1pacman(6x) XScreenSaver manual pacman(6x)
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6 pacman - simulates a game of Pac-Man on a randomly-created level.
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9 pacman [--display host:display.screen] [--window] [--root] [--window-id
10 number] [--mono] [--install] [--visual visual] [--ncolors integer]
11 [--delay microseconds] [--size pixels] [--fps]
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14 Simulates a game of Pac-Man on a randomly-created level.
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17 pacman accepts the following options:
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19 --window
20 Draw on a newly-created window. This is the default.
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22 --root Draw on the root window.
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24 --window-id number
25 Draw on the specified window.
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27 --mono If on a color display, pretend we're on a monochrome display.
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29 --install
30 Install a private colormap for the window.
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32 --visual visual
33 Specify which visual to use. Legal values are the name of a
34 visual class, or the id number (decimal or hex) of a specific
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37 --ncolors integer
38 How many colors should be used (if possible). Default 6.
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40 --size integer
41 How big to make Pac-Man and the ghosts. 0 means "default."
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43 --fps Display the current frame rate and CPU load.
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46 DISPLAY to get the default host and display number.
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48 XENVIRONMENT
49 to get the name of a resource file that overrides the global
50 resources stored in the RESOURCE_MANAGER property.
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52 XSCREENSAVER_WINDOW
53 The window ID to use with --root.
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56 X(1), xscreensaver(1).
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59 Copyright © 2000 Edwin de Jong.
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61 Permission to use, copy, modify, and distribute this software and its
62 documentation for any purpose and without fee is hereby granted, pro‐
63 vided that the above copyright notice appear in all copies and that
64 both that copyright notice and this permission notice appear in sup‐
65 porting documentation.
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68 Edwin de Jong <mauddib@gmx.net>.
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72X Version 11 6.08-1.fc38 (17-Oct-2023) pacman(6x)