1RLE_SPRITE(3)                   Allegro manual                   RLE_SPRITE(3)
2
3
4

NAME

6       RLE_SPRITE  -  Stores  the contents of an RLE sprite. Allegro game pro‐
7       gramming library.
8

SYNOPSIS

10       #include <allegro.h>
11
12
13       typedef struct RLE_SPRITE
14

DESCRIPTION

16          int w, h;           - width and height in pixels
17          int color_depth;    - color depth of the image
18
19       RLE sprites store the image in  a  simple  run-length  encoded  format,
20       where  repeated  zero pixels are replaced by a single length count, and
21       strings of non-zero pixels are preceded by a counter giving the  length
22       of  the  solid run. Read chapter "RLE sprites" for a description of the
23       restrictions and how to obtain/use this structure.
24
25

SEE ALSO

27       get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)
28
29
30
31Allegro                          version 4.4.2                   RLE_SPRITE(3)
Impressum