1juggler3d(6x)                 XScreenSaver manual                juggler3d(6x)
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NAME

6       juggler3d - juggling man screen saver.
7

SYNOPSIS

9       juggler3d  [--display host:display.screen ] [--root ] [--window-id num‐
10       ber] [--window ] [--mono ] [--install | --noinstall ] [--visual  visual
11       ]  [--window-id  id  ]  [--pattern pattern ] [--tail number ] [--real |
12       --no-real ] [--describe |  --no-describe  ]  [--balls  |  --no-balls  ]
13       [--clubs  |  --no-clubs  ]  [--torches  |  --no-torches  ]  [--knives |
14       --no-knives ]  [--rings  |  --no-rings  ]  [--bballs  |  --no-bballs  ]
15       [--count count ] [--cycles cycles ] [--delay delay ] [--ncolors ncolors
16       ] [--fps]
17

DESCRIPTION

19       Draws a stick-man juggling various collections of objects.
20

OPTIONS

22       juggler3d accepts the following options:
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24       --display host:display.screen
25               X11 display to use.  Overrides DISPLAY environment variable.
26
27       --root  Draw on the root window.
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29       --window-id number
30               Draw on the specified window.
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32       --window
33               Draw on a newly-created X window.  This is the default.
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35       --mono  Draw in monochrome.
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37       --install | --noinstall
38               Turn on/off installing colormap.
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40       --visual visual
41               Specify which visual to use.  Legal values are the  name  of  a
42               visual  class,  or the id number (decimal or hex) of a specific
43               visual.
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45       --window-id id
46               Draw on an already existing X window.
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48       --pattern " pattern "
49               Specify juggling pattern in annotated site-swap  notation.   In
50               site-swap notation, the "height" of each throw is given.  E.g.,
51               "3" is the height needed to  juggle  a  3-Cascade.   Note  that
52               these  sequences  need  to be chosen carefully, to avoid colli‐
53               sions.
54
55               Annotations indicate relative hand movements or tricks:
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57               -   Inside throw (default)
58               +   Outside throw
59               =   Cross Throw
60               &   Cross Catch
61               x   Cross Throw and Catch
62               _   Bounce
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64       --pattern "[ pattern ]"
65               Specify juggling pattern in annotated Adam notation.  Adam  no‐
66               tation  is a little harder to visualize.  Each integer n repre‐
67               sents a cyclic permutation of (0...n).   The  equivalent  site-
68               swap  value is determined by calculating how many of the permu‐
69               tations it takes to get back to the identity.  The largest num‐
70               ber  used  is the same as the number of objects in the pattern.
71               The advantage of Adam notation is that these sequences  do  not
72               need  to  be chosen carefully, since all possible sequences are
73               juggle-able.  Annotations are the same as  in  site-swap  nota‐
74               tion.
75
76               For example, both of these describe a 3-Shower:
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78               --pattern "+5 1"
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80               --pattern "[+3 1]"
81
82               For  further  examples,  see  the  portfolio list in the source
83               code.
84
85       --tail number
86               Minimum Trail Length.  0 - 100.  Default: 1.  Objects may over‐
87               ride this, for example flaming torches always leave a trail.
88
89       --real|--no-real
90               Turn  on/off  real-time juggling.  Deprecated.  There should be
91               no need to turn off real-time juggling, even on  slow  systems.
92               Adjust speed using --count above.
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94       --describe|--no-describe
95               Turn on/off pattern descriptions.
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97       --balls|--no-balls
98               Turn on/off Balls.
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100       --clubs|--no-clubs
101               Turn on/off Clubs.
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103       --torches|--no-torches
104               Turn on/off Flaming Torches.
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106       --knives|--no-knives
107               Turn on/off Knives.
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109       --rings|--no-rings
110               Turn on/off Rings.
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112       --bballs|--no-bballs
113               Turn on/off Bowling Balls.
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115       --count number
116               Speed.  50 - 1000.  Default: 200.  This determines the expected
117               time interval between a throw and the next catch, in  millisec‐
118               onds.
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120       --cycles number
121               Performance  Length.  50  - 1000.  Default: 1000.  Setting this
122               smaller will force the juggler to switch patterns (and objects)
123               more often.
124
125       --delay delay
126               Additional  delay  between  frames,  in microseconds.  Default:
127               10000.  Deprecated.  Adjust speed using --count.
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129       --ncolors ncolors
130               Maximum number of colors to use.  Default: 32.
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132       --fps   Display the current frame rate and CPU load.
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ENVIRONMENT

135       DISPLAY to get the default host and display number.
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137       XENVIRONMENT
138               to get the name of a resource file that  overrides  the  global
139               resources stored in the RESOURCE_MANAGER property.
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141       XSCREENSAVER_WINDOW
142               The window ID to use with --root.
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SEE ALSO

145       X(1), xscreensaver(1)
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148       Copyright  ©  1996,2000,2002,2004  by Tim Auckland.  Permission to use,
149       copy, modify, distribute, and sell this software and its  documentation
150       for  any purpose is hereby granted without fee, provided that the above
151       copyright notice appear in all copies and that both that copyright  no‐
152       tice and this permission notice appear in supporting documentation.  No
153       representations are made about the suitability of this software for any
154       purpose.  It is provided "as is" without express or implied warranty.
155

AUTHOR

157       Tim Auckland.
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159       Converted to OpenGL by Jamie Zawinski, 2009.
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163X Version 11               6.08-1.fc38 (17-Oct-2023)             juggler3d(6x)
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