1BZFS(6) BZFlag BZFS(6)
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6 bzfs - BZFlag game server
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9 bzfs [-a linear angular] [-adminlagannounce milliseconds] [-admsg mes‐
10 sage] [-advertise groupname[,groupname]...] [-autoTeam] [-b] [-bad‐
11 words badwordfile] [-ban ip[,ip]...] [-banfile filename] [-c] [-cache
12 worldCacheURL] [-cacheout filename] [-conf configfile] [-cr] [-d]
13 [-density num] [-disableBots] [+f {good | bad | team | |
14 flag-id}[{count}]] [-f {good | bad | flag-id}] [-fb] [-filterCallsigns]
15 [-filterChat] [-filterSimple] [-g] [-gndtex texture-name] [-groupdb
16 file] [-h] [-handicap] [-help] [-helpmsg file name] [-i interface] [-j]
17 [-jitterdrop warn-count] [-jitterwarn milliseconds] [-lagannounce mil‐
18 liseconds] [-lagdrop warn-count] [-lagwarn milliseconds] [-loadplugin
19 name[,options]] [-masterBanURL URL] [-maxidle seconds] [-mp {count |
20 [rogue-count], [red-count], [green-count], [blue-count], [purple-
21 count], [observer-count]}] [-mps max-score] [-ms shots] [-mts
22 max-score] [-noMasterBanlist] [-noradar] [-noTeamKills] [-offa] [-p
23 port] [-packetlossdrop warn-count] [-packetlosswarn percent] [-passwd
24 password] [-pidfile filename] [-poll variable=value] [-printscore]
25 [-publictitle description] [-publicaddr address[:port]] [-publiclist
26 url] [-publickey key] [-q] [+r] [-rabbit [score | killer | random]]
27 [-recbuf size] [-recbufonly] [-recdir directory] [-replay] [-reportfile
28 filename] [-reportpipe command] [+s flag-count] [-s flag-count] [-sa]
29 [-sb] [-set name value] [-setforced name value] [-sl id num] [-spamtime
30 time] [-spamwarn warnLimit] [-speedtol factor] [-srvmsg message] [-st
31 time] [-sw count] [-synclocation] [-synctime] [-t] [-tftimeout
32 time-limit] [-time {time-limit | ending-time}] [-timemanual] [-tk]
33 [-tkannounce] [-tkkr percent] [-ts [micros]] [-UPnP] [-userdb file]
34 [-vars file] [-version] [-world world-file] [-worldsize world size]
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38 Bzfs is the server for BZFlag, and it must be running to play. It can
39 be run on any system on the network (including a player's system or one
40 without graphics). Terminating the server terminates the game in
41 progress.
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45 -a linear angular
46 Sets the maximum linear and angular accelerations. The
47 units are somewhat arbitrary so you'll have to experi‐
48 ment to find suitable values. Positive values will set
49 limits to the acceleration and low