1bzfs(6)                             BZFlag                             bzfs(6)
2
3
4

NAME

6       bzfs - BZFlag game server
7

SYNOPSIS

9       bzfs  [-a linear angular] [-adminlagannounce milliseconds] [-admsg mes‐
10       sage] [-advertise groupname[,groupname]...]   [-autoTeam]  [-b]  [-bad‐
11       words  badwordfile] [-ban ip[,ip]...]  [-banfile filename] [-c] [-cache
12       worldCacheURL]  [-cacheout  filename]  [-conf  configfile]  [-cr]  [-d]
13       [-density  num]  [-disableBots]  [+f {good|bad|team||flag-id}[{count}]]
14       [-f {good|bad|flag-id}] [-fb] [-filterCallsigns]  [-filterChat]  [-fil‐
15       terSimple] [-g] [-groupdb file] [-h] [-handicap] [-help] [-helpmsg file
16       name] [-i interface] [-j] [-jitterdrop  warn-count]  [-jitterwarn  mil‐
17       liseconds]  [-lagannounce milliseconds] [-lagdrop warn-count] [-lagwarn
18       milliseconds]   [-masterBanURL    URL]    [-maxidle    seconds]    [-mp
19       {count|[rogue-count],[red-count],[green-count],[blue-count],[pur‐
20       ple-count],[observer-count]}]  [-mps  max-score]  [-ms   shots]   [-mts
21       max-score]  [-noMasterBanlist]  [-p  port] [-packetlossdrop warn-count]
22       [-packetlosswarn percent] [-passdb file] [-passwd  password]  [-pidfile
23       filename]  [-poll  variable=value]  [-printscore] [-public description]
24       [-publicaddr  address[:port]]  [-publiclist  url]  [-q]  [+r]  [-rabbit
25       [score|killer|random]] [-recbuf size] [-recbufonly] [-recdir directory]
26       [-replay] [-reportfile filename]  [-reportpipe  command]  [-requireudp]
27       [+s  flag-count]  [-s flag-count] [-sa] [-sb] [-set name value] [-sl id
28       num] [-spamtime time] [-spamwarn warnLimit] [-speedtol factor] [-srvmsg
29       message]   [-st   time]   [-sw   count]  [-synctime]  [-t]  [-tftimeout
30       time-limit] [-time  time-limit]  [-timemanual]  [-tk]  [-tkkr  percent]
31       [-trackplayhistory]  [-ts  [micros]] [-userdb file] [-vars file] [-ver‐
32       sion] [-world world-file] [-worldsize world size]
33
34

DESCRIPTION

36       Bzfs is the server for BZFlag, and it must be running to play.  It  can
37       be run on any system on the network (including a player's system or one
38       without graphics).  Terminating  the  server  terminates  the  game  in
39       progress.
40
41

OPTIONS

43       -a linear angular
44                      Sets  the maximum linear and angular accelerations.  The
45                      units are somewhat arbitrary so you'll have  to  experi‐
46                      ment  to  find suitable values. Positive values will set
47                      limits to the acceleration and lower they  are,  greater
48                      is  the inertia.  Zero or negative values disable accel‐
49                      eration limits.
50
51       -adminlagannounce milliseconds
52                      Announce players that  lag  more  than  milliseconds  to
53                      admins.
54
55       -admsg message Define  a message which will be broadcast to all players
56                      every 15 minutes.  This  option  can  be  used  multiple
57                      times to define a multiline message.
58
59       -advertise groupname,groupname,...
60                      Allows  control of who can see this server on the server
61                      list.  Use: -advertise NONE to make a private server (no
62                      one will see the server, but global logins can be used).
63                      The default, if -advertise is not specified, is to allow
64                      everyone to see the server.  Otherwise, your server will
65                      only be listed to members of the groups which you  spec‐
66                      ify, eg: -advertise JOE,BOB.
67
68       -autoTeam      Automatically  assign players to teams when they connect
69                      so that there are an equal  number  of  players  on  all
70                      available  teams.  Players are placed on teams that have
71                      the fewest players; otherwise they will be placed on the
72                      weakest  team.  Weakest team is the team with the lowest
73                      combined kill ratio.
74
75       -b             When -c is supplied, this option  randomly  rotates  the
76                      buildings.
77
78       -badwords badwordfile
79                      Specify a file that contains bad words that will be used
80                      when either -filterCallsigns or -filterChat is enabled.
81
82       -ban ip[,ip]...
83                      Prohibits connections  from  the  listed  IP  addresses.
84                      Trailing 255 bytes are treated as mask bytes.
85
86       -banfile filename
87                      Specifies  the  name of a file where bzfs will store the
88                      banlist. It will load the banlist from this file when it
89                      starts  (if the file exists), and write the banlist back
90                      to the file when someone gets banned  or  unbanned.   If
91                      this option isn't given the banlist will not be saved.
92
93       -c             Enables the capture-the-flag style game. By default this
94                      allocates one team flag per team.  This can be  modified
95                      see +f team. By default, the free-for-all style is used.
96
97       -cache worldCacheURL
98                      Specifies  the  URL  for the world cache file. This is a
99                      binary file that clients will attempt to download before
100                      getting the world from the bzfs server.
101
102       -cacheout filename
103                      Save  the  currently specified world into a binary cache
104                      file and exit.
105
106       -conf configfilename
107                      Specifies the name of a configuration file to be used to
108                      set all of the bzfs options, rather than setting them on
109                      the command line.
110
111       -cr            Enables the capture-the-flag style game with random map.
112                      You can optionally specify a building density by provid‐
113                      ing a number (default is 5).  One team flag per team  is
114                      provided,  but  more  can  be  added  thru  +f team.  By
115                      default, the free-for-all style is used.
116
117       -d             Increase debugging level. If  more  -d  is  given,  more
118                      debugging info is obtained.
119
120       -density num   Specify density for buildings, i.e. the higher the inte‐
121                      ger number,  the  more  buildings  you  will  get.  This
122                      applies to automatically generated maps only.
123
124       -disableBots   Disallow  clients from using the ROGER autopilot or from
125                      using robots.
126
127       +f {good|bad|teamflag-id}[{count}]
128                      Forces the existence of the given  flag.   If  specified
129                      multiple  times  for  the  same  flag-id, then that many
130                      flags will appear.  The good argument is  equivalent  to
131                      specifying +f once for each kind of good flag. Same goes
132                      for the bad argument.  The team  argument  adds  a  team
133                      flag  to each team, assuming that the game style is cap‐
134                      ture the flag. The optional {count} parameter allows the
135                      specification  of  multiple flags of the same type. Note
136                      that the curly braces are required.
137
138       -f {good|bad|flag-id}
139                      Disallows random flags  of  the  given  type.   Required
140                      flags  given  by  the +f option are still provided.  The
141                      bad argument is equivalent to  specifying  -f  once  for
142                      each  kind  of  bad  flag.   Same goes for good, but you
143                      probably do not want to do that.
144
145       An example of running a server with 40  to  50  flags  except  genocide
146       would
147                      be "+s40 -s50 -f G".  Similarly, "+f good{40} +f bad{10}
148                      -f G{40}" would give you exactly 40  good  flags  except
149                      genocide and 10 of each bad flag.
150
151       -fb            Allow flags on box buildings.
152
153       -filterCallsigns
154                      Turn  on the filtering of callsigns and email addresses.
155                      Callsigns and addresses are compared against  bad  words
156                      provided via -badwords.
157
158       -filterChat    Turn  on  the filtering of chat messages.  Messages that
159                      contain words listed via a -badwords file  are  replaced
160                      with !@#$%^&* characters.
161
162       -filterSimple  By  default,  all filtering is aggressive, matching much
163                      more than what is strictly listed in  a  -badwords  file
164                      for  convenience.   Providing  this option will make the
165                      -filterCallsigns and -filterChat comparisons exact match
166                      only.
167
168       -g             Quit after serving one game.
169
170       -groupdb file  Load groups from file
171
172       -h             Buildings are given random heights.
173
174       -handicap      Players  are  given  a handicap advantage based on their
175                      ability in relation to the  other  players.  Handicapped
176                      players  will  have faster tanks and shots. The handicap
177                      is determined by the player's score in relation to other
178                      players.
179
180       -help          Shows a help page and lists all the valid flag id's.
181
182       -helpmsg file name
183                      Create  a  help  message accessible by /help name, which
184                      prints the contents of file. Restricted to 10 lines  per
185                      help message.
186
187       -i interface   Server  will  listen  for and respond to ``pings'' (sent
188                      via broadcast) on the given interface.  Clients use this
189                      to  find  active  servers  on  the  network. This is the
190                      TCP/UDP/IP address the server will listen on.
191
192       -j             Allows jumping.
193
194       -jitterdrop warn-count
195                      Kicks players after warn-count jitter warnings.
196
197       -jitterwarn milliseconds
198                      Send warnings to players that jitter more than millisec‐
199                      onds.
200
201       -lagannounce milliseconds
202                      Announce players that lag more than milliseconds in pub‐
203                      lic.
204
205       -lagdrop warn-count
206                      Kicks players after warn-count lag warnings.
207
208       -lagwarn milliseconds
209                      Send warnings to players that lag  more  than  millisec‐
210                      onds.
211
212       -masterBanURL URL
213                      Specify  alternate  URLs  for  the master ban file to be
214                      pulled from.  This argument  may  be  provided  multiple
215                      times.
216
217       -maxidle seconds
218                      Kick  players  that  did  not  play longer than seconds.
219                      Pausing players are not kicked. If a  player  uttered  a
220                      word  recently, he will be kicked after thrice the given
221                      time.
222
223       -mp {count|[rogue],[red],[green],[blue],[purple],[observer]}
224                      Sets the maximum number of players, total or  per  team.
225                      A single value sets the total number of players allowed.
226                      Five comma separated values set  the  maximum  for  each
227                      team.  If a count is left blank then no limit is set for
228                      that team, except for the limit on the total  number  of
229                      players.  Both forms may be provided.
230
231       -mps max-score Sets  a maximum score for individual players.  The first
232                      player to reach this score is declared  the  winner  and
233                      the game is over.
234
235       -ms shots      Allows  up  to shots simultaneous shots for each player.
236                      This is 1 by default.
237
238       -mts max-score Sets a maximum score for teams.  The first team to reach
239                      this score is declared the winner and the game is over.
240
241       -noMasterBanlist
242                      Server will not attempt to load the master ban list from
243                      the internet.
244
245       -p port        Listen for game  connections  on  port  instead  of  the
246                      default  port.   Use -help to print the default port, or
247                      use -d debug printing.
248
249       -packetlossdrop warn-count
250                      Kicks players after warn-count packetloss warnings.
251
252       -packetlosswarn percent
253                      Send warnings to players that have more more  than  per‐
254                      cent loss.
255
256       -passdb file   Load passwords from file
257
258       -passwd password
259                      Specify  a  server  administrator  password  for  use in
260                      remote administration such as /kick,  /ban,  /mute,  etc
261                      messages.
262
263       -pidfile filename
264                      Specify  a  file where the server will write its process
265                      ID so it may be used for remote administration.
266
267       -poll variable=value
268                      Configure several aspects of the in-game polling system
269
270                      banTime
271                             default number of minutes player should be banned
272                             (unspecified, the  default is 300)
273
274                      vetoTime
275                             max  seconds  authorized  user  has to abort poll
276                             (default is 20)
277
278                      votePercentage
279                             percentage of players required to affirm  a  poll
280                             (unspecified, the default is 50.1%)
281
282                      voteRepeatTime
283                             minimum  seconds  required  before  a  player may
284                             request another vote (default is 300)
285
286                      votesRequired
287                             minimum number of additional  votes  required  to
288                             make a vote valid (default is 2)
289
290                      voteTime
291                             maximum  amount  of  time  player has to vote, in
292                             seconds (default is 60)
293
294       -printscore    Write score to stdout whenever it changes
295
296       -public description
297                      Advertise this server on the  internet  with  the  given
298                      description.   By  default,  a  server  will  respond to
299                      broadcast queries, allowing clients to find servers run‐
300                      ning  on  the  standard  port  on the local subnet.  The
301                      -public option causes the server to register itself with
302                      a  list server, which clients can query to get a list of
303                      bzfs servers.
304
305       -publicaddr address[:port]
306                      Advertise this server with the given address  and  port.
307                      Only  has  an effect when used with -public.  Normally a
308                      server advertises itself at the local address and  port.
309                      Some  servers  are  not  accessible from the internet at
310                      this address (for  example  servers  behind  a  firewall
311                      using  Network Address Translation).  Use this option to
312                      specify the address  and/or  port  that  internet  users
313                      should use to access this server.
314
315       -publiclist url
316                      Advertise this server on the list servers listed at url.
317                      Only has an effect when used with -public.   A  built-in
318                      url is used by default.  The BZFlag clients use the same
319                      built-in url so, by default,  clients  will  see  public
320                      servers  automatically.   This  argument may be provided
321                      multiple times to publicize a server  to  multiple  list
322                      servers.
323
324       -q             If specified, the server will not listen for nor respond
325                      to ``pings''.  BZFlag sends out these pings to give  the
326                      user  a  list  of  available  servers.  This effectively
327                      makes the server private, especially if the -p option is
328                      also used.
329
330       +r             Makes  most shots ricochet.  Super bullets, shock waves,
331                      and guided missiles do not.
332
333       -rabbit [score|killer|random]
334                      Enables the rabbit-hunt style  game.   By  default,  the
335                      free-for-all  style is used.  You must specify the algo‐
336                      rithm used to pick a new rabbit when the old  one  dies.
337                      The  score  algorithm uses a modified wins/(wins+losses)
338                      score and picks the top scoring player  to  be  the  new
339                      rabbit.   The  killer  algorithm specifies a reverse tag
340                      game where whomever kills the  rabbit  becomes  the  new
341                      rabbit.   The random algorithm randomly picks a new rab‐
342                      bit without regard to score.  (The  score  algorithm  is
343                      the original behavior.)
344
345       -recbuf size   Start  with the recording buffer active, with the speci‐
346                      fied size (in megabytes).
347
348       -recbufonly    Disable recording straight to files
349
350       -recdir directory
351                      Specify the directory for record and replay files.
352
353       -replay        Start the server in replay mode.
354
355       -reportfile filename
356                      Write messages to the server  admin  written  using  the
357                      /report  command to this file. If neither -reportfile or
358                      -reportpipe is used the /report  command  will  be  dis‐
359                      abled.
360
361       -reportpipe command
362                      Pipe  messages  to  the  server  admin written using the
363                      /report command to this program or  shell  command.  See
364                      -reportfile.
365
366       -requireudp    Require  clients  to  use  parallel UDP. If players fire
367                      before opening a UDP channel, kick them off the server.
368
369       +s num-flags   The server will have an  extra  num-flags  random  super
370                      flags available at all times.  The -f option can be used
371                      to  restrict  which  types  of  flags  will  be   added.
372                      Required  flags  given by the +f option are not included
373                      in the num-flags total.
374
375       -s num-flags   The server will have up to num-flags random super  flags
376                      available  at  any  time.   The -f option can be used to
377                      restrict which types of flags will be  added.   Required
378                      flags  given  by  the  +f option are not included in the
379                      num-flags total.
380
381       -sa            Antidote flags are provided for players with bad flags.
382
383       -sb            Allow spawns on box buildings.
384
385       -set name value
386                      Set BZDB variable name to value
387
388       -sl id num     Restrict flag id to num shots.
389
390       -spamtime time Minimum time  between  player  chat  messages  that  are
391                      alike.
392
393       -spamwarn warnLimit
394                      Number  of warnings a player/spammer gets, who  violates
395                      -spamtime.
396
397       -speedtol factor
398                      Override the default speed auto kick factor. The  factor
399                      should not be less then 1.0. The factor is a multiplier.
400
401       -srvmsg message
402                      Define a server welcome message. This option can be used
403                      multiple times to define a multiline message.
404
405       -st time       Bad flags are automatically dropped after time seconds.
406
407       -sw count      Bad flags are automatically dropped  after  count  wins.
408                      Capturing a team flag does not count as a win.
409
410       -synctime      Forces  all  clients  to  use the same time of day.  The
411                      current time is determined by the server's clock.   This
412                      disables the + and - keys on the clients.
413
414       -t             Adds teleporters to the game.
415
416       -tftimeout time-limit
417                      If  the  last player in a team leaves while someone else
418                      is carrying the team flag, the team flag will not  reset
419                      until  it  is captured, or until the player drops it and
420                      it is left alone for some time.  This  option  specifies
421                      the number of seconds that the flag should be left alone
422                      before it is reset. The default value is 30.
423
424       -time time-limit
425                      Sets a time limit on the game to time-limit.   The  game
426                      will  be  stopped  time-limit  seconds  after  the first
427                      player connects.
428
429       -timemanual    When using -time, the  countdown  will  start  when  the
430                      first  player joins. With -timemanual, the countdown has
431                      to be started manually  using  the  /countdown  command.
432                      This is useful for matches.
433
434       -tk            Changes the default behavior where a player dies when he
435                      kills a teammate.  When using this option, he will  just
436                      get a -1 score penalty for the kill but not be killed in
437                      game.
438
439       -tkkr percent  Kicks players whose team killing to normal kill ratio is
440                      greater than percent [1-100]. A start up grace period is
441                      given to players.
442
443       -trackplayhistory
444                      Has the server track players with good runs of kills and
445                      anounces  them.   Also  anounces those players that stop
446                      the runs of good players.
447
448       -ts [micros]   Include timestamp information in DEBUG output  -  useful
449                      for  logging.  If micros is specified, microseconds will
450                      be added to the timestamp.
451
452       -userdb file   Load group associations from file
453
454       -vars file     Loads values for game configurable variables from  file.
455                      Entries  are  one  per  line  in  the form: set variable
456                      value. For a list of variables that are configurable, in
457                      the BZFlag client, send a message with /set as the text.
458
459       -version       Prints the version number of the executable.
460
461       -world world-file
462                      Reads  a  specific BZFlag .bzw world layout file for the
463                      game map.
464
465       -worldsize world-size
466                      Changes the size for random maps
467
468   Notes
469       The server uses nearly zero CPU time when nobody is playing,  and  even
470       during  a game the server uses very little CPU, so it's not a burden on
471       the system to leave one running and it won't interfere  with  a  player
472       using the same system (except on Windows 95, which really sucks at mul‐
473       titasking).  The server will continue to run until  terminated.   If  a
474       game  is  in  progress  when  the server goes down, all players will be
475       kicked off and the game will be aborted without  warning.   The  server
476       resets  itself  when  all  players have quit.  All players must quit to
477       reset the server when a game is  over  (because  of  a  score  or  time
478       limit).
479
480       The following game styles are recommended starting points.
481
482              -c [-b]        Basic capture-the-flag game.  It teaches teamwork
483                             and dogfighting skills.
484
485              -s -t          Free-for-all  with  superflags  and  teleporters.
486                             Teaches  players  how to use superflags and tele‐
487                             porters for maximum  effect.   You  may  want  to
488                             allow  players to drop bad flags with any of -sa,
489                             -st, and -sw.
490
491       Notice that the maximum number of shots for these styles is one.   Hav‐
492       ing low shot counts can greatly increase general playability and learn‐
493       ing speed.  However, this is not always true of  every  game  style  or
494       game  world,  and a skilled player will learn to deal with a variety of
495       shot counts.  Single shot games have  additional  disadvantage  in  WAN
496       games  where  lag/jitter can cause unfair advantage.  Single shot, non-
497       Jump games will teach valuable lessons in  dodging,  however,  and  are
498       excellent starting points for the beginner.
499
500   Networking
501       Communication  between  the  server  and clients (i.e. between bzfs and
502       bzflag) during a game is via TCP and UDP.  Use the -help option to  get
503       the  server's  default  port.  If there's a firewall between the server
504       and client, the firewall must accept connections  from  the  client  to
505       this port and forward them to the server.
506
507       Clients  can  search for servers by sending broadcast UDP packets.  But
508       they must be on the same local area network for this to work.   Clients
509       can  also  find  servers  advertised  using  -public  by  querying list
510       servers.
511
512       Game information is relayed  through  the  server.  Some  communication
513       between  clients, such as position and orientation information, is nor‐
514       mally sent via UDP packets.  Other data, like flag grab and  kill  mes‐
515       sages, are sent to the server via TCP. The server then turns around and
516       broadcasts these packets  to all players. Since being in a game implies
517       connection  to  the  server, all players are guaranteed to get all mes‐
518       sages sent via TCP.  But the UDP packets may be  discarded.   If  other
519       players  can see your tank in the game but it never appears to move and
520       shots go through it, chances are high that your UDP connection  is  not
521       working.
522
523   Worlds
524       BZFlag worlds come in two varieties, randomly generated ones, and human
525       designed ones. By default, bzfs uses randomly  generated  world  unless
526       you  specify  the -world command line or configuration file option. The
527       world file specified by the -world option is a  text  based  file  that
528       contains  a  list of world objects. This file can be created using pro‐
529       grams found on sourceforge.net through cvs, or can be hand edited.  See
530       the bzw(5) manual page for more details.
531
532
533

GENERAL SERVER COMMANDS

535       /clientquery [callsign]
536              Retrieve client version info from all users, or just CALLSIGN if
537              given. Example:
538              /clientquery MrApathyCream
539              MrApathyCream: Version: BZFlag 1.11.6-20040729-gnu-linux-SDL
540
541
542       /date, /time
543              Responds with the current server local time. /date and /time are exactly the same. Example:
544              Tuesday September 08 06:45:54 2004
545
546
547       /flaghistory
548              Lists what flags players have grabbed in the past. Example:
549              MrApathyCream: (<-) (->) (O) (CB) (M) (B) (JM) (WA)
550              Gerbol: (L) (GM) (L) (GM) (CL) (ST) (GM) (L)
551              captain_macgyver: (SB) (SW)
552
553
554       /idlestats
555              Displays the idle time in seconds for each player. A player is idle when
556              he is dead and has not respawned yet. Example:
557              MrApathyCream: 0s
558              Gerbol: 80s
559              captain_macgyver: 13s
560
561
562       /lagstats
563              Lists network delays, jitter and number of lost resp. out of order packets by player. Example:
564              MrApathyCream 335 +- 10ms
565              Gerbol 210 +- 3ms
566              captain_macgyver 155 +- 0ms  12% lost/ooo
567
568
569       /me action
570
571              This command displays an "action" that is conveyed to another player.  It allows
572              for a little more expressivity in the game.  For example: "/me is hunting wabbits"
573              turns into a message like "TimRiker is hunting wabbits" that gets displayed
574              differently to other players.
575
576
577       /msg "callsign" message
578
579              This command allows a player to send a message to another player.  Similar to using
580              the "," and "." message keys in the game and then selecting your recipient, this
581              will send some message to particular player.  The quotes are optional.
582
583
584       /part [message]
585              Leave the server with a goodbye message (similar to IRC's /part)
586              /part Gotta go! bye everyone!
587
588
589       /password password
590              Attempt to gain administrator status Example:
591              /password supersecretpassword
592              You are now an administrator!
593
594
595       /poll {{ban|kick} callsign|vote {yes|no}|veto}
596              Interact and make requests of the bzflag voting system via the /poll command.
597              The ban and kick subcommands request a vote to respectively ban or kick some
598              player.  The playername is expected as the next argument.  The vote and veto
599              commands behave identical to the /vote and /veto command counterparts,
600              expecting the same arguments in following.  By default, you must be registered
601              to request or vote on a poll, and an admin to veto.
602
603
604       /quit [message]
605              Quit the game with a goodbye message (similar to IRC's /quit)
606              /quit Gotta go! bye everyone!
607
608
609       /report message
610              Write a message to the server administrator. Example:
611              /report I like this map!
612
613
614       /uptime
615              Prints server's current running time in days, hours, mins and secs.
616
617
618       /vote {yes|no}
619              If there is a poll active, this command will place a vote in favor or in
620              opposition to the poll.  Multiple languages are supported as a vote argument
621              in addition to "yes" and "no".  By default, you must be registered to vote on
622              a poll.
623
624
625

SERVER ADMINISTRATIVE COMMANDS

627
628
629       /ban {ip|ipList|#slot|"Player Name"|playerName} duration reason
630
631              Ban players using the specified IPs for certain length  of  time
632              from using this server.  <duration> can be:
633                  'short' or 'default' for the default ban time
634                  'forever' or 'max' for infinite bans
635                  a time in the format <weeks>W<days>D<hours>H<minutes>M
636                  just a number of minutes
637
638              Examples:
639              /ban 35.23.43.66 2 cheating
640              bans player with specific ip for 2 minutes
641              /ban 35.23.*.*,47.23.17.* 0 Cheaters
642              bans all ips in this range forever
643              /ban 36.37.2.8 2h30m "ShootMe" was abusing players
644              bans specific ip for 2.5 hours with given reason
645              /ban #5 60m Rejoining
646              bans player using slot 5 for 60 minutes with given reason
647              /ban "Tanker" max cheating
648              bans the player Tanker forever because cheating
649
650              Note: Slots numbers are only displayed in admins clients.
651              Duration and reason are required.
652
653
654       /banlist
655              List all of the IPs currently banned from this server. Example:
656              /banlist
657              IP Ban List
658              ------------
659              35.23.43.66 (2 minutes) banned by Tankmaster
660                  reason: Cheaters
661              47.23.17.* banned by Tankslave
662
663
664       /checkip ip
665              Check whether the IP is banned and print the corresponding rule. This does not
666              cover hostbans. Example:
667              /checkip 35.23.43.66
668              35.23.43.66 is banned:
669              35.23.43.66 banned by Tankmaster
670                  reason: Cheaters
671
672
673       /countdown [seconds]
674              Starts the countdown sequence for a timed game.  The countdown
675              sequence length can optionally be specified in seconds.  Examples:
676              /countdown
677              /countdown 3
678
679
680       /flag reset [unused]
681              Repositions flags. If unused is specified, flags carried by tanks are not affected.
682
683
684       /flag show
685              Shows all flags with information. Example:
686              0: p:-1 r:1 g:1 1:V s:1 p:159.1x43.2x0.0
687              1: p:2 r:1 g:1 1:SW s:1 p:209.1x143.2x10.0
688              2: p:-1 r:1 g:3 1:L s:1 p:-29.1x301.2x0.0
689
690
691       /flag up
692              Removes all flags from the game
693
694
695       /gameover
696              Ends the current game
697
698
699       /hostban hostpattern duration reason
700              Ban players using the specified hostnames for a certain length of time from using this server.
701              Example:
702              /hostban *.foo.com 2 cheating
703              bans all players from foo.com for 2 minutes
704
705
706       /hostbanlist
707              List all of the host patterns currently banned from this server.
708
709
710       /jitterwarn [time]
711              Change the maximum allowed jitter time. Example:
712              /jitterwarn 50
713
714
715       /jitterdrop [count]
716              Change the number of jitter warnings given before a player is kicked. Example:
717              /jitterdrop 3
718
719
720       /kick {"Player Name"|playerName|#slot} reason
721              Kick a player off the server. Example:
722              /kick Gerbol
723              You were kicked off the server by MrApathyCream
724
725              /kick #1 Team killing
726              Kick the player using slot 1 because Team Killing
727
728              Note: Slots numbers are only displayed in admins clients.
729              A reason is required
730
731
732       /kill {"Player Name"|playerName|#slot} [reason]
733              Kill a player just like when shooting. Example:
734              /kill Gerbol
735              kill the player named Gerbol
736
737              /kill #4 teamkilling
738              Kill the player using slot 4 because teamkilling
739
740
741       /lagwarn [time]
742              Change the maximum allowed lag time. Example:
743              /lagwarn 300
744
745
746       /lagdrop [count]
747              Change the number of lag warnings given before a player is kicked. Example:
748              /lagdrop 3
749
750
751       /modcount [seconds]
752              Change the time on the clock by the specified number of seconds. Example:
753              /modcount +320
754
755
756       /mute {#slot|callsign}
757              Allows a server admin to remove the ability for a player to communicate with
758              other players. Once muted the player may only talk to admins on the server.
759              This command removes the TALK permission that is enabled by default for all
760              players. (disabling TALK by default would let you run a "silent" server)
761
762
763       /packetlosswarn [time]
764              Change the maximum allowed packetloss. Example:
765              /packetloss 1
766
767
768       /packetlossdrop [count]
769              Change the number of packetloss warnings given before a player is kicked. Example:
770              /packetloss 3
771
772
773       /playerlist
774              List player names and IP addresses. Example:
775              /playerlist
776              [0]MrApathyCream: 35.23.65.44:4808 udp id
777              [1]Gerbol: 130.123.1.55:4909 udp id
778              [2]captain_macgyver: 15.32.122.51:3201 udp id
779
780
781       /record file filename
782              Start recording directly to a file
783
784
785       /record list
786              List all files in the recordings directory
787
788
789       /record rate seconds
790              Set the time between game state updates stored in the recording. This will affect
791              the granularity of the 'skips' you can do while replaying a file. It will also
792              make the recording files bigger if it is set to a faster update rate.
793
794
795       /record save filename [seconds]
796              Save the recording buffer into a file. If seconds is specified, then only save
797              that many previous seconds into the file.
798
799
800       /record size megabytes
801              Set the size of the recording memory buffer
802
803
804       /record start
805              Start recording into the memory buffer
806
807
808       /record stats
809              Display the statistics for the current recording (file or buffered)
810
811
812       /record stop
813              Stop recording into the memory buffer
814
815
816       /replay list
817              List all files in the recordings directory
818
819
820       /replay load {filename|#index}
821              Load the specified recording file by name, or by index
822              (same indices as produced by the 'replay list' command)
823
824
825       /replay loop
826              Start looping the recording. This will oftentimes require that all players connected
827              to the server rejoin  (to reload the map, etc...)
828
829
830       /replay play
831              Start playing the recording. This will oftentimes require that all players connected
832              to the server rejoin  (to reload the map, etc...)
833
834
835       /replay skip [{+|-} seconds]
836              If seconds is specified, then skip that amount of time in the recording.
837              Otherwise, skip forwards until there is activity.
838
839
840       /replay stats
841              Show the current replay status (filename, position, etc...)
842
843
844
845       /say message
846              Generate a public message sent by the server. Example:
847              /say This is a servermessage
848
849
850       /sendhelp {"Player name"|playerName|#slot} help page
851              Send the specified help page to a user
852              /sendhelp register "Foo"
853              Send the the help page 'register' to the player Foo
854
855
856       /shutdownserver
857              Stop serving BZFlag on this server
858
859
860       /superkill
861              Kick all players off the server
862
863
864       /unmute {#slot|callsign}
865              Allows a server admin to restore the TALK permission to a previously muted
866              player.
867
868
869       /veto  If there is a poll active, this will cancel the poll.  By default, you must be
870              an admin to veto a poll.
871
872
873       /viewreports
874              View the server's report file.
875
876
877
878

USER MANAGEMENT

880       Generally,  you  start with empty files for the user and password data‐
881       bases.  These are maintained by  the  server,  and  modifiable  through
882       server commands.  Users in turn belong to groups.  Groups are generally
883       customized to perhaps allow administrative control to trusted users.
884
885       There are both local and global groups, i.e. groups that are  available
886       across the entire BZFlag network.  In setting up a server, you may want
887       to specify global groups that will allow already well known and trusted
888       users  to police your server and help maintain control against cheaters
889       and abuse.
890
891       The server will automatically create three groups: EVERYONE,  VERIFIED,
892       and LOCAL.ADMIN.  EVERYONE  has  ACTIONMESSAGE, ADMINMESSAGESEND, DATE,
893       FLAGHISTORY, IDLESTATS, LAGSTATS, PRIVATEMESSAGE and SPAWN by  default.
894       VERIFIED has POLL, POLLKICK, POLLBAN, POLLSET, POLLFLAGRESET, and VOTE.
895       The LOCAL.ADMIN group has almost every permission possible (similar  to
896       granting admin powers via /password).
897
898       Once  the  server  is  running,  users can register their callsigns and
899       admins can set their group memberships. Users can use any command  that
900       their  permissions allow. Every user, registered or not, is part of the
901       EVERYONE group. When a user identifies, they become part of  the  VERI‐
902       FIED group.
903
904       In  addition,  there  are  global  groups  available  that persist net‐
905       work-wide.  Users that register their callsigns on the  BZFlag  website
906       at  http://my.BZFlag.org/bb/  have the ability to globally authenticate
907       by providing a password from within the client.   When  they  authenti‐
908       cate, bzfs will ask the list server if they belong to any of the groups
909       listed in your group database file that are not prefixed with "LOCAL.".
910       If  they are a member of a group in question, then they are granted the
911       permissions you specify for that group.
912
913       A group database file is set up  to  contain  the  specific  local  and
914       global  groups  you  care to have on your server in addition to default
915       groups and exactly which permissions are granted by each.  These  files
916       are laid out with one line per group, using the following format:
917
918       GROUP_NAME: [*Group] [+|-|!]perm1 [+|-|!]perm2 ... permN
919
920
921       *Group: inhert permissions from existing group "Group"
922
923       +perm: add perm to this group
924
925       -perm: remove perm from this group
926
927       !perm: forbid perm for this group. makes perm inaccessable whether it's
928       granted from another group or not
929
930       If no operator is given with a permission it is handled like  +perm.  A
931       group line for a previously existing group adds to already granted per‐
932       missions. That way you can spread a  group's  definition  over  several
933       lines:
934
935       GROUP_NAME: +perm1 +perm2
936       GROUP_NAME: +perm3 +perm4 -perm5
937
938       Group  names cannot have spaces, quotes, or other special characters in
939       them.  This would be a sample line defining a "cop" group:
940
941       COPS: +KICK +SHORTBAN +BANLIST
942
943       Now a group USERADMIN with all permissions granted to  COPS  plus  some
944       additional could look like this:
945
946       USERADMIN: *COPS +BAN +UNBAN
947
948       Probably  you  want  to  define  customized permissions for the default
949       group "VERIFIED" instead of those automatically asigned by the server:
950
951       VERIFIED: -ALL +perm1 +perm2 ...
952
953       Or you want to disable the /poll command entirely?
954
955       EVERYONE: !POLL
956
957       To distinguish between a group that is local and one  that  is  global,
958       use the "LOCAL." prefix as part of the group name, e.g.:
959
960       LOCAL.OPERATOR: BANLIST
961
962
963       The available permissions are as follows:
964
965
966       ACTIONMESSAGE       /me
967       ADMINMESSAGERECEIVE player receives messages sent to admin channel
968       ADMINMESSAGESEND    player may send messages on the admin channel
969       ALL                 all permissions available
970       BAN                 /ban /hostban
971       BANLIST             /banlist /hostbanlist
972       COUNTDOWN           /countdown
973       ENDGAME             /endgame
974       FLAGHISTORY         /flaghistory
975       FLAGMOD             /flag
976       IDLESTATS           /idlestats
977       INFO                not implemented
978       KICK                /kick
979       LAGSTATS            /lagstats
980       LAGWARN             /lagwarn
981       LISTPERMS           not implemented
982       MUTE                /mute
983       PLAYERLIST          /playerlist
984       POLL                /poll
985       POLLBAN             /poll ban
986       POLLFLAGRESET       /poll flagreset
987       POLLKICK            /poll kick
988       POLLSET             /poll set
989       PRIVATEMESSAGE      /msg
990       REJOIN              allows instant rejoin, regardless of _rejoinTime
991       REMOVEPERMS         /removegroup
992       REQUIREIDENTIFY     user  must /identify when using this locally regis‐
993       tered callsign
994       SAY                 /say
995       SETALL              use of all set/remove commands
996       SETPERMS            /setgroup
997       SETPASSWORD         not implemented
998       SETVAR              /set /reset
999       SHOWOTHERS          not implemented
1000       SHUTDOWNSERVER      /shutdownserver
1001       SPAWN               join game as a player. observers  don't  need  this
1002       flag.
1003       SUPERKILL           /superkill
1004       TALK                allows all players to send messages
1005       UNBAN               /unban /hostunban
1006       UNMUTE              /unmute
1007       VETO                /veto
1008       VOTE                /vote
1009
1010
1011       /identify password
1012              Log in to a registered callsign
1013
1014
1015       /deregister [callsign]
1016              With  an argument, it deregisters another user's callsign. With‐
1017              out, it removes your own registration.
1018
1019
1020       /ghost callsign password
1021              Kicks off an impersonating player or ghost
1022
1023
1024       /grouplist
1025              Lists the available user groups
1026
1027
1028       /groupperms
1029              Lists the permissions for each group
1030
1031
1032       /masterban {flush|reload}
1033              Forces the server to flush any bans from the master  server.  If
1034              reload is specified instead of flush, also reloads bans from the
1035              the internet. Local bans are unaffected.  This command  requires
1036              the UNBAN permision.
1037
1038
1039       /register password
1040              Register  your current callsign to the specified password. Pass‐
1041              words must be at least 3 characters long, and the  callsign  may
1042              not contain quotes or other non-alphanumeric/space characters
1043
1044
1045       /reload
1046              Reloads the user, group, and password files (for synchronization
1047              between multiple servers on the same machine)
1048
1049
1050       /removegroup callsign group
1051              Remove a user from a group
1052
1053
1054       /setgroup callsign group
1055              Add a user to a group
1056
1057
1058       /setpass password
1059              Changes your password
1060
1061
1062       /showgroup callsign
1063              Lists the groups that a registered user is a member of
1064
1065
1066

SEE ALSO

1068       bzflag(6), bzadmin(6), bzw(5)
1069
1070
1071
1072bzfs-2.0.10                       2007-12-20                           bzfs(6)
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