1BZFS(6) BZFlag BZFS(6)
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6 bzfs - BZFlag game server
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9 bzfs [-a linear angular] [-adminlagannounce milliseconds] [-admsg mes‐
10 sage] [-advertise groupname[,groupname]...] [-autoTeam] [-b] [-bad‐
11 words badwordfile] [-ban ip[,ip]...] [-banfile filename] [-c] [-cache
12 worldCacheURL] [-cacheout filename] [-conf configfile] [-cr] [-d]
13 [-density num] [-disableBots] [+f {good | bad | team | |
14 flag-id}[{count}]] [-f {good | bad | flag-id}] [-fb] [-filterCallsigns]
15 [-filterChat] [-filterSimple] [-g] [-gndtex texture-name] [-groupdb
16 file] [-h] [-handicap] [-help] [-helpmsg file name] [-i interface] [-j]
17 [-jitterdrop warn-count] [-jitterwarn milliseconds] [-lagannounce mil‐
18 liseconds] [-lagdrop warn-count] [-lagwarn milliseconds] [-loadplugin
19 name[,options]] [-masterBanURL URL] [-maxidle seconds] [-mp {count |
20 [rogue-count], [red-count], [green-count], [blue-count], [purple-
21 count], [observer-count]}] [-mps max-score] [-ms shots] [-mts
22 max-score] [-noMasterBanlist] [-noradar] [-noTeamKills] [-offa] [-p
23 port] [-packetlossdrop warn-count] [-packetlosswarn percent] [-passwd
24 password] [-pidfile filename] [-poll variable=value] [-printscore]
25 [-publictitle description] [-publicaddr address[:port]] [-publiclist
26 url] [-publickey key] [-q] [+r] [-rabbit [score | killer | random]]
27 [-recbuf size] [-recbufonly] [-recdir directory] [-replay] [-reportfile
28 filename] [-reportpipe command] [+s flag-count] [-s flag-count] [-sa]
29 [-sb] [-set name value] [-setforced name value] [-sl id num] [-spamtime
30 time] [-spamwarn warnLimit] [-speedtol factor] [-srvmsg message] [-st
31 time] [-sw count] [-synclocation] [-synctime] [-t] [-tftimeout
32 time-limit] [-time {time-limit | ending-time}] [-timemanual] [-tk]
33 [-tkannounce] [-tkkr percent] [-ts [micros]] [-UPnP] [-userdb file]
34 [-vars file] [-version] [-world world-file] [-worldsize world size]
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36
38 Bzfs is the server for BZFlag, and it must be running to play. It can
39 be run on any system on the network (including a player's system or one
40 without graphics). Terminating the server terminates the game in
41 progress.
42
43
45 -a linear angular
46 Sets the maximum linear and angular accelerations. The
47 units are somewhat arbitrary so you'll have to experi‐
48 ment to find suitable values. Positive values will set
49 limits to the acceleration and lower they are, greater
50 is the inertia. Zero or negative values disable accel‐
51 eration limits.
52
53 -adminlagannounce milliseconds
54 Announce players that lag more than milliseconds to
55 admins.
56
57 -admsg message Define a message which will be broadcast to all players
58 every 15 minutes. This option can be used multiple
59 times to define a multiline message.
60
61 -advertise groupname,groupname,...
62 Allows control of who can see this server on the server
63 list. Use: -advertise NONE to make a private server (no
64 one will see the server, but global logins can be used).
65 The default, if -advertise is not specified, is to allow
66 everyone to see the server. Otherwise, your server will
67 only be listed to members of the groups which you spec‐
68 ify, eg: -advertise JOE,BOB.
69
70 -autoTeam Automatically assign players to teams when they connect
71 so that there are an equal number of players on all
72 available teams. Players are placed on teams that have
73 the fewest players; otherwise they will be placed on the
74 weakest team. Weakest team is the team with the lowest
75 combined kill ratio.
76
77 -b When -c is supplied, this option randomly rotates the
78 buildings.
79
80 -badwords badwordfile
81 Specify a file that contains bad words that will be used
82 when either -filterCallsigns or -filterChat is enabled.
83
84 -ban ip[,ip]...
85 Prohibits connections from the listed IP addresses.
86 Trailing 255 bytes are treated as mask bytes.
87
88 -banfile filename
89 Specifies the name of a file where bzfs will store the
90 banlist. It will load the banlist from this file when it
91 starts (if the file exists), and write the banlist back
92 to the file when someone gets banned or unbanned. If
93 this option isn't given the banlist will not be saved.
94
95 -c Enables the capture-the-flag style game. By default this
96 allocates one team flag per team. This can be modified
97 see +f team. By default, the free-for-all style is used.
98
99 -cache worldCacheURL
100 Specifies the URL for the world cache file. This is a
101 binary file that clients will attempt to download before
102 getting the world from the bzfs server.
103
104 -cacheout filename
105 Save the currently specified world into a binary cache
106 file and exit.
107
108 -conf configfilename
109 Specifies the name of a configuration file to be used to
110 set all of the bzfs options, rather than setting them on
111 the command line.
112
113 -cr Enables the capture-the-flag style game with random map.
114 You can optionally specify a building density by provid‐
115 ing a number (default is 5). One team flag per team is
116 provided, but more can be added thru +f team. By
117 default, the free-for-all style is used.
118
119 -d Increase debugging level. If more -d is given, more
120 debugging info is obtained.
121
122 -density num Specify density for buildings, i.e. the higher the inte‐
123 ger number, the more buildings you will get. This
124 applies to automatically generated maps only.
125
126 -disableBots Disallow clients from using the ROGER autopilot or from
127 using robots.
128
129 +f {good | bad | teamflag-id}[{count}]
130 Forces the existence of the given flag. If specified
131 multiple times for the same flag-id, then that many
132 flags will appear. The good argument is equivalent to
133 specifying +f once for each kind of good flag. Same goes
134 for the bad argument. The team argument adds a team
135 flag to each team, assuming that the game style is cap‐
136 ture the flag. The optional {count} parameter allows the
137 specification of multiple flags of the same type. Note
138 that the curly braces are required.
139
140 -f {good | bad | flag-id}
141 Disallows random flags of the given type. Required
142 flags given by the +f option are still provided. The
143 bad argument is equivalent to specifying -f once for
144 each kind of bad flag. Same goes for good, but you
145 probably do not want to do that.
146 An example of running a server with 40 to 50 flags
147 except genocide would be "+s 40 -s 50 -f G". Similarly,
148 "+f good{40} +f bad{10} -f G{40}" would give you exactly
149 40 good flags except genocide and 10 of each bad flag.
150
151 -fb Allow flags on box buildings.
152
153 -filterCallsigns
154 Turn on the filtering of callsigns and mottos. Call‐
155 signs and mottos are compared against bad words provided
156 via -badwords.
157
158 -filterChat Turn on the filtering of chat messages. Messages that
159 contain words listed via a -badwords file are replaced
160 with !@#$%^&* characters.
161
162 -filterSimple By default, all filtering is aggressive, matching much
163 more than what is strictly listed in a -badwords file
164 for convenience. Providing this option will make the
165 -filterCallsigns and -filterChat comparisons exact match
166 only.
167
168 -g Quit after serving one game.
169
170 -gndtex texture-name
171 Specify the name of the ground texture.
172
173 -groupdb file Load groups from file
174
175 -h Buildings are given random heights.
176
177 -handicap Players are given a handicap advantage based on their
178 ability in relation to the other players. Handicapped
179 players will have faster tanks and shots. The handicap
180 is determined by the player's score in relation to other
181 players.
182
183 -help Shows a help page and lists all the valid flag id's.
184
185 -helpmsg file name
186 Provide a message accessible by /help name, which sends
187 no more than the first 50 lines of file to the player.
188
189 -i interface Server will listen for and respond to ``pings'' (sent
190 via broadcast) on the given interface. Clients use this
191 to find active servers on the network. This is the
192 TCP/UDP/IP address the server will listen on.
193
194 -j Allows jumping.
195
196 -jitterdrop warn-count
197 Kicks players after warn-count jitter warnings.
198
199 -jitterwarn milliseconds
200 Send warnings to players that jitter more than millisec‐
201 onds.
202
203 -lagannounce milliseconds
204 Announce players that lag more than milliseconds in pub‐
205 lic.
206
207 -lagdrop warn-count
208 Kicks players after warn-count lag warnings.
209
210 -lagwarn milliseconds
211 Send warnings to players that lag more than millisec‐
212 onds.
213
214 -loadplugin name[,options]
215 Load the specified plugin. name can either be the name
216 of the plugin, or a path to its library file. Option‐
217 ally, you can provide any options the plugin requires.
218
219 -masterBanURL URL
220 Specify alternate URLs for the master ban file to be
221 pulled from. This argument may be provided multiple
222 times.
223
224 -maxidle seconds
225 Kick players that did not play longer than seconds.
226 Pausing players are not kicked. If a player uttered a
227 word recently, he will be kicked after thrice the given
228 time.
229
230 -mp {count | [rogue],[red],[green],[blue],[purple],[observer]}
231 Sets the maximum number of players, total or per team.
232 A single value sets the total number of players allowed.
233 Five comma separated values set the maximum for each
234 team. If a count is left blank then no limit is set for
235 that team, except for the limit on the total number of
236 players. Both forms may be provided. For rabbit chase,
237 the "rogue" value sets the total number of non-observer
238 player, and all other values must be zero.
239
240 -mps max-score Sets a maximum score for individual players. The first
241 player to reach this score is declared the winner and
242 the game is over.
243
244 -ms shots Allows up to shots simultaneous shots for each player.
245 This is 1 by default.
246
247 -mts max-score Sets a maximum score for teams. The first team to reach
248 this score is declared the winner and the game is over.
249
250 -noMasterBanlist
251 Server will not attempt to load the master ban list from
252 the internet.
253
254 -noradar Disable the use of the radar.
255
256 -noTeamKills Players on the same team are immune to each other's
257 shots. Rogue is excepted.
258
259 -offa Enables the Open-Free-for-All style game. This is a
260 teamless mode, similar to the classic deathmatch in
261 other games.
262
263 -p port Listen for game connections on port instead of the
264 default port. Use -help to print the default port, or
265 use -d debug printing.
266
267 -packetlossdrop warn-count
268 Kicks players after warn-count packetloss warnings.
269
270 -packetlosswarn percent
271 Send warnings to players that have more more than per‐
272 cent loss.
273
274 -passwd password
275 Specify a server administrator password for use in
276 remote administration such as /kick, /ban, /mute, etc.
277 messages.
278
279 -pidfile filename
280 Specify a file where the server will write its process
281 ID so it may be used for remote administration.
282
283 -poll variable=value
284 Configure several aspects of the in-game polling system
285
286 banTime
287 default number of minutes player should be banned
288 (unspecified, the default is 300)
289
290 vetoTime
291 max seconds authorized user has to abort poll
292 (default is 20)
293
294 votePercentage
295 percentage of players required to affirm a poll
296 (unspecified, the default is 50.1%)
297
298 voteRepeatTime
299 minimum seconds required before a player may
300 request another vote (default is 300)
301
302 votesRequired
303 minimum number of additional votes required to
304 make a vote valid (default is 2)
305
306 voteTime
307 maximum amount of time player has to vote, in
308 seconds (default is 60)
309
310 -printscore Write score to stdout whenever it changes
311
312 -publictitle description
313 Advertise this server on the internet with the given
314 description. By default, a server will respond to
315 broadcast queries, allowing clients to find servers run‐
316 ning on the standard port on the local subnet. The
317 -publictitle option causes the server to register itself
318 with a list server, which clients can query to get a
319 list of bzfs servers.
320
321 -publicaddr address[:port]
322 Advertise this server with the given address and port.
323 Normally a server advertises itself at the local address
324 and port. Some servers are not accessible from the
325 internet at this address (for example servers behind a
326 firewall using Network Address Translation). Use this
327 option to specify the address and/or port that internet
328 users should use to access this server.
329
330 -publiclist url
331 Advertise this server on the list servers listed at url.
332 Only has an effect when used with -publictitle and/or
333 -publicaddr. A built-in url is used by default. The
334 BZFlag clients use the same built-in url so, by default,
335 clients will see public servers automatically. This
336 argument may be provided multiple times to publicize a
337 server to multiple list servers.
338
339 -publickey key Advertise this server on the list server(s) using the
340 specified key. Only has an effect when used with -pub‐
341 lictitle and/or -publicaddr.
342
343 -q If specified, the server will not listen for nor respond
344 to ``pings''. BZFlag sends out these pings to give the
345 user a list of available servers. This effectively
346 makes the server private, especially if the -p option is
347 also used.
348
349 +r Makes most shots ricochet. Super bullets, shock waves,
350 and guided missiles do not.
351
352 -rabbit [score | killer | random]
353 Enables the rabbit-chase style game. By default, the
354 free-for-all style is used. You must specify the algo‐
355 rithm used to pick a new rabbit when the old one dies.
356 The score algorithm uses a modified wins/(wins+losses)
357 score and picks the top scoring player to be the new
358 rabbit. The killer algorithm specifies a reverse tag
359 game where whomever kills the rabbit becomes the new
360 rabbit. The random algorithm randomly picks a new rab‐
361 bit without regard to score. (The score algorithm is
362 the original behavior.)
363
364 -recbuf size Start with the recording buffer active, with the speci‐
365 fied size (in megabytes).
366
367 -recbufonly Disable recording straight to files
368
369 -recdir directory
370 Specify the directory for record and replay files.
371
372 -replay Start the server in replay mode.
373
374 -reportfile filename
375 Write messages to the server admin written using the
376 /report command to this file. If neither -reportfile or
377 -reportpipe is used the /report command will be dis‐
378 abled.
379
380 -reportpipe command
381 Pipe messages to the server admin written using the
382 /report command to this program or shell command. See
383 -reportfile.
384
385 +s num-flags The server will have an extra num-flags random super
386 flags available at all times. The -f option can be used
387 to restrict which types of flags will be added.
388 Required flags given by the +f option are not included
389 in the num-flags total.
390
391 -s num-flags The server will have up to num-flags random super flags
392 available at any time. The -f option can be used to
393 restrict which types of flags will be added. Required
394 flags given by the +f option are not included in the
395 num-flags total.
396
397 -sa Antidote flags are provided for players with bad flags.
398
399 -sb Allow spawns on box buildings.
400
401 -set name value
402 Set BZDB variable name to value.
403
404 -setforced name value
405 Set BZDB variable name to value, even if the variable
406 does not exist.
407
408 -sl id num Restrict flag id to num shots.
409
410 -spamtime time Minimum time between player chat messages that are
411 alike.
412
413 -spamwarn warnLimit
414 Number of warnings a player/spammer gets, who violates
415 -spamtime.
416
417 -speedtol factor
418 Override the default speed auto kick factor. The factor
419 should not be less then 1.0. The factor is a multiplier.
420
421 -srvmsg message
422 Define a server welcome message. This option can be used
423 multiple times to define a multiline message.
424
425 -st time Bad flags are automatically dropped after time seconds.
426
427 -sw count Bad flags are automatically dropped after count wins.
428 Capturing a team flag does not count as a win.
429
430 -synclocation Forces all clients to use the same location (longitude
431 and latitude).
432
433 -synctime Forces all clients to use the same time of day. The
434 current time is determined by the server's clock. This
435 disables the + and - keys on the clients.
436
437 -t Adds teleporters to the game.
438
439 -tftimeout time-limit
440 If the last player in a team leaves while someone else
441 is carrying the team flag, the team flag will not reset
442 until it is captured, or until the player drops it and
443 it is left alone for some time. This option specifies
444 the number of seconds that the flag should be left alone
445 before it is reset. The default value is 30.
446
447 -time {time-limit | ending-time}
448 Sets a time limit on the game to time-limit or ending-
449 time. The game will be stopped time-limit seconds after
450 the first player connects, or at ending-time, whichever
451 is given. The ending-time should be given in hh:mm:ss
452 format, but does not need minute and second arguments.
453 If only hour is given, it must end in ':'. Each unspeci‐
454 fied argument is set to 0.
455
456 -timemanual When using -time, the countdown will start when the
457 first player joins. With -timemanual, the countdown has
458 to be started manually using the /countdown command.
459 This is useful for matches.
460
461 -tk Changes the default behavior where a player dies when he
462 kills a teammate. When using this option, he will just
463 get a -1 score penalty for the kill but not be killed in
464 game.
465
466 -tkannounce Announce teamkills to the admin channel.
467
468 -tkkr percent Kicks players whose team killing to normal kill ratio is
469 greater than percent [1-100]. A start up grace period is
470 given to players.
471
472 -ts [micros] Include timestamp information in DEBUG output — useful
473 for logging. If micros is specified, microseconds will
474 be added to the timestamp.
475
476 -UPnP If enabled during build, bzfs try to communicate with
477 the Gateway to set Port Forwarding and to supply infor‐
478 mation not specified with -i (local interface) and -pub‐
479 licaddr
480
481 -userdb file Load group associations from file
482
483 -vars file Loads values for game configurable variables from file.
484 Entries are one per line in the form: set variable
485 value. For a list of variables that are configurable, in
486 the BZFlag client, send a message with /set as the text.
487
488 -version Prints the version number of the executable.
489
490 -world world-file
491 Reads a specific BZFlag .bzw world layout file for the
492 game map.
493
494 -worldsize world-size
495 Changes the size for random maps
496
497 Notes
498 The server uses nearly zero CPU time when nobody is playing, and even
499 during a game the server uses very little CPU, so it's not a burden on
500 the system to leave one running and it won't interfere with a player
501 using the same system (except on Windows 95, which really sucks at mul‐
502 titasking). The server will continue to run until terminated. If a
503 game is in progress when the server goes down, all players will be
504 kicked off and the game will be aborted without warning. The server
505 resets itself when all players have quit. All players must quit to
506 reset the server when a game is over (because of a score or time
507 limit).
508
509 The following game styles are recommended starting points.
510
511 -c [-b] Basic capture-the-flag game. It teaches teamwork
512 and dogfighting skills.
513
514 -s -t Free-for-all with superflags and teleporters.
515 Teaches players how to use superflags and tele‐
516 porters for maximum effect. You may want to
517 allow players to drop bad flags with any of -sa,
518 -st, and -sw.
519
520 Notice that the maximum number of shots for these styles is one. Hav‐
521 ing low shot counts can greatly increase general playability and learn‐
522 ing speed. However, this is not always true of every game style or
523 game world, and a skilled player will learn to deal with a variety of
524 shot counts. Single shot games have additional disadvantage in WAN
525 games where lag/jitter can cause unfair advantage. Single shot, non-
526 Jump games will teach valuable lessons in dodging, however, and are
527 excellent starting points for the beginner.
528
529 Networking
530 Communication between the server and clients (i.e. between bzfs and
531 bzflag) during a game is via TCP and UDP. Use the -help option to get
532 the server's default port. If there's a firewall between the server
533 and client, the firewall must accept connections from the client to
534 this port and forward them to the server.
535
536 Clients can search for servers by sending broadcast UDP packets. But
537 they must be on the same local area network for this to work. Clients
538 can also find servers advertised using -publictitle by querying list
539 servers.
540
541 Game information is relayed through the server. Some communication
542 between clients, such as position and orientation information, is nor‐
543 mally sent via UDP packets. Other data, like flag grab and kill mes‐
544 sages, are sent to the server via TCP. The server then turns around and
545 broadcasts these packets to all players. Since being in a game implies
546 connection to the server, all players are guaranteed to get all mes‐
547 sages sent via TCP. But the UDP packets may be discarded. If other
548 players can see your tank in the game but it never appears to move and
549 shots go through it, chances are high that your UDP connection is not
550 working.
551
552 Worlds
553 BZFlag worlds come in two varieties, randomly generated ones, and human
554 designed ones. By default, bzfs uses randomly generated world unless
555 you specify the -world command line or configuration file option. The
556 world file specified by the -world option is a text based file that
557 contains a list of world objects. This file can be created using pro‐
558 grams found on github, or can be hand edited. See the bzw(5) manual
559 page for more details.
560
561
562
564 /clientquery [callsign]
565 Retrieve client version info from all users, or just CALLSIGN if
566 given. Example:
567 /clientquery MrApathyCream
568 MrApathyCream: Version: BZFlag 1.11.6-20040729-gnu-linux-SDL
569
570
571 /date, /time
572 Responds with the current server local time. /date and /time are exactly the same. Example:
573 Tuesday September 08 06:45:54 2004
574
575
576 /flaghistory
577 Lists what flags players have grabbed in the past. Example:
578 MrApathyCream: (<-) (->) (O) (CB) (M) (B) (JM) (WA)
579 Gerbol: (L) (GM) (L) (GM) (CL) (ST) (GM) (L)
580 captain_macgyver: (SB) (SW)
581
582
583 /idlestats
584 Displays the idle time in seconds for each player. A player is idle when
585 he is dead and has not respawned yet. Example:
586 MrApathyCream: 0s
587 Gerbol: 80s
588 captain_macgyver: 13s
589
590
591 /lagstats
592 Lists network delays, jitter and number of lost resp. out of order packets by player. Example:
593 MrApathyCream 335 +- 10ms
594 Gerbol 210 +- 3ms
595 captain_macgyver 155 +- 0ms 12% lost/ooo
596
597
598 /me action
599
600 This command displays an "action" that is conveyed to another player. It allows
601 for a little more expressivity in the game. For example: "/me is hunting wabbits"
602 turns into a message like "TimRiker is hunting wabbits" that gets displayed
603 differently to other players.
604
605
606 /msg "callsign" message
607
608 This command allows a player to send a message to another player. Similar to using
609 the "," and "." message keys in the game and then selecting your recipient, this
610 will send some message to particular player. The quotes are optional.
611
612
613 /part [message]
614 Leave the server with a goodbye message (similar to IRC's /part)
615 /part Gotta go! bye everyone!
616
617
618 /password password
619 Attempt to gain administrator status Example:
620 /password supersecretpassword
621 You are now an administrator!
622
623
624 /poll {{ban | kick} callsign | vote {yes | no} | veto}
625 Interact and make requests of the bzflag voting system via the /poll command.
626 The ban and kick subcommands request a vote to respectively ban or kick some
627 player. The playername is expected as the next argument. The vote and veto
628 commands behave identical to the /vote and /veto command counterparts,
629 expecting the same arguments in following. By default, you must be registered
630 to request or vote on a poll, and an admin to veto.
631
632
633 /quit [message]
634 Quit the game with a goodbye message (similar to IRC's /quit)
635 /quit Gotta go! bye everyone!
636
637
638 /report message
639 Write a message to the server administrator. Example:
640 /report I like this map!
641
642
643 /uptime
644 Prints server's current running time in days, hours, mins and secs.
645
646
647 /vote {yes | no}
648 If there is a poll active, this command will place a vote in favor or in
649 opposition to the poll. Multiple languages are supported as a vote argument
650 in addition to "yes" and "no". By default, you must be registered to vote on
651 a poll.
652
653
654
656
657
658 /ban {ip | ipList | #slot | "Player Name" | playerName} duration reason
659
660 Ban players using the specified IPs for certain length of time
661 from using this server. <duration> can be:
662 'short' or 'default' for the default ban time
663 'forever' or 'max' for infinite bans
664 a time in the format <weeks>W<days>D<hours>H<minutes>M
665 just a number of minutes
666
667 Examples:
668 /ban 35.23.43.66 2 cheating
669 bans player with specific ip for 2 minutes
670 /ban 35.23.*.*,47.23.17.* 0 Cheaters
671 bans all ips in this range forever
672 /ban 36.37.2.8 2h30m "ShootMe" was abusing players
673 bans specific ip for 2.5 hours with given reason
674 /ban #5 60m Rejoining
675 bans player using slot 5 for 60 minutes with given reason
676 /ban "Tanker" max cheating
677 bans the player Tanker forever because cheating
678
679 Note: Slots numbers are only displayed in admins clients.
680 Duration and reason are required.
681
682
683 /banlist
684 List all of the IPs currently banned from this server. Example:
685 /banlist
686 IP Ban List
687 ------------
688 35.23.43.66 (2 minutes) banned by Tankmaster
689 reason: Cheaters
690 47.23.17.* banned by Tankslave
691
692
693 /checkip ip
694 Check whether the IP is banned and print the corresponding rule. This does not
695 cover hostbans. Example:
696 /checkip 35.23.43.66
697 35.23.43.66 is banned:
698 35.23.43.66 banned by Tankmaster
699 reason: Cheaters
700
701
702 /countdown [seconds]
703 Starts the countdown sequence for a timed game. The countdown
704 sequence length can optionally be specified in seconds. Examples:
705 /countdown
706 /countdown 3
707
708
709 /flag reset {all|unused|team|FlagId}
710 Repositions flags. If unused is specified, flags carried
711 by tanks are not affected. Using the team option only
712 resets team flags, whereas specifying a flag id (such as GM) only
713 repositions flags of this type. If noteam is specified,
714 team flags will not be reset. Examples:
715 /flag reset unused noteam
716 /flag reset G
717
718
719 /flag show
720 Shows all flags with information. Example:
721 0: p:-1 r:1 g:1 1:V s:1 p:159.1x43.2x0.0
722 1: p:2 r:1 g:1 1:SW s:1 p:209.1x143.2x10.0
723 2: p:-1 r:1 g:3 1:L s:1 p:-29.1x301.2x0.0
724
725
726 /flag up
727 Removes all flags from the game
728
729
730 /gameover
731 Ends the current game
732
733
734 /handicap
735 Shows the handicap boost percentage for every player
736
737
738 /hostban hostpattern duration reason
739 Ban players using the specified hostnames for a certain length of time from using this server.
740 Example:
741 /hostban *.foo.com 2 cheating
742 bans all players from foo.com for 2 minutes
743
744
745 /hostbanlist
746 List all of the host patterns currently banned from this server.
747
748
749 /jitterwarn [time]
750 Change the maximum allowed jitter time. Example:
751 /jitterwarn 50
752
753
754 /jitterdrop [count]
755 Change the number of jitter warnings given before a player is kicked. Example:
756 /jitterdrop 3
757
758
759 /kick {"Player Name" | playerName | #slot} reason
760 Kick a player off the server. Example:
761 /kick Gerbol
762 You were kicked off the server by MrApathyCream
763
764 /kick #1 Team killing
765 Kick the player using slot 1 because Team Killing
766
767 Note: Slots numbers are only displayed in admins clients.
768 A reason is required
769
770
771 /kill {"Player Name" | playerName | #slot} [reason]
772 Kill a player just like when shooting. Example:
773 /kill Gerbol
774 kill the player named Gerbol
775
776 /kill #4 teamkilling
777 Kill the player using slot 4 because teamkilling
778
779
780 /lagwarn [time]
781 Change the maximum allowed lag time. Example:
782 /lagwarn 300
783
784
785 /lagdrop [count]
786 Change the number of lag warnings given before a player is kicked. Example:
787 /lagdrop 3
788
789
790 /modcount [seconds]
791 Change the time on the clock by the specified number of seconds. Example:
792 /modcount +320
793
794
795 /mute {#slot | callsign}
796 Allows a server admin to remove the ability for a player to communicate with
797 other players. Once muted the player may only talk to admins on the server.
798 This command removes the TALK permission that is enabled by default for all
799 players. (disabling TALK by default would let you run a "silent" server)
800
801
802 /packetlosswarn [time]
803 Change the maximum allowed packetloss. Example:
804 /packetloss 1
805
806
807 /packetlossdrop [count]
808 Change the number of packetloss warnings given before a player is kicked. Example:
809 /packetloss 3
810
811
812 /playerlist
813 List player names and IP addresses. Example:
814 /playerlist
815 [0]MrApathyCream: 35.23.65.44:4808 udp id
816 [1]Gerbol: 130.123.1.55:4909 udp id
817 [2]captain_macgyver: 15.32.122.51:3201 udp id
818
819
820 /record file filename
821 Start recording directly to a file
822
823
824 /record list
825 List all files in the recordings directory
826
827
828 /record rate seconds
829 Set the time between game state updates stored in the recording. This will affect
830 the granularity of the 'skips' you can do while replaying a file. It will also
831 make the recording files bigger if it is set to a faster update rate.
832
833
834 /record save filename [seconds]
835 Save the recording buffer into a file. If seconds is specified, then only save
836 that many previous seconds into the file.
837
838
839 /record size megabytes
840 Set the size of the recording memory buffer
841
842
843 /record start
844 Start recording into the memory buffer
845
846
847 /record stats
848 Display the statistics for the current recording (file or buffered)
849
850
851 /record stop
852 Stop recording into the memory buffer
853
854
855 /replay list
856 List all files in the recordings directory
857
858
859 /replay load {filename | #index}
860 Load the specified recording file by name, or by index
861 (same indices as produced by the 'replay list' command)
862
863
864 /replay loop
865 Start looping the recording. This will oftentimes require that all players connected
866 to the server rejoin (to reload the map, etc...)
867
868
869 /replay play
870 Start playing the recording. This will oftentimes require that all players connected
871 to the server rejoin (to reload the map, etc...)
872
873
874 /replay skip [{+ | -} seconds]
875 If seconds is specified, then skip that amount of time in the recording.
876 Otherwise, skip forwards until there is activity.
877
878
879 /replay stats
880 Show the current replay status (filename, position, etc...)
881
882
883
884 /say message
885 Generate a public message sent by the server. Example:
886 /say This is a servermessage
887
888
889 /sendhelp {"Player name" | playerName | #slot} help page
890 Send the specified help page to a user
891 /sendhelp register "Foo"
892 Send the the help page 'register' to the player Foo
893
894
895 /shutdownserver
896 Stop serving BZFlag on this server
897
898
899 /superkill
900 Kick all players off the server
901
902
903 /unmute {#slot | callsign}
904 Allows a server admin to restore the TALK permission to a previously muted
905 player.
906
907
908 /veto If there is a poll active, this will cancel the poll. By default, you must be
909 an admin to veto a poll.
910
911
912 /viewreports
913 View the server's report file.
914
915
916
917
919 Generally, you start with empty files for the user and password data‐
920 bases. These are maintained by the server, and modifiable through
921 server commands. Users in turn belong to groups. Groups are generally
922 customized to perhaps allow administrative control to trusted users.
923
924 There are both local and global groups, i.e. groups that are available
925 across the entire BZFlag network. In setting up a server, you may want
926 to specify global groups that will allow already well known and trusted
927 users to police your server and help maintain control against cheaters
928 and abuse.
929
930 The server will automatically create three groups: EVERYONE, VERIFIED,
931 and LOCAL.ADMIN. EVERYONE has ACTIONMESSAGE, ADMINMESSAGESEND,
932 CLIENTQUERY, DATE, FLAGHISTORY, IDLESTATS, LAGSTATS, PRIVATEMESSAGE,
933 SHOWMOTTO, SPAWN and TALK by default. VERIFIED has LISTPLUGINS, POLL,
934 POLLKICK, POLLBAN, POLLKICK, POLLSET, POLLFLAGRESET, REPORT and VOTE.
935 The LOCAL.ADMIN group has almost every permission possible (similar to
936 granting admin powers via /password).
937
938 Once the server is running, users can register their callsigns and
939 admins can set their group memberships. Users can use any command that
940 their permissions allow. Every user, registered or not, is part of the
941 EVERYONE group. When a user identifies, they become part of the VERI‐
942 FIED group.
943
944 In addition, there are global groups available that persist net‐
945 work-wide. Users that register their callsigns on the BZFlag website
946 at https://forums.bzflag.org/ have the ability to globally authenticate
947 by providing a password from within the client. When they authenti‐
948 cate, bzfs will ask the list server if they belong to any of the groups
949 listed in your group database file that are not prefixed with "LOCAL.".
950 If they are a member of a group in question, then they are granted the
951 permissions you specify for that group.
952
953 A group database file is set up to contain the specific local and
954 global groups you care to have on your server in addition to default
955 groups and exactly which permissions are granted by each. These files
956 are laid out with one line per group, using the following format:
957
958 GROUP_NAME: [*Group] [ +| -| !]perm1 [ +| -| !]perm2 ... permN
959
960
961 *Group: inherit permissions from existing group "Group"
962
963 +perm: add perm to this group
964
965 -perm: remove perm from this group
966
967 !perm: forbid perm for this group. makes perm inaccessible whether it's
968 granted from another group or not
969
970 If no operator is given with a permission it is handled like +perm. A
971 group line for a previously existing group adds to already granted per‐
972 missions. That way you can spread a group's definition over several
973 lines:
974
975 GROUP_NAME: +perm1 +perm2
976 GROUP_NAME: +perm3 +perm4 -perm5
977
978 Group names cannot have spaces, quotes, or other special characters in
979 them. This would be a sample line defining a "cop" group:
980
981 COPS: +KICK +SHORTBAN +BANLIST
982
983 Now a group USERADMIN with all permissions granted to COPS plus some
984 additional could look like this:
985
986 USERADMIN: *COPS +BAN +UNBAN
987
988 Probably you want to define customized permissions for the default
989 group "VERIFIED" instead of those automatically assigned by the server:
990
991 VERIFIED: -ALL +perm1 +perm2 ...
992
993 Or you want to disable the /poll command entirely?
994
995 EVERYONE: !POLL
996
997 To distinguish between a group that is local and one that is global,
998 use the "LOCAL." prefix as part of the group name, e.g.:
999
1000 LOCAL.OPERATOR: BANLIST
1001
1002
1003 The available permissions are as follows:
1004
1005
1006 ACTIONMESSAGE /me
1007 ADMINMESSAGERECEIVE player receives messages sent to admin channel
1008 ADMINMESSAGESEND player may send messages on the admin channel
1009 ALL all permissions available
1010 ANTIBAN player is immune to /ban
1011 ANTIKICK player is immune to /kick
1012 ANTIKILL player is immune to /kill
1013 ANTIPOLL player is immune to /poll
1014 ANTIPOLLBAN player is immune to /poll ban
1015 ANTIPOLLKICK player is immune to /poll kick
1016 ANTIPOLLKILL player is immune to /poll kill
1017 BAN /ban /hostban
1018 BANLIST /banlist /hostbanlist
1019 CLIENTQUERY /clientquery
1020 COUNTDOWN /countdown
1021 ENDGAME /gameover
1022 FLAGHISTORY /flaghistory
1023 FLAGMASTER /flag
1024 FLAGMOD /flag reset /flag show /flag history
1025 HIDEADMIN player doesn't show the @ sign
1026 IDLESTATS /idlestats
1027 INFO not implemented
1028 JITTERWARN /jitterwarn /jitterdrop
1029 KICK /kick
1030 LAGSTATS /lagstats
1031 LAGWARN /lagwarn /lagdrop
1032 LISTPERMS not implemented
1033 LISTPLUGINS /listplugins
1034 MASTERBAN /masterban
1035 MODCOUNT /modcount
1036 MUTE /mute
1037 PACKETLOSSWARN /packetlosswarn /packetlossdrop
1038 PLAYERLIST /playerlist
1039 PLUGINS /listplugins /loadplugin /unloadplugin
1040 POLL /poll
1041 POLLBAN /poll ban
1042 POLLFLAGRESET /poll flagreset
1043 POLLKICK /poll kick
1044 POLLSET /poll set
1045 PRIVATEMESSAGE /msg
1046 RECORD /record
1047 REJOIN allows instant rejoin, regardless of _rejoinTime
1048 REMOVEPERMS /removegroup
1049 REPLAY /replay
1050 REPORT /report
1051 REQUIREIDENTIFY user must use global registration
1052 SAY /say
1053 SENDHELP /sendhelp
1054 SETALL use of all set/remove commands
1055 SETPERMS /setgroup
1056 SETPASSWORD not implemented
1057 SETVAR /set /reset
1058 SHORTBAN /ban (with a limited duration)
1059 SHOWADMIN player shows an @ regardless of having 'shortban'
1060 perm
1061 SHOWMOTTO player is allowed to display their motto on the
1062 scoreboard
1063 SHOWOTHERS /showgroup /showperms (on others)
1064 SHUTDOWNSERVER /shutdownserver
1065 SPAWN join game as a player. observers don't need this
1066 flag.
1067 SUPERKILL /superkill
1068 TALK allows all players to send messages
1069 UNBAN /unban /hostunban
1070 UNMUTE /unmute
1071 VETO /veto
1072 VOTE /vote
1073
1074
1075 /grouplist
1076 Lists the available user groups
1077
1078
1079 /groupperms
1080 Lists the permissions for each group
1081
1082
1083 /masterban {flush | reload}
1084 Forces the server to flush any bans from the master server. If
1085 reload is specified instead of flush, also reloads bans from the
1086 the internet. Local bans are unaffected. This command requires
1087 the UNBAN permission.
1088
1089
1090 /reload
1091 Reloads the user, group, and password files (for synchronization
1092 between multiple servers on the same machine)
1093
1094
1095 /removegroup callsign group
1096 Remove a user from a group
1097
1098
1099 /setgroup callsign group
1100 Add a user to a group
1101
1102
1103 /showgroup callsign
1104 Lists the groups that a registered user is a member of
1105
1106
1107
1109 bzflag(6), bzadmin(6), bzw(5)
1110
1111
1112
1113BZFlag 2.4.22 2021-03-12 BZFS(6)