1GLULOADSAMPLINGMATRICES(3G) GLULOADSAMPLINGMATRICES(3G)
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6 gluLoadSamplingMatrices - load NURBS sampling and culling matrices
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10 void gluLoadSamplingMatrices( GLUnurbs* nurb,
11 const GLfloat *model,
12 const GLfloat *perspective,
13 const GLint *view )
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17 nurb Specifies the NURBS object (created with
18 gluNewNurbsRenderer).
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20 model Specifies a modelview matrix (as from a glGetFloatv call).
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22 perspective Specifies a projection matrix (as from a glGetFloatv
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25 view Specifies a viewport (as from a glGetIntegerv call).
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28 gluLoadSamplingMatrices uses model, perspective, and view to recompute
29 the sampling and culling matrices stored in nurb. The sampling matrix
30 determines how finely a NURBS curve or surface must be tessellated to
31 satisfy the sampling tolerance (as determined by the
32 GLU_SAMPLING_TOLERANCE property). The culling matrix is used in decid‐
33 ing if a NURBS curve or surface should be culled before rendering (when
34 the GLU_CULLING property is turned on).
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36 gluLoadSamplingMatrices is necessary only if the GLU_AUTO_LOAD_MATRIX
37 property is turned off (see gluNurbsProperty). Although it can be con‐
38 venient to leave the GLU_AUTO_LOAD_MATRIX property turned on, there can
39 be a performance penalty for doing so. (A round trip to the GL server
40 is needed to fetch the current values of the modelview matrix, projec‐
41 tion matrix, and viewport.)
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44 gluGetNurbsProperty(3G), gluNewNurbsRenderer(3G), gluNurbsProperty(3G)
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48 GLULOADSAMPLINGMATRICES(3G)