1penetrate(6x)                 XScreenSaver manual                penetrate(6x)
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NAME

6       penetrate - simulates a classic arcade shooting game
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SYNOPSIS

9       penetrate  [--display  host:display.screen] [--root] [--window] [--win‐
10       dow-id number] [--install] [--noinstall] [--visual  visual]  [--bgrowth
11       microseconds] [--lrate number] [--smart number] [--fps]
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DESCRIPTION

14       Penetrate  simulates  the  arcade classic with the cities and the stuff
15       shooting down from the sky and stuff.  The computer plays  against  it‐
16       self,  desperately  defending the forces of good against those thingies
17       raining down.  Bonus cities are awarded at  ever-increasing  intervals.
18       Every five levels appears a bonus round.  The computer player gets pro‐
19       gressively more intelligent as the game progresses.  Better  aim,  more
20       economical  with  ammo, and better target selection.  Points are in the
21       bottom right, and high score is in the bottom left.  Start with  -smart
22       to have the computer player skip the learning process.
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OPTIONS

25       --display host:display.screen
26               Specifies which X display we should use.
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28       --root  Draw on the root window.
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30       --window-id number
31               Draw on the specified window.
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33       --window
34               Draw on a newly-created window.  This is the default.
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36       --install
37               Install a private colormap for the window.
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39       --noinstall
40               Don't install a private colormap for the window.
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42       --visual visual
43               Specify  which  visual  to use.  Legal values are the name of a
44               visual class, or the id number (decimal or hex) of  a  specific
45               visual.  Possible choices include
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47               default, best, mono, monochrome, gray, grey, color, staticgray,
48               staticcolor, truecolor, grayscale, greyscale, pseudocolor,  di‐
49               rectcolor, number
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51               If  a decimal or hexadecimal number is used, XGetVisualInfo(3X)
52               is consulted to obtain the required visual.
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54       --foreground color
55               Specifies the default foreground color.
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57       --background color
58               Specifies the default background color.
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60       --bgrowth integer
61               Specifies the growth rate of the bomb explosions.
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63       --lrate integer
64               Set the initial rate of laser fire.
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66       -smart  Have the computer player skip the learning process.
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68       --fps   Display the current frame rate and CPU load.
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BUGS

71       The layout of the screen isn't quite the same as the game this  program
72       tries  to  emulate.  In this this program, the missiles come out of the
73       cities; when really, there are supposed to be three  missile  bases  on
74       hills, with the cities in the valleys between them.
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ENVIRONMENT

77       DISPLAY to get the default host and display number.
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79       XENVIRONMENT
80               to  get  the  name of a resource file that overrides the global
81               resources stored in the RESOURCE_MANAGER property.
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83       XSCREENSAVER_WINDOW
84               The window ID to use with --root.
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SEE ALSO

87       X(1), xscreensaver(1)
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90       Copyright © 1999 Adam Miller.  Permission to use,  copy,  modify,  dis‐
91       tribute,  and  sell this software and its documentation for any purpose
92       is hereby granted without fee, provided that the above copyright notice
93       appear  in all copies and that both that copyright notice and this per‐
94       mission notice appear in supporting documentation.  No  representations
95       are made about the suitability of this software for any purpose.  It is
96       provided "as is" without express or implied warranty.
97

AUTHOR

99       Adam Miller <adum@aya.yale.edu>, 1999.
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103X Version 11               6.06-1.fc37 (12-Dec-2022)             penetrate(6x)
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