1WARNING:(1)                       --version""                      WARNING:(1)
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NAME

6       Warning: - manual page for Warning: unrecognized option "--version"
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DESCRIPTION

9       Warning:  unrecognized  option  "--help"  NVIDIA  Texture Tools 2.1.2 -
10       Copyright NVIDIA Corporation 2007
11
12       usage: nvcompress [options] infile [outfile.dds]
13
14   Input options:
15       -color The input image is a color map (default).
16
17       -alpha The input image has an alpha channel used for transparency.
18
19       -normal
20              The input image is a normal map.
21
22       -tonormal
23              Convert input to normal map.
24
25       -clamp Clamp wrapping mode (default).
26
27       -repeat
28              Repeat wrapping mode.
29
30       -nomips
31              Disable mipmap generation.
32
33       -premula
34              Premultiply alpha into color channel.
35
36       -mipfilter
37              Mipmap filter. One of the following: box, triangle, kaiser.
38
39       -float Load as floating point image.
40
41       -rgbm  Transform input to RGBM.
42
43       -rangescale
44              Scale image to use entire color range.
45
46   Compression options:
47       -fast  Fast compression.
48
49       -nocuda
50              Do not use cuda compressor.
51
52       -rgb   RGBA format
53
54       -lumi  LUMINANCE format
55
56       -bc1   BC1 format (DXT1)
57
58       -bc1n  BC1 normal map format (DXT1nm)
59
60       -bc1a  BC1 format with binary alpha (DXT1a)
61
62       -bc2   BC2 format (DXT3)
63
64       -bc3   BC3 format (DXT5)
65
66       -bc3n  BC3 normal map format (DXT5nm)
67
68       -bc4   BC4 format (ATI1)
69
70       -bc5   BC5 format (3Dc/ATI2)
71
72       -bc6   BC6 format
73
74       -bc7   BC7 format
75
76       -bc3_rgbm
77              BC3-rgbm format
78
79   Output options:
80       -silent
81              Do not output progress messages
82
83       -dds10 Use DirectX 10 DDS format (enabled by default for BC6/7,  unless
84              ktx is being used)
85
86       -ktx   Use KTX container format
87
88       -srgb  If  the requested format allows it, output will be in sRGB color
89              space
90
91       NVIDIA Texture Tools 2.1.2 - Copyright NVIDIA Corporation 2007
92
93       usage: nvcompress [options] infile [outfile.dds]
94
95   Input options:
96       -color The input image is a color map (default).
97
98       -alpha The input image has an alpha channel used for transparency.
99
100       -normal
101              The input image is a normal map.
102
103       -tonormal
104              Convert input to normal map.
105
106       -clamp Clamp wrapping mode (default).
107
108       -repeat
109              Repeat wrapping mode.
110
111       -nomips
112              Disable mipmap generation.
113
114       -premula
115              Premultiply alpha into color channel.
116
117       -mipfilter
118              Mipmap filter. One of the following: box, triangle, kaiser.
119
120       -float Load as floating point image.
121
122       -rgbm  Transform input to RGBM.
123
124       -rangescale
125              Scale image to use entire color range.
126
127   Compression options:
128       -fast  Fast compression.
129
130       -nocuda
131              Do not use cuda compressor.
132
133       -rgb   RGBA format
134
135       -lumi  LUMINANCE format
136
137       -bc1   BC1 format (DXT1)
138
139       -bc1n  BC1 normal map format (DXT1nm)
140
141       -bc1a  BC1 format with binary alpha (DXT1a)
142
143       -bc2   BC2 format (DXT3)
144
145       -bc3   BC3 format (DXT5)
146
147       -bc3n  BC3 normal map format (DXT5nm)
148
149       -bc4   BC4 format (ATI1)
150
151       -bc5   BC5 format (3Dc/ATI2)
152
153       -bc6   BC6 format
154
155       -bc7   BC7 format
156
157       -bc3_rgbm
158              BC3-rgbm format
159
160   Output options:
161       -silent
162              Do not output progress messages
163
164       -dds10 Use DirectX 10 DDS format (enabled by default for BC6/7,  unless
165              ktx is being used)
166
167       -ktx   Use KTX container format
168
169       -srgb  If  the requested format allows it, output will be in sRGB color
170              space
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173
174Warning: unrecognized option       July 2023                       WARNING:(1)
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