1binaryhorizon(6x)             XScreenSaver manual            binaryhorizon(6x)
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NAME

6       binaryhorizon  -  A  system  of path tracing particles evolves continu‐
7       ously.
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SYNOPSIS

10       binaryhorizon  [--fps]  [--install]  [--noinstall]  [--mono]   [--root]
11       [--window-id  number]  [--visual  visual]  [--window] [--window-id win‐
12       dow-id]  [--color]  [--no-color]  [--growth-delay  delayms]   [--parti‐
13       cle-number particles] [--duration secs] [--bicolor] [--monocolor]
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DESCRIPTION

16       A system of path tracing particles evolves continuously from an initial
17       horizon, alternating between colors.
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OPTIONS

20       binaryhorizon accepts the following options:
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22       --fps   Display the current frame rate and CPU load.
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24       --install
25               Install a private colormap for the window.
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27       --mono  If on a color display, pretend we're on a monochrome display.
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29       --noinstall
30               Don't install a private colormap for the window.
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32       --root  Draw on the root window.
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34       --window-id number
35               Draw on the specified window.
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37       --visual visual
38               Specify which visual to use. Legal values are  the  name  of  a
39               visual  class  or  the id number (decimal or hex) of a specific
40               visual.
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42       --window
43               Draw on a newly-created window. This is the default.
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45       --window-id window-id
46               Specify which window id to use.
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48       --color (Default)
49               Particles have random generated colors  that  gradually  change
50               over time.
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52       --no-color
53               Use the original black and white visualization.
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55       --bicolor (Default)
56               Particles have 2 random colors, starting as white and black.
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58       --monocolor
59               Particles  have  2  colors, one starting as white and gradually
60               changing, and one staying black.
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62       --fade (Default)
63               Particles gradually fade between colors over time.
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65       --no-fade
66               Every particle is a random color.
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68       --growth-delay delayms (Default: 10000)
69               Delay in ms between growth cycles. More delay, slower (but less
70               CPU intensive).
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72       --particles-number particles (Default: 5000)
73               The  number of particles in the system. With more particles the
74               fps can also be affected.
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76       --duration secs (Default: 30)
77               How long between full resets.
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ENVIRONMENT

80       DISPLAY to get the default host and display number.
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82       XENVIRONMENT
83               to get the name of a resource file that  overrides  the  global
84               resources stored in the RESOURCE_MANAGER property.
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86       XSCREENSAVER_WINDOW
87               The window ID to use with --root.
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SEE ALSO

90       X(1), xscreensaver(1),
91       http://complexification.net/
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94       Copyright 2020 by Patrick Leiser <patrick27leiser@yahoo.com>.
95       Based on code © 2003 by J. Tarbell <complex@complexification.net>.
96       XScreenSaver port: Emilio Del Tessandoro <emilio.deltessa@gmail.com>
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AUTHOR

99       Patrick Leiser <patrick27leiser@yahoo.org>, Mar 2020.
100       J. Tarbell <complex@complexification.net>, Jun 2003.
101       Emilio Del Tessandoro <emilio.deltessa@gmail.com>, Aug 2014.
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105X Version 11               6.06-1.fc37 (12-Dec-2022)         binaryhorizon(6x)
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