1SDL_GetKeyState(3) SDL API Reference SDL_GetKeyState(3)
2
3
4
6 SDL_GetKeyState- Get a snapshot of the current keyboard state
7
9 #include "SDL.h"
10
11 Uint8 *SDL_GetKeyState(int *numkeys);
12
14 Gets a snapshot of the current keyboard state. The current state is
15 return as a pointer to an array, the size of this array is stored in
16 numkeys. The array is indexed by the SDLK_* symbols. A value of 1 means
17 the key is pressed and a value of 0 means its not. The pointer returned
18 is a pointer to an internal SDL array and should not be freed by the
19 caller.
20
21 Note:
22
23 Use SDL_PumpEvents to update the state array.
24
26 Uint8 *keystate = SDL_GetKeyState(NULL);
27 if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.
28 ");
29
31 SDL Key Symbols, SDL_PumpEvents
32
33
34
35SDL Tue 11 Sep 2001, 22:59 SDL_GetKeyState(3)