1cdk_display(3) Library Functions Manual cdk_display(3)
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6 cdk_display - Curses Development Kit Display Capabilities.
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9 Cdk has a number of pre-defined display types. The following are out‐
10 lined in this manual page:
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12 · How To Use Colors
13
14 · How To Use Different Character Attributes
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16 · How To Justify Strings
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18 · How To Use Special Drawing Characters
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20 · Edit/Display Type Codes (EDisplayType)
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23 Cdk has special formatting commands which can be included in any string
24 which add highlights, justification, or even colors to a basic string.
25 These attributes, once set, remain in effect until changed explicitly,
26 or until the end of the string.
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28 This manual page outlines and demonstrates how they work.
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30 How To Use Colors
31 Cdk has the capability to display colors in almost every string type
32 displayed in a Cdk widget. To turn on colors, the function initCDK‐
33 Color has to be called. When this function is called 64 color pairs
34 are created. Normally the color pairs are accessed via the COLOR_PAIR
35 macro. You can still do this, but creating a string with multiple col‐
36 ors gets terribly difficult. That is why the color commands were cre‐
37 ated.
38
39 The color settings are stored directly in the string. When the widget
40 is created or activated, the string is converted to take advantage of
41 any color commands in the string. To turn on a color pair insert </XX>
42 into the string; where XX is a numeric value from 0 to 64. Color pair
43 0 is the standard default color pair for the screen. To turn off a
44 color pair use the format command <!XX> where XX is a numeric value
45 from 0 to 64.
46
47 The following example demonstrates the use of the color commands.
48
49 ----------------------------------------
50 #include <cdk/cdk.h>
51
52 void main()
53 {
54 CDKSCREEN *cdkscreen;
55 CDKLABEL *demo;
56 WINDOW *screen;
57 char *mesg[4];
58
59 /* Initialize the Cdk screen. */
60 screen = initscr();
61 cdkscreen = initCDKScreen (screen);
62
63 /* Start CDK Colors */
64 initCDKColor();
65
66 /* Set the labels up. */
67 mesg[0] = "</31>This line should have a yellow foreground and a cyan background.<!31>";
68 mesg[1] = "</05>This line should have a white foreground and a blue background.<!05>";
69 mesg[2] = "</26>This line should have a yellow foreground and a red background.<!26>";
70 mesg[3] = "<C>This line should be set to whatever the screen default is.";
71
72 /* Declare the labels. */
73 demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);
74
75 /* Draw the label */
76 drawCDKLabel (demo, TRUE);
77 waitCDKLabel (demo, ' ');
78
79 /* Clean up */
80 destroyCDKLabel (demo);
81 destroyCDKScreen (cdkscreen);
82 endCDK();
83 exit (0);
84 }
85 ----------------------------------------
86
87 How To Use Different Character Attributes
88 Cdk also provides attribute commands which allow different character
89 attributes to be displayed in a Cdk widget. To use a character
90 attribute the format command is </X> where X is one of several command
91 characters. To turn a attribute off use the command <!X>. The follow‐
92 ing table outlines the command characters:
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94 ┌────────────────────────────────────────────────────────┐
95 │Command Character Character Attribute │
96 ├────────────────────────────────────────────────────────┤
97 │B Bold │
98 │U Underline │
99 │K Blink │
100 │R Reverse │
101 │S Standout │
102 │D Dim │
103 │N Normal │
104 └────────────────────────────────────────────────────────┘
105 The following example demonstrates the use of character display
106 attributes.
107
108
109 ----------------------------------------
110 #include <cdk/cdk.h>
111
112 void main()
113 {
114 CDKSCREEN *cdkscreen;
115 CDKLABEL *demo;
116 WINDOW *screen;
117 char *mesg[4];
118
119 /* Initialize the Cdk screen. */
120 screen = initscr();
121 cdkscreen = initCDKScreen (screen);
122
123 /* Start CDK Colors */
124 initCDKColor();
125
126 /* Set the labels up. */
127 mesg[0] = "</B/31>Bold text yellow foreground / blue background.<!31>";
128 mesg[1] = "</U/05>Underlined text white foreground / blue background.<!05>";
129 mesg[2] = "</K/26>Blinking text yellow foreground / red background.<!26>";
130 mesg[3] = "<C>This line uses the screen default colors.";
131
132 /* Declare the labels. */
133 demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);
134
135 /* Draw the label */
136 drawCDKLabel (demo, TRUE);
137 waitCDKLabel (demo, ' ');
138
139 /* Clean up */
140 destroyCDKLabel (demo);
141 destroyCDKScreen (cdkscreen);
142 endCDK();
143 exit (0);
144 }
145 ----------------------------------------
146
147 Note that color commands and format commands can be mixed inside the
148 same format marker. The above example underlines the label marker,
149 which also sets color pair number 2.
150
151 How To Justify Strings
152 Justification commands can left justify, right justify, or center a
153 string of text. To use a justification format in a string the command
154 <X> is used. The following table lists the format commands:
155
156 ┌─────────────────────────────────────────────────────────┐
157 │Command Action. │
158 ├─────────────────────────────────────────────────────────┤
159 │<L> Left Justified. Default if not stated. │
160 │<C> Centered text. │
161 │<R> Right justified. │
162 │<I=X> Indent the line X characters. │
163 │<B=X> Bullet. X is the bullet string to use. │
164 │<F=X> Links in a file where X is the file‐ │
165 │ name. This works only with the viewer │
166 │ widget. │
167 └─────────────────────────────────────────────────────────┘
168 The following example demonstrates how to use the justification com‐
169 mands in a Cdk widget.
170 ----------------------------------------
171 #include <cdk/cdk.h>
172
173 void main()
174 {
175 CDKSCREEN *cdkscreen;
176 CDKLABEL *demo;
177 WINDOW *screen;
178 char *mesg[5];
179
180 /* Initialize the Cdk screen. */
181 screen = initscr();
182 cdkscreen = initCDKScreen (screen);
183
184 /* Start CDK Colors */
185 initCDKColor();
186
187 /* Set the labels up. */
188 mesg[0] = "<R></B/31>This line should have a yellow foreground and a blue background.<!31>";
189 mesg[1] = "</U/05>This line should have a white foreground and a blue background.<!05>";
190 mesg[2] = "<B=+>This is a bullet.";
191 mesg[3] = "<I=10>This is indented 10 characters.";
192 mesg[4] = "<C>This line should be set to whatever the screen default is.";
193
194 /* Declare the labels. */
195 demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 5, TRUE, TRUE);
196
197 /* Draw the label */
198 drawCDKLabel (demo, TRUE);
199 waitCDKLabel (demo, ' ');
200
201 /* Clean up */
202 destroyCDKLabel (demo);
203 destroyCDKScreen (cdkscreen);
204 endCDK();
205 exit (0);
206 }
207 ----------------------------------------
208
209 The bullet format command can take either a single character or a
210 string. The bullet in the above example would look like
211 + This is a bullet.
212 but if we were to use the following command instead
213 <B=***>This is a bullet.
214 it would look like
215 *** This is a bullet.
216
217 A format command must be at the beginning of the string.
218
219 How To Use Special Drawing Characters
220 Cdk has a set of special drawing characters which can be inserted into
221 any ASCII file. In order to use a special character the format command
222 <#XXX> is used. The following table lists all of the special character
223 commands available.
224
225 ┌────────────────────────────────────────────────────────┐
226 │Special_Character Character │
227 ├────────────────────────────────────────────────────────┤
228 │<#UL> Upper Left Corner │
229 │<#UR> Upper Right Corner │
230 │<#LL> Lower Left Corner │
231 │<#LR> Lower Right Corner │
232 ├────────────────────────────────────────────────────────┤
233 │<#LT> Left Tee │
234 │<#RT> Right Tee │
235 │<#TT> Top Tee │
236 │<#BT> Bottom Tee │
237 ├────────────────────────────────────────────────────────┤
238 │<#HL> Horizontal Line │
239 │<#VL> Vertical Line │
240 ├────────────────────────────────────────────────────────┤
241 │<#PL> Plus Sign │
242 │<#PM> Plus or Minus Sign │
243 │<#DG> Degree Sign │
244 │<#CB> Checker Board │
245 │<#DI> Diamond │
246 │<#BU> Bullet │
247 │<#S1> Scan line 1 │
248 │<#S9> Scan line 9 │
249 ├────────────────────────────────────────────────────────┤
250 │<#LA> Left Arrow │
251 │<#RA> Right Arrow │
252 │<#TA> Top Arrow │
253 │<#BA> Bottom Arrow │
254 └────────────────────────────────────────────────────────┘
255 The character formats can be repeated using an optional numeric repeat
256 value. To repeat a character add the repeat count within parentheses
257 to the end of the character format. The following example draws 10
258 horizontal-line characters:
259
260 <#HL(10)>
261
262 The following example draws a box within a label window:
263 ----------------------------------------
264 #include <cdk/cdk.h>
265
266 void main()
267 {
268 /* Declare variables. */
269 CDKSCREEN *cdkscreen;
270 CDKLABEL *demo;
271 WINDOW *cursesWin;
272 char *mesg[4];
273
274 /* Set up CDK */
275 cursesWin = initscr();
276 cdkscreen = initCDKScreen (cursesWin);
277
278 /* Start CDK Colors */
279 initCDKColor();
280
281 /* Set the labels up. */
282 mesg[0] = "<C><#UL><#HL(26)><#UR>";
283 mesg[1] = "<C><#VL></R>This text should be boxed.<!R><#VL>";
284 mesg[2] = "<C><#LL><#HL(26)><#LR>";
285 mesg[3] = "<C>While this is not.";
286
287 /* Declare the labels. */
288 demo = newCDKLabel (cdkscreen, CENTER, CENTER, mesg, 4, TRUE, TRUE);
289
290 /* Is the label NULL??? */
291 if (demo == (CDKLABEL *)NULL)
292 {
293 /* Clean up the memory. */
294 destroyCDKScreen (cdkscreen);
295
296 /* End curses... */
297 endCDK();
298
299 /* Spit out a message. */
300 printf ("Oops. Can't seem to create the label. Is the window too small?\n");
301 exit (1);
302 }
303
304 /* Draw the CDK screen. */
305 refreshCDKScreen (cdkscreen);
306 waitCDKLabel (demo, ' ');
307
308 /* Clean up */
309 destroyCDKLabel (demo);
310 destroyCDKScreen (cdkscreen);
311 delwin (cursesWin);
312 endCDK();
313 exit (0);
314 }
315 ----------------------------------------
316
317 Notice that drawn text can also be justified.
318
319 Edit/Display Type Codes (EDisplayType)
320 ┌────────────────────────────────────────────────────────────────┐
321 │Display_Type Result │
322 ├────────────────────────────────────────────────────────────────┤
323 │vCHAR Only accepts alphabetic characters. │
324 │vLCHAR Only accepts alphabetic characters. Maps the │
325 │ character to lower case when a character has │
326 │ been accepted. │
327 │vUCHAR Only accepts alphabetic characters. Maps the │
328 │ character to upper case when a character has │
329 │ been accepted. │
330 │vHCHAR Only accepts alphabetic characters. Displays │
331 │ a period (.) when a character has been │
332 │ accepted. │
333 │vUHCHAR Only accepts alphabetic characters. Displays │
334 │ a period (.) and maps the character to upper │
335 │ case when a character has been accepted. │
336 │vLHCHAR Only accepts alphabetic characters. Displays │
337 │ a period (.) and maps the character to lower │
338 │ case when a character has been accepted. │
339 │vINT Only accepts numeric characters. │
340 │vHINT Only accepts numeric characters. Displays a │
341 │ period (.) when a character has been │
342 │ accepted. │
343 │vMIXED Accepts any character types. │
344 │vLMIXED Accepts any character types. Maps the char‐ │
345 │ acter to lower case when an alphabetic char‐ │
346 │ acter has been accepted. │
347 │vUMIXED Accepts any character types. Maps the char‐ │
348 │ acter to upper case when an alphabetic char‐ │
349 │ acter has been accepted. │
350 │vHMIXED Accepts any character types. Displays a │
351 │ period (.) when a character has been │
352 │ accepted. │
353 │vLHMIXED Accepts any character types. Displays a │
354 │ period (.) and maps the character to lower │
355 │ case when a character has been accepted. │
356 │vUHMIXED Accepts any character types. Displays a │
357 │ period (.) and maps the character to upper │
358 │ case when a character has been accepted. │
359 │vVIEWONLY Uneditable field. │
360 └────────────────────────────────────────────────────────────────┘
362 cdk(3), cdk_binding(3), cdk_screen(3)
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366 cdk_display(3)