1exstream(3)                     Allegro manual                     exstream(3)
2
3
4

NAME

6       exstream - Playing audio streams. Allegro game programming library.
7

SYNOPSIS

9       #include <allegro.h>
10
11
12       Example exstream
13

DESCRIPTION

15       This  program  shows  how to use the audio stream functions to transfer
16       large blocks of sample data to the sound card. In this case, the sample
17       data  is generated during runtime, and the resulting sound reminds of a
18       car engine when you are accelerating.
19
20

SEE ALSO

22       AUDIOSTREAM(3),   END_OF_MAIN(3),   SCREEN_H(3),   SCREEN_W(3),   alle‐
23       gro_error(3),  allegro_init(3),  allegro_message(3), clear_to_color(3),
24       desktop_palette(3),        font(3),        free_audio_stream_buffer(3),
25       get_audio_stream_buffer(3),    install_keyboard(3),   install_sound(3),
26       install_timer(3),  keypressed(3),   makecol(3),   play_audio_stream(3),
27       readkey(3),       screen(3),      set_gfx_mode(3),      set_palette(3),
28       stop_audio_stream(3),     textprintf_centre_ex(3),      voice_start(3),
29       voice_stop(3)
30
31
32
33Allegro                          version 4.4.2                     exstream(3)
Impressum