1RLE_SPRITE(3) Allegro manual RLE_SPRITE(3)
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6 RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game pro‐
7 gramming library.
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10 #include <allegro.h>
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13 typedef struct RLE_SPRITE
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16 int w, h; - width and height in pixels
17 int color_depth; - color depth of the image
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19 RLE sprites store the image in a simple run-length encoded format,
20 where repeated zero pixels are replaced by a single length count, and
21 strings of non-zero pixels are preceded by a counter giving the length
22 of the solid run. Read chapter "RLE sprites" for a description of the
23 restrictions and how to obtain/use this structure.
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27 get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)
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31Allegro version 4.4.3 RLE_SPRITE(3)