1fli_frame(3)                    Allegro manual                    fli_frame(3)
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NAME

6       fli_frame  -  Stores the current frame number of the animation. Allegro
7       game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       extern int fli_frame;
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DESCRIPTION

16       Global variable containing the current frame number in  the  FLI  file.
17       This  is  useful for synchronising other events with the animation, for
18       instance you could check it in a play_fli() callback function  and  use
19       it to trigger a sample at a particular point. Example:
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21          while (next_fli_frame(0) == FLI_OK) {
22             if (fli_frame == 345)
23                play_sample(trumpet_sound, 255, 128, 1000, 0);
24             /* Rest some time until next frame... */
25          }
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SEE ALSO

29       play_fli(3), play_memory_fli(3), next_fli_frame(3)
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33Allegro                          version 4.2.2                    fli_frame(3)
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