1penetrate(6x) XScreenSaver manual penetrate(6x)
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6 penetrate - simulates a classic arcade shooting game
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9 penetrate [-display host:display.screen] [-root] [-window] [-install]
10 [-noinstall] [-visual visual] [-bgrowth microseconds] [-lrate number]
11 [-smart number] [-fps]
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14 Penetrate simulates the arcade classic with the cities and the stuff
15 shooting down from the sky and stuff. The computer plays against
16 itself, desperately defending the forces of good against those thingies
17 raining down. Bonus cities are awarded at ever-increasing intervals.
18 Every five levels appears a bonus round. The computer player gets pro‐
19 gressively more intelligent as the game progresses. Better aim, more
20 economical with ammo, and better target selection. Points are in the
21 bottom right, and high score is in the bottom left. Start with -smart
22 to have the computer player skip the learning process.
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25 -display host:display.screen
26 Specifies which X display we should use.
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28 -root Draw on the root window.
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30 -window Draw on a newly-created window. This is the default.
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32 -install
33 Install a private colormap for the window.
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35 -noinstall
36 Don't install a private colormap for the window.
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38 -visual visual
39 Specify which visual to use. Legal values are the name of a
40 visual class, or the id number (decimal or hex) of a specific
41 visual. Possible choices include
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43 default, best, mono, monochrome, gray, grey, color, staticgray,
44 staticcolor, truecolor, grayscale, greyscale, pseudocolor,
45 directcolor, number
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47 If a decimal or hexadecimal number is used, XGetVisualInfo(3X)
48 is consulted to obtain the required visual.
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50 -foreground color
51 Specifies the default foreground color.
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53 -background color
54 Specifies the default background color.
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56 -bgrowth integer
57 Specifies the growth rate of the bomb explosions.
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59 -lrate integer
60 Set the initial rate of laser fire.
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62 -smart Have the computer player skip the learning process.
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64 -fps Display the current frame rate and CPU load.
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67 The layout of the screen isn't quite the same as the game this program
68 tries to emulate. In this this program, the missiles come out of the
69 cities; when really, there are supposed to be three missile bases on
70 hills, with the cities in the valleys between them.
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72 See http://www.mame.net/ for details.
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75 Copyright © 1999 Adam Miller. Permission to use, copy, modify, dis‐
76 tribute, and sell this software and its documentation for any purpose
77 is hereby granted without fee, provided that the above copyright notice
78 appear in all copies and that both that copyright notice and this per‐
79 mission notice appear in supporting documentation. No representations
80 are made about the suitability of this software for any purpose. It is
81 provided "as is" without express or implied warranty.
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84 Adam Miller <adum@aya.yale.edu>, 1999.
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88X Version 11 5.42-1.fc29 (30-Dec-2018) penetrate(6x)