1render_scene(3) Allegro manual render_scene(3)
2
3
4
6 render_scene - Renders all the queued scene polygons. Allegro game pro‐
7 gramming library.
8
10 #include <allegro.h>
11
12
13 void render_scene();
14
16 Renders all the specified scene_polygon3d()'s on the bitmap passed to
17 clear_scene(). Rendering is done one scanline at a time, with no pixel
18 being processed more than once.
19
20 Note that between clear_scene() and render_scene() you shouldn't change
21 the clip rectangle of the destination bitmap. For speed reasons, you
22 should set the clip rectangle to the minimum.
23
24 Note also that all the textures passed to scene_polygon3d() are stored
25 as pointers only and actually used in render_scene().
26
27
29 create_scene(3), clear_scene(3), destroy_scene(3), scene_gap(3),
30 scene_polygon3d(3), exscn3d(3)
31
32
33
34Allegro version 4.2.3 render_scene(3)