3), install_keyboard(3), keypressed(3), load_pcx(3),
25 replace_filename(3), screen(3), set_gfx_mode(3), set_palette(3),
26 stretch_blit(3), vsync(3)
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30Allegro version 4.2.3 exscale(3)