1WARNING:(1) --version"" WARNING:(1)
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6 Warning: - manual page for Warning: unrecognized option "--version"
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9 Warning: unrecognized option "--help" NVIDIA Texture Tools 2.1.2 -
10 Copyright NVIDIA Corporation 2007
11
12 usage: nvcompress [options] infile [outfile.dds]
13
14 Input options:
15 -color The input image is a color map (default).
16
17 -alpha The input image has an alpha channel used for transparency.
18
19 -normal
20 The input image is a normal map.
21
22 -tonormal
23 Convert input to normal map.
24
25 -clamp Clamp wrapping mode (default).
26
27 -repeat
28 Repeat wrapping mode.
29
30 -nomips
31 Disable mipmap generation.
32
33 -premula
34 Premultiply alpha into color channel.
35
36 -mipfilter
37 Mipmap filter. One of the following: box, triangle, kaiser.
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39 -float Load as floating point image.
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41 -rgbm Transform input to RGBM.
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43 -rangescale
44 Scale image to use entire color range.
45
46 Compression options:
47 -fast Fast compression.
48
49 -nocuda
50 Do not use cuda compressor.
51
52 -rgb RGBA format
53
54 -lumi LUMINANCE format
55
56 -bc1 BC1 format (DXT1)
57
58 -bc1n BC1 normal map format (DXT1nm)
59
60 -bc1a BC1 format with binary alpha (DXT1a)
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62 -bc2 BC2 format (DXT3)
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64 -bc3 BC3 format (DXT5)
65
66 -bc3n BC3 normal map format (DXT5nm)
67
68 -bc4 BC4 format (ATI1)
69
70 -bc5 BC5 format (3Dc/ATI2)
71
72 -bc6 BC6 format
73
74 -bc7 BC7 format
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76 -bc3_rgbm
77 BC3-rgbm format
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79 Output options:
80 -silent
81 Do not output progress messages
82
83 -dds10 Use DirectX 10 DDS format (enabled by default for BC6/7, unless
84 ktx is being used)
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86 -ktx Use KTX container format
87
88 -srgb If the requested format allows it, output will be in sRGB color
89 space
90
91 NVIDIA Texture Tools 2.1.2 - Copyright NVIDIA Corporation 2007
92
93 usage: nvcompress [options] infile [outfile.dds]
94
95 Input options:
96 -color The input image is a color map (default).
97
98 -alpha The input image has an alpha channel used for transparency.
99
100 -normal
101 The input image is a normal map.
102
103 -tonormal
104 Convert input to normal map.
105
106 -clamp Clamp wrapping mode (default).
107
108 -repeat
109 Repeat wrapping mode.
110
111 -nomips
112 Disable mipmap generation.
113
114 -premula
115 Premultiply alpha into color channel.
116
117 -mipfilter
118 Mipmap filter. One of the following: box, triangle, kaiser.
119
120 -float Load as floating point image.
121
122 -rgbm Transform input to RGBM.
123
124 -rangescale
125 Scale image to use entire color range.
126
127 Compression options:
128 -fast Fast compression.
129
130 -nocuda
131 Do not use cuda compressor.
132
133 -rgb RGBA format
134
135 -lumi LUMINANCE format
136
137 -bc1 BC1 format (DXT1)
138
139 -bc1n BC1 normal map format (DXT1nm)
140
141 -bc1a BC1 format with binary alpha (DXT1a)
142
143 -bc2 BC2 format (DXT3)
144
145 -bc3 BC3 format (DXT5)
146
147 -bc3n BC3 normal map format (DXT5nm)
148
149 -bc4 BC4 format (ATI1)
150
151 -bc5 BC5 format (3Dc/ATI2)
152
153 -bc6 BC6 format
154
155 -bc7 BC7 format
156
157 -bc3_rgbm
158 BC3-rgbm format
159
160 Output options:
161 -silent
162 Do not output progress messages
163
164 -dds10 Use DirectX 10 DDS format (enabled by default for BC6/7, unless
165 ktx is being used)
166
167 -ktx Use KTX container format
168
169 -srgb If the requested format allows it, output will be in sRGB color
170 space
171
172
173
174Warning: unrecognized option January 2022 WARNING:(1)