1exmouse(3) Allegro manual exmouse(3)
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6 exmouse - Getting input from the mouse. Allegro game programming
7 library.
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10 #include <allegro.h>
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13 Example exmouse
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16 This program demonstrates how to get mouse input. The first part of the
17 test retrieves the raw mouse input data and displays it on the screen
18 without using any mouse cursor. When you press a key the standard
19 arrow-like mouse cursor appears. You are not restricted to this shape,
20 and a second key press modifies the cursor to be several concentric
21 colored circles. They are not joined together, so you can still see
22 bits of what's behind when you move the cursor over the printed text
23 message.
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27 BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_screen(3),
28 allegro_error(3), allegro_init(3), allegro_message(3), bit‐
29 map_mask_color(3), circle(3), clear_keybuf(3), clear_to_color(3), cre‐
30 ate_bitmap(3), desktop_palette(3), destroy_bitmap(3), font(3),
31 get_mouse_mickeys(3), install_keyboard(3), install_mouse(3),
32 install_timer(3), key(3), keypressed(3), makecol(3), mouse_b(3),
33 mouse_w(3), mouse_x(3), mouse_y(3), mouse_z(3), palette_color(3),
34 poll_mouse(3), readkey(3), release_screen(3), screen(3),
35 set_gfx_mode(3), set_mouse_sprite(3), set_mouse_sprite_focus(3),
36 set_palette(3), show_mouse(3), textout_centre_ex(3), textout_ex(3),
37 textprintf_centre_ex(3), textprintf_ex(3), textprintf_right_ex(3),
38 vsync(3)
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42Allegro version 4.2.2 exmouse(3)