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4 glutGameModeGet — Return the value of a game mode parameter
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7 OpenGLUT - gamemode
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10 #include <openglut.h>
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12 int
13 glutGameModeGet(GLenum pname);
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16 pname The parameter value to be returned
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19 pname is one of:
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21 - GLUT_GAME_MODE_ACTIVE
22 Return non-zero if we are presently in gamemode.
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24 - GLUT_GAME_MODE_POSSIBLE
25 Return whether the requested gamemode settings are viable. (May also
26 actually change the mode?) Does not necessarily tell you whether enter‐
27 ing gamemode will have any effect.
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29 - GLUT_GAME_MODE_WIDTH
30 Return the game mode width. (in pixels)
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32 - GLUT_GAME_MODE_HEIGHT
33 Return the game mode height. (in pixels)
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35 - GLUT_GAME_MODE_PIXEL_DEPTH
36 Return the game mode pixel depth. (in bits)
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38 - GLUT_GAME_MODE_REFRESH_RATE
39 Return the game mode vertical refresh frequency. (in Hz)
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41 - GLUT_GAME_MODE_DISPLAY_CHANGED
42 Return non-zero if we are presently in gamemode. (Same as
43 GLUT_GAME_MODE_ACTIVE.)
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45 If pname is unknown, a warning is printed and a value of
46 -1 is returned.
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49 Documentation
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51 OpenGLUT intrepretation of GLUT_GAME_MODE_DISPLAY_CHANGED
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54 glutGameModeString(3) glutEnterGameMode(3) glutLeaveGameMode(3)
55 glutGameModeGet(3)
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60 Epoch