1load_txt_font(3)                Allegro manual                load_txt_font(3)
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NAME

6       load_txt_font - Loads a font script. Allegro game programming library.
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SYNOPSIS

9       #include <allegro.h>
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12       FONT *load_txt_font(const char *filename, RGB *pal, void *param)
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DESCRIPTION

15       This  function can be used to load scripted fonts. The script file con‐
16       tains a number of lines in the format "filename start end", which spec‐
17       ify  the source file for that range of characters, the Unicode value of
18       the first character in the range, and the end character  in  the  range
19       (optional,  if left out, the entire input file will be grabbed). If the
20       filename is replaced by a hyphen, more characters will be grabbed  from
21       the previous input file.  For example, the script:
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23          ascii.fnt 0x20 0x7F
24          - 0xA0 0xFF
25          dingbats.fnt 0x1000
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27       would  import  the  first  96  characters  from  ascii.fnt as the range
28       0x20-0x7F,  the  next  96  characters  from  ascii.fnt  as  the   range
29       0xA0-0xFF,  and the entire contents of dingbats.fnt starting at Unicode
30       position 0x1000.
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RETURN VALUE

33       Returns a pointer to the font or NULL on error. Remember that  you  are
34       responsible  for  destroying  the font when you are finished with it to
35       avoid memory leaks.
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SEE ALSO

41       register_font_file_type(3), load_font(3)
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45Allegro                          version 4.2.2                load_txt_font(3)
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