1load_font(3) Allegro manual load_font(3)
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6 load_font - Loads a font from a file. Allegro game programming library.
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9 #include <allegro.h>
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12 FONT *load_font(const char *filename, RGB *pal, void *param);
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15 Loads a font from a file. At present, this supports loading fonts from
16 a GRX format .fnt file, a 8x8 or 8x16 BIOS format .fnt file, a datafile
17 or any bitmap format that can be loaded by load_bitmap().
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19 If the font contains palette information, then the palette is returned
20 in the second parameter, which should be an array of 256 RGB structures
21 (a PALETTE). The pal argument may be NULL. In this case, the palette
22 data, if present, is simply not returned.
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24 The third parameter can be used to pass specific information to a cus‐
25 tom loader routine. Normally, you can just leave this as NULL. Note
26 that another way of loading fonts is embedding them into a datafile and
27 using the datafile related functions.
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29 Example:
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31 FONT *myfont;
32 PALETTE palette;
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34 myfont = load_font("my_font.pcx", palette, NULL);
35 if (!myfont)
36 abort_on_error("Couldn't load font!");
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38 textout_centre_ex(screen, myfont, "This is my own pretty font!",
39 SCREEN_W / 2, SCREEN_H / 2, white, black);
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41 destroy_font(myfont);
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44 Returns a pointer to the font or NULL on error. Remember that you are
45 responsible for destroying the font when you are finished with it to
46 avoid memory leaks.
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50 register_font_file_type(3), load_bitmap(3), load_dat_font(3),
51 load_bios_font(3), load_grx_font(3), load_grx_or_bios_font(3),
52 load_bitmap_font(3), load_txt_font(3), destroy_font(3), exfont(3)
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56Allegro version 4.2.2 load_font(3)