1ureadkey(3) Allegro manual ureadkey(3)
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6 ureadkey - Returns the next unicode character from the keyboard buffer.
7 Allegro game programming library.
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10 #include <allegro.h>
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13 int ureadkey(int *scancode);
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16 Returns the next character from the keyboard buffer, in Unicode format.
17 If the buffer is empty, it waits until a key is pressed. You can see if
18 there are queued keypresses with keypressed(). The return value con‐
19 tains the Unicode value of the key, and if not NULL, the pointer argu‐
20 ment will be set to the scancode. Unlike readkey(), this function is
21 able to return character values greater than 255. Example:
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23 int val, scancode;
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25 val = ureadkey(&scancode);
26 if (val == 0x00F1)
27 allegro_message("You pressed n with tilde\n");
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29 if (val == 0x00DF)
30 allegro_message("You pressed sharp s\n");
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32 You should be able to find Unicode character maps at http://www.uni‐
33 code.org/. Remember that on DOS you must specify a custom keyboard map
34 (like those found in `keyboard.dat') usually with the help of a config‐
35 uration file specifying the language mapping (keyboard variable in sys‐
36 tem section of `allegro.cfg'), or you will get the default US keyboard
37 mapping.
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41 install_keyboard(3), readkey(3), keypressed(3), clear_keybuf(3), simu‐
42 late_ukeypress(3), exkeys(3)
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46Allegro version 4.2.2 ureadkey(3)