1CRIBBAGE(6) BSD Games Manual CRIBBAGE(6)
2
4 cribbage — the card game cribbage
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7 cribbage [-eqr]
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10 cribbage plays the card game cribbage, with the program playing one hand
11 and the user the other. The program will initially ask the user if the
12 rules of the game are needed – if so, it will print out the appropriate
13 section from According to Hoyle with more(1).
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15 cribbage options include:
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17 -e When the player makes a mistake scoring his hand or crib, provide
18 an explanation of the correct score. (This is especially useful
19 for beginning players.)
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21 -q Print a shorter form of all messages – this is only recommended
22 for users who have played the game without specifying this
23 option.
24
25 -r Instead of asking the player to cut the deck, the program will
26 randomly cut the deck.
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28 cribbage first asks the player whether he wishes to play a short game (
29 “once around”, to 61) or a long game ( “twice around”, to 121). A
30 response of ‘s’ will result in a short game, any other response will play
31 a long game.
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33 At the start of the first game, the program asks the player to cut the
34 deck to determine who gets the first crib. The user should respond with
35 a number between 0 and 51, indicating how many cards down the deck is to
36 be cut. The player who cuts the lower ranked card gets the first crib.
37 If more than one game is played, the loser of the previous game gets the
38 first crib in the current game.
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40 For each hand, the program first prints the player's hand, whose crib it
41 is, and then asks the player to discard two cards into the crib. The
42 cards are prompted for one per line, and are typed as explained below.
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44 After discarding, the program cuts the deck (if it is the player's crib)
45 or asks the player to cut the deck (if it's its crib); in the latter
46 case, the appropriate response is a number from 0 to 39 indicating how
47 far down the remaining 40 cards are to be cut.
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49 After cutting the deck, play starts with the non-dealer (the person who
50 doesn't have the crib) leading the first card. Play continues, as per
51 cribbage, until all cards are exhausted. The program keeps track of the
52 scoring of all points and the total of the cards on the table.
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54 After play, the hands are scored. The program requests the player to
55 score his hand (and the crib, if it is his) by printing out the appropri‐
56 ate cards (and the cut card enclosed in brackets). Play continues until
57 one player reaches the game limit (61 or 121).
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59 A carriage return when a numeric input is expected is equivalent to typ‐
60 ing the lowest legal value; when cutting the deck this is equivalent to
61 choosing the top card.
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63 Cards are specified as rank followed by suit. The ranks may be specified
64 as one of: ‘a’, ‘2’, ‘3’, ‘4’, ‘5’, ‘6’, ‘7’, ‘8’, ‘9’, ‘t’, ‘j’, ‘q’,
65 and ‘k’, or alternatively, one of: ‘ace’, ‘two’, ‘three’, ‘four’, ‘five’,
66 ‘six’, ‘seven’, ‘eight’, ‘nine’, ‘ten’, ‘jack’, ‘queen’, and ‘king’.
67 Suits may be specified as: ‘s’, ‘h’, ‘d’, and ‘c’, or alternatively as:
68 ‘spades’, ‘hearts’, ‘diamonds’, and ‘clubs’. A card may be specified as:
69 “⟨rank⟩ ⟨suit⟩”, or: “⟨rank⟩ of ⟨suit⟩”. If the single letter rank and
70 suit designations are used, the space separating the suit and rank may be
71 left out. Also, if only one card of the desired rank is playable, typing
72 the rank is sufficient. For example, if your hand was “2H, 4D, 5C, 6H,
73 JC, and KD” and it was desired to discard the king of diamonds, any of
74 the following could be typed: ‘k’, ‘king’, ‘kd’, ‘k d’, ‘k of d’, ‘king
75 d’, ‘king of d’, ‘k diamonds’, ‘k of diamonds’, ‘king diamonds’, ‘king of
76 diamonds’.
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79 /usr/bin/cribbage
80 /var/games//criblog
81 /usr/share/bsd-games//cribbage.instr
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84 Earl T. Cohen wrote the logic. Ken Arnold added the screen oriented
85 interface.
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87BSD May 31, 1993 BSD