1SDL::Tutorial(3) User Contributed Perl Documentation SDL::Tutorial(3)
2
3
4
6 SDL::Tutorial - introduction to Perl SDL
7
9 # to read this tutorial
10 $ perldoc SDL::Tutorial
11
12 # to create a bare-bones SDL app based on this tutorial
13 $ perl -MSDL::Tutorial=basic_app.pl -e 1
14
16 SDL, the Simple DirectMedia Layer, is a cross-platform multimedia
17 library. These are the Perl 5 bindings. You can find out more about
18 SDL at <http://www.libsdl.org/>.
19
20 Creating an SDL application with Perl is easy. You have to know a few
21 basics, though. Here's how to get up and running as quickly as
22 possible.
23
24 Surfaces
25 All graphics in SDL live on a surface. You'll need at least one.
26 That's what SDL::App provides.
27
28 Of course, before you can get a surface, you need to initialize your
29 video mode. SDL gives you several options, including whether to run in
30 a window or take over the full screen, the size of the window, the bit
31 depth of your colors, and whether to use hardware acceleration. For
32 now, we'll build something really simple.
33
34 Initialization
35 SDL::App makes it easy to initialize video and create a surface.
36 Here's how to ask for a windowed surface with 640x480x16 resolution:
37
38 use SDL::App;
39
40 my $app = SDL::App->new(
41 -width => 640,
42 -height => 480,
43 -depth => 16,
44 );
45
46 You can get more creative, especially if you use the "-title" and
47 "-icon" attributes in a windowed application. Here's how to set the
48 window title of the application to "My SDL Program":
49
50 use SDL::App;
51
52 my $app = SDL::App->new(
53 -height => 640,
54 -width => 480,
55 -depth => 16,
56 -title => 'My SDL Program',
57 );
58
59 Setting an icon is a little more involved -- you have to load an image
60 onto a surface. That's a bit more complicated, but see the "-name"
61 parameter to "SDL::Surface-"new()> if you want to skip ahead.
62
63 Working With The App
64 Since $app from the code above is just an SDL surface with some extra
65 sugar, it behaves much like SDL::Surface. In particular, the all-
66 important "blit" and "update" methods work. You'll need to create
67 SDL::Rect objects representing sources of graphics to draw onto the
68 $app's surface, "blit" them there, then "update" the $app.
69
70 Note: "blitting" is copying a chunk of memory from one place to
71 another.
72
73 That, however, is another tutorial.
74
76 SDL::Tutorial::Drawing
77 basic drawing with rectangles
78
79 SDL::Tutorial::Animation
80 basic rectangle animation
81
82 SDL::Tutorial::Images
83 image loading and animation
84
86 chromatic, <chromatic@wgz.org>.
87
88 Written for and maintained by the Perl SDL project,
89 <http://sdl.perl.org/>.
90
92 Copyright (c) 2003 - 2004, chromatic. All rights reserved. This
93 module is distributed under the same terms as Perl itself, in the hope
94 that it is useful but certainly under no guarantee.
95
96
97
98perl v5.12.0 2010-05-06 SDL::Tutorial(3)