1NVIDIA(1) User Commands NVIDIA(1)
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6 NVIDIA - manual page for NVIDIA Texture Tools 2.0 - Copyright NVIDIA
7 Corporation 2007
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10 NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007
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12 usage: nvcompress [options] infile [outfile]
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14 Input options:
15 -color The input image is a color map (default).
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17 -alpha The input image has an alpha channel used for transparency.
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19 -normal
20 The input image is a normal map.
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22 -tonormal
23 Convert input to normal map.
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25 -clamp Clamp wrapping mode (default).
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27 -repeat
28 Repeat wrapping mode.
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30 -nomips
31 Disable mipmap generation.
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33 Compression options:
34 -fast Fast compression.
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36 -nocuda
37 Do not use cuda compressor.
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39 -rgb RGBA format
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41 -bc1 BC1 format (DXT1)
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43 -bc1n BC1 normal map format (DXT1nm)
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45 -bc1a BC1 format with binary alpha (DXT1a)
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47 -bc2 BC2 format (DXT3)
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49 -bc3 BC3 format (DXT5)
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51 -bc3n BC3 normal map format (DXT5nm)
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53 -bc4 BC4 format (ATI1)
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55 -bc5 BC5 format (3Dc/ATI2)
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57 usage: nvcompress [options] infile [outfile]
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59 Input options:
60 -color The input image is a color map (default).
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62 -alpha The input image has an alpha channel used for transparency.
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64 -normal
65 The input image is a normal map.
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67 -tonormal
68 Convert input to normal map.
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70 -clamp Clamp wrapping mode (default).
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72 -repeat
73 Repeat wrapping mode.
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75 -nomips
76 Disable mipmap generation.
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78 Compression options:
79 -fast Fast compression.
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81 -nocuda
82 Do not use cuda compressor.
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84 -rgb RGBA format
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86 -bc1 BC1 format (DXT1)
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88 -bc1n BC1 normal map format (DXT1nm)
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90 -bc1a BC1 format with binary alpha (DXT1a)
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92 -bc2 BC2 format (DXT3)
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94 -bc3 BC3 format (DXT5)
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96 -bc3n BC3 normal map format (DXT5nm)
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98 -bc4 BC4 format (ATI1)
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100 -bc5 BC5 format (3Dc/ATI2)
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104NVIDIA Texture Tools 2.0 - CopyrightJuNlVyID2I0A18Corporation 2007 NVIDIA(1)