1NVIDIA(1)                        User Commands                       NVIDIA(1)
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NAME

6       NVIDIA  -  manual  page for NVIDIA Texture Tools 2.0 - Copyright NVIDIA
7       Corporation 2007
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DESCRIPTION

10       NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007
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12       usage: nvcompress [options] infile [outfile]
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14   Input options:
15       -color The input image is a color map (default).
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17       -alpha The input image has an alpha channel used for transparency.
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19       -normal
20              The input image is a normal map.
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22       -tonormal
23              Convert input to normal map.
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25       -clamp Clamp wrapping mode (default).
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27       -repeat
28              Repeat wrapping mode.
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30       -nomips
31              Disable mipmap generation.
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33   Compression options:
34       -fast  Fast compression.
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36       -nocuda
37              Do not use cuda compressor.
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39       -rgb   RGBA format
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41       -bc1   BC1 format (DXT1)
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43       -bc1n  BC1 normal map format (DXT1nm)
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45       -bc1a  BC1 format with binary alpha (DXT1a)
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47       -bc2   BC2 format (DXT3)
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49       -bc3   BC3 format (DXT5)
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51       -bc3n  BC3 normal map format (DXT5nm)
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53       -bc4   BC4 format (ATI1)
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55       -bc5   BC5 format (3Dc/ATI2)
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57       usage: nvcompress [options] infile [outfile]
58
59   Input options:
60       -color The input image is a color map (default).
61
62       -alpha The input image has an alpha channel used for transparency.
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64       -normal
65              The input image is a normal map.
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67       -tonormal
68              Convert input to normal map.
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70       -clamp Clamp wrapping mode (default).
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72       -repeat
73              Repeat wrapping mode.
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75       -nomips
76              Disable mipmap generation.
77
78   Compression options:
79       -fast  Fast compression.
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81       -nocuda
82              Do not use cuda compressor.
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84       -rgb   RGBA format
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86       -bc1   BC1 format (DXT1)
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88       -bc1n  BC1 normal map format (DXT1nm)
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90       -bc1a  BC1 format with binary alpha (DXT1a)
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92       -bc2   BC2 format (DXT3)
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94       -bc3   BC3 format (DXT5)
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96       -bc3n  BC3 normal map format (DXT5nm)
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98       -bc4   BC4 format (ATI1)
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100       -bc5   BC5 format (3Dc/ATI2)
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104NVIDIA Texture Tools 2.0 - CopyrightJuNlVyID2I0A18Corporation 2007         NVIDIA(1)
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