1play_fli(3)                     Allegro manual                     play_fli(3)
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NAME

6       play_fli  -  Plays  a FLI or FLC animation from disk. Allegro game pro‐
7       gramming library.
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SYNOPSIS

10       #include <allegro.h>
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13       int play_fli(const char *filename, BITMAP *bmp, int loop,  int  (*call‐
14       back)());
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DESCRIPTION

17       Plays  an  Autodesk Animator FLI or FLC animation file on the specified
18       BITMAP, reading the data from disk as it is required. If `loop' is  not
19       zero, the player will cycle when it reaches the end of the file, other‐
20       wise it will play through the animation once and then return. Read  the
21       beginning  of chapter "FLIC routines" for a description of the callback
22       parameter.  Example:
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24          /* Let users skip looped animations. */
25          int check_escape_key(void)
26          {
27             if (key[KEY_ESC])
28                return 1;
29             else
30                return 0;
31          }
32          ...
33             int ret = play_fli("animlogo.fli", screen, 1,
34                                 check_escape_key);
35             if (ret == FLI_ERROR)
36                abort_on_error("Error playing intro!");
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RETURN VALUE

39       The FLI player returns FLI_OK if  it  reached  the  end  of  the  file,
40       FLI_ERROR  if something went wrong, and the value returned by the call‐
41       back function if that was what stopped it.
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SEE ALSO

45       play_memory_fli(3), install_timer(3), fli_frame(3)
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49Allegro                          version 4.2.2                     play_fli(3)
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