1Inline(3)             User Contributed Perl Documentation            Inline(3)
2
3
4

NAME

6       Inline - Write Perl subroutines in other programming languages.
7

SYNOPSIS

9           use Inline C;
10
11           print "9 + 16 = ", add(9, 16), "\n";
12           print "9 - 16 = ", subtract(9, 16), "\n";
13
14           __END__
15           __C__
16           int add(int x, int y) {
17             return x + y;
18           }
19
20           int subtract(int x, int y) {
21             return x - y;
22           }
23

DESCRIPTION

25       The Inline module allows you to put source code from other programming
26       languages directly "inline" in a Perl script or module. The code is
27       automatically compiled as needed, and then loaded for immediate access
28       from Perl.
29
30       Inline saves you from the hassle of having to write and compile your
31       own glue code using facilities like XS or SWIG. Simply type the code
32       where you want it and run your Perl as normal. All the hairy details
33       are handled for you. The compilation and installation of your code
34       chunks all happen transparently; all you will notice is the delay of
35       compilation on the first run.
36
37       The Inline code only gets compiled the first time you run it (or when‐
38       ever it is modified) so you only take the performance hit once. Code
39       that is Inlined into distributed modules (like on the CPAN) will get
40       compiled when the module is installed, so the end user will never
41       notice the compilation time.
42
43       Best of all, it works the same on both Unix and Microsoft Windows. See
44       Inline-Support for support information.
45
46       Why Inline?
47
48       Do you want to know "Why would I use other languages in Perl?" or "Why
49       should I use Inline to do it?"? I'll try to answer both.
50
51       Why would I use other languages in Perl?
52           The most obvious reason is performance. For an interpreted lan‐
53           guage, Perl is very fast. Many people will say "Anything Perl can
54           do, C can do faster". (They never mention the development time :-)
55           Anyway, you may be able to remove a bottleneck in your Perl code by
56           using another language, without having to write the entire program
57           in that language. This keeps your overall development time down,
58           because you're using Perl for all of the non-critical code.
59
60           Another reason is to access functionality from existing API-s that
61           use the language. Some of this code may only be available in binary
62           form.  But by creating small subroutines in the native language,
63           you can "glue" existing libraries to your Perl. As a user of the
64           CPAN, you know that code reuse is a good thing. So why throw away
65           those Fortran libraries just yet?
66
67           If you are using Inline with the C language, then you can access
68           the full internals of Perl itself. This opens up the floodgates to
69           both extreme power and peril.
70
71           Maybe the best reason is "Because you want to!". Diversity keeps
72           the world interesting. TMTOWTDI!
73
74       Why should I use Inline to do it?
75           There are already two major facilities for extending Perl with C.
76           They are XS and SWIG. Both are similar in their capabilities, at
77           least as far as Perl is concerned. And both of them are quite dif‐
78           ficult to learn compared to Inline.
79
80           There is a big fat learning curve involved with setting up and
81           using the XS environment. You need to get quite intimate with the
82           following docs:
83
84            * perlxs
85            * perlxstut
86            * perlapi
87            * perlguts
88            * perlmod
89            * h2xs
90            * xsubpp
91            * ExtUtils::MakeMaker
92
93           With Inline you can be up and running in minutes. There is a C
94           Cookbook with lots of short but complete programs that you can
95           extend to your real-life problems. No need to learn about the com‐
96           plicated build process going on in the background. You don't even
97           need to compile the code yourself. Inline takes care of every last
98           detail except writing the C code.
99
100           Perl programmers cannot be bothered with silly things like compil‐
101           ing.  "Tweak, Run, Tweak, Run" is our way of life. Inline does all
102           the dirty work for you.
103
104           Another advantage of Inline is that you can use it directly in a
105           script.  You can even use it in a Perl one-liner. With XS and SWIG,
106           you always set up an entirely separate module. Even if you only
107           have one or two functions. Inline makes easy things easy, and hard
108           things possible. Just like Perl.
109
110           Finally, Inline supports several programming languages (not just C
111           and C++). As of this writing, Inline has support for C, C++, Java,
112           Python, Ruby, Tcl, Assembler, Basic, Guile, Befunge, Octave, Awk,
113           BC, TT (Template Toolkit), WebChat and even PERL. New Inline Lan‐
114           guage Support Modules (ILSMs) are regularly being added. See
115           Inline-API for details on how to create your own ILSM.
116

Using the Inline.pm Module

118       Inline is a little bit different than most of the Perl modules that you
119       are used to. It doesn't import any functions into your namespace and it
120       doesn't have any object oriented methods. Its entire interface (with
121       two minor exceptions) is specified through the 'use Inline ...' com‐
122       mand.
123
124       This section will explain all of the different ways to "use Inline". If
125       you want to begin using C with Inline immediately, see Inline::C-Cook‐
126       book.
127
128       The Basics
129
130       The most basic form for using Inline is:
131
132           use Inline X => "X source code";
133
134       where 'X' is one of the supported Inline programming languages. The
135       second parameter identifies the source code that you want to bind to
136       Perl. The source code can be specified using any of the following syn‐
137       taxes:
138
139       The DATA Keyword.
140               use Inline Java => 'DATA';
141
142               # Perl code goes here ...
143
144               __DATA__
145               __Java__
146               /* Java code goes here ... */
147
148           The easiest and most visually clean way to specify your source code
149           in an Inline Perl program is to use the special "DATA" keyword.
150           This tells Inline to look for a special marker in your "DATA" file‐
151           handle's input stream. In this example the special marker is
152           "__Java__", which is the programming language surrounded by double
153           underscores.
154
155           In case you've forgotten, the "DATA" pseudo file is comprised of
156           all the text after the "__END__" or "__DATA__" section of your pro‐
157           gram. If you're working outside the "main" package, you'd best use
158           the "__DATA__" marker or else Inline will not find your code.
159
160           Using this scheme keeps your Perl code at the top, and all the ugly
161           Java stuff down below where it belongs. This is visually clean and
162           makes for more maintainable code. An excellent side benefit is that
163           you don't have to escape any characters like you might in a Perl
164           string. The source code is verbatim. For these reasons, I prefer
165           this method the most.
166
167           The only problem with this style is that since Perl can't read the
168           "DATA" filehandle until runtime, it obviously can't bind your func‐
169           tions until runtime. The net effect of this is that you can't use
170           your Inline functions as barewords (without predeclaring them)
171           because Perl has no idea they exist during compile time.
172
173       The FILE and BELOW keywords.
174               use Inline::Files;
175               use Inline Java => 'FILE';
176
177               # Perl code goes here ...
178
179               __JAVA__
180               /* Java code goes here ... */
181
182           This is the newest method of specifying your source code. It makes
183           use of the Perl module "Inline::Files" written by Damian Conway.
184           The basic style and meaning are the same as for the "DATA" keyword,
185           but there are a few syntactic and semantic twists.
186
187           First, you must say 'use Inline::Files' before you 'use Inline'
188           code that needs those files. The special '"DATA"' keyword is
189           replaced by either '"FILE"' or '"BELOW"'. This allows for the bad
190           pun idiom of:
191
192               use Inline C => 'BELOW';
193
194           You can omit the "__DATA__" tag now. Inline::Files is a source fil‐
195           ter that will remove these sections from your program before Perl
196           compiles it. They are then available for Inline to make use of. And
197           since this can all be done at compile time, you don't have to worry
198           about the caveats of the 'DATA' keyword.
199
200           This module has a couple small gotchas. Since Inline::Files only
201           recognizes file markers with capital letters, you must specify the
202           capital form of your language name. Also, there is a startup time
203           penalty for using a source code filter.
204
205           At this point Inline::Files is alpha software and use of it is
206           experimental. Inline's integration of this module is also fledgling
207           at the time being. One of things I plan to do with Inline::Files is
208           to get line number info so when an extension doesn't compile, the
209           error messages will point to the correct source file and line num‐
210           ber.
211
212           My best advice is to use Inline::Files for testing (especially as
213           support for it improves), but use DATA for production and distrib‐
214           uted/CPAN code.
215
216       Strings
217               use Inline Java => <<'END';
218
219               /* Java code goes here ... */
220               END
221
222               # Perl code goes here ...
223
224           You also just specify the source code as a single string. A handy
225           way to write the string is to use Perl's "here document" style of
226           quoting. This is ok for small functions but can get unwieldy in the
227           large. On the other hand, the string variant probably has the least
228           startup penalty and all functions are bound at compile time.
229
230           If you wish to put the string into a scalar variable, please be
231           aware that the "use" statement is a compile time directive. As
232           such, all the variables it uses must also be set at compile time,
233           "before" the 'use Inline' statement. Here is one way to do it:
234
235               my $code;
236               BEGIN {
237                   $code = <<END;
238
239               /* Java code goes here ... */
240               END
241               }
242               use Inline Java => $code;
243
244               # Perl code goes here ...
245
246       The bind() Function
247           An alternative to using the BEGIN block method is to specify the
248           source code at run time using the 'Inline->bind()' method. (This is
249           one of the interface exceptions mentioned above) The "bind()"
250           method takes the same arguments as 'use Inline ...'.
251
252               my $code = <<END;
253
254               /* Java code goes here ... */
255               END
256
257               Inline->bind(Java => $code);
258
259           You can think of "bind()" as a way to "eval()" code in other pro‐
260           gramming languages.
261
262           Although bind() is a powerful feature, it is not recommended for
263           use in Inline based modules. In fact, it won't work at all for
264           installable modules. See instructions below for creating modules
265           with Inline.
266
267       Other Methods
268           The source code for Inline can also be specified as an external
269           filename, a reference to a subroutine that returns source code, or
270           a reference to an array that contains lines of source code. These
271           methods are less frequently used but may be useful in some situa‐
272           tions.
273
274       Shorthand
275           If you are using the 'DATA' or 'FILE' methods described above and
276           there are no extra parameters, you can omit the keyword altogether.
277           For example:
278
279               use Inline 'Java';
280
281               # Perl code goes here ...
282
283               __DATA__
284               __Java__
285               /* Java code goes here ... */
286
287           or
288
289               use Inline::Files;
290               use Inline 'Java';
291
292               # Perl code goes here ...
293
294               __JAVA__
295               /* Java code goes here ... */
296
297       More about the DATA Section
298
299       If you are writing a module, you can also use the DATA section for POD
300       and AutoLoader subroutines. Just be sure to put them before the first
301       Inline marker. If you install the helper module "Inline::Filters", you
302       can even use POD inside your Inline code. You just have to specify a
303       filter to strip it out.
304
305       You can also specify multiple Inline sections, possibly in different
306       programming languages. Here is another example:
307
308           # The module Foo.pm
309           package Foo;
310           use AutoLoader;
311
312           use Inline C;
313           use Inline C => DATA => FILTERS => 'Strip_POD';
314           use Inline Python;
315
316           1;
317
318           __DATA__
319
320           sub marine {
321               # This is an autoloaded subroutine
322           }
323
324           =head1 External subroutines
325
326           =cut
327
328           __C__
329           /* First C section */
330
331           __C__
332           /* Second C section */
333           =head1 My C Function
334
335           Some POD doc.
336
337           =cut
338
339           __Python__
340           """A Python Section"""
341
342       An important thing to remember is that you need to have one "use Inline
343       Foo => 'DATA'" for each "__Foo__" marker, and they must be in the same
344       order. This allows you to apply different configuration options to each
345       section.
346
347       Configuration Options
348
349       Inline trys to do the right thing as often as possible. But sometimes
350       you may need to override the default actions. This is easy to do. Sim‐
351       ply list the Inline configuration options after the regular Inline
352       parameters. All congiguration options are specified as (key, value)
353       pairs.
354
355           use Inline (C => 'DATA',
356                       DIRECTORY => './inline_dir',
357                       LIBS => '-lfoo',
358                       INC => '-I/foo/include',
359                       PREFIX => 'XXX_',
360                       WARNINGS => 0,
361                      );
362
363       You can also specify the configuration options on a separate Inline
364       call like this:
365
366           use Inline (C => Config =>
367                       DIRECTORY => './inline_dir',
368                       LIBS => '-lfoo',
369                       INC => '-I/foo/include',
370                       PREFIX => 'XXX_',
371                       WARNINGS => 0,
372                      );
373           use Inline C => <<'END_OF_C_CODE';
374
375       The special keyword 'Config' tells Inline that this is a configuration-
376       only call. No source code will be compiled or bound to Perl.
377
378       If you want to specify global configuration options that don't apply to
379       a particular language, just leave the language out of the call.  Like
380       this:
381
382           use Inline Config => WARNINGS => 0;
383
384       The Config options are inherited and additive. You can use as many Con‐
385       fig calls as you want. And you can apply different options to different
386       code sections. When a source code section is passed in, Inline will
387       apply whichever options have been specified up to that point. Here is a
388       complex configuration example:
389
390           use Inline (Config =>
391                       DIRECTORY => './inline_dir',
392                      );
393           use Inline (C => Config =>
394                       LIBS => '-lglobal',
395                      );
396           use Inline (C => 'DATA',         # First C Section
397                       LIBS => ['-llocal1', '-llocal2'],
398                      );
399           use Inline (Config =>
400                       WARNINGS => 0,
401                      );
402           use Inline (Python => 'DATA',    # First Python Section
403                       LIBS => '-lmypython1',
404                      );
405           use Inline (C => 'DATA',         # Second C Section
406                       LIBS => [undef, '-llocal3'],
407                      );
408
409       The first "Config" applies to all subsequent calls. The second "Config"
410       applies to all subsequent "C" sections (but not "Python" sections). In
411       the first "C" section, the external libraries "global", "local1" and
412       "local2" are used. (Most options allow either string or array ref
413       forms, and do the right thing.) The "Python" section does not use the
414       "global" library, but does use the same "DIRECTORY", and has warnings
415       turned off. The second "C" section only uses the "local3" library.
416       That's because a value of "undef" resets the additive behavior.
417
418       The "DIRECTORY" and "WARNINGS" options are generic Inline options. All
419       other options are language specific. To find out what the "C" options
420       do, see "Inline::C".
421
422       On and Off
423
424       If a particular config option has value options of 1 and 0, you can use
425       the ENABLE and DISABLE modifiers. In other words, this:
426
427           use Inline Config =>
428                      FORCE_BUILD => 1,
429                      CLEAN_AFTER_BUILD => 0;
430
431       could be reworded as:
432
433           use Inline Config =>
434                      ENABLE => FORCE_BUILD,
435                      DISABLE => CLEAN_AFTER_BUILD;
436
437       Playing 'with' Others
438
439       Inline has a special configuration syntax that tells it to get more
440       configuration options from other Perl modules. Here is an example:
441
442           use Inline with => 'Event';
443
444       This tells Inline to load the module "Event.pm" and ask it for configu‐
445       ration information. Since "Event" has a C API of its own, it can pass
446       Inline all of the information it needs to be able to use "Event" C
447       callbacks seamlessly.
448
449       That means that you don't need to specify the typemaps, shared
450       libraries, include files and other information required to get this to
451       work.
452
453       You can specify a single module or a list of them. Like:
454
455           use Inline with => qw(Event Foo Bar);
456
457       Currently, "Event" is the only module that works with Inline.
458
459       Inline Shortcuts
460
461       Inline lets you set many configuration options from the command line.
462       These options are called 'shortcuts'. They can be very handy, espe‐
463       cially when you only want to set the options temporarily, for say,
464       debugging.
465
466       For instance, to get some general information about your Inline code in
467       the script "Foo.pl", use the command:
468
469           perl -MInline=INFO Foo.pl
470
471       If you want to force your code to compile, even if its already done,
472       use:
473
474           perl -MInline=FORCE Foo.pl
475
476       If you want to do both, use:
477
478           perl -MInline=INFO -MInline=FORCE Foo.pl
479
480       or better yet:
481
482           perl -MInline=INFO,FORCE Foo.pl
483
484       The Inline DIRECTORY
485
486       Inline needs a place to build your code and to install the results of
487       the build. It uses a single directory named '.Inline/' under normal
488       circumstances. If you create this directory in your home directory, the
489       current directory or in the directory where your program resides,
490       Inline will find and use it. You can also specify it in the environment
491       variable "PERL_INLINE_DIRECTORY" or directly in your program, by using
492       the "DIRECTORY" keyword option. If Inline cannot find the directory in
493       any of these places it will create a '_Inline/' directory in either
494       your current directory or the directory where your script resides.
495
496       One of the key factors to using Inline successfully, is understanding
497       this directory. When developing code it is usually best to create this
498       directory (or let Inline do it) in your current directory. Remember
499       that there is nothing sacred about this directory except that it holds
500       your compiled code. Feel free to delete it at any time. Inline will
501       simply start from scratch and recompile your code on the next run. If
502       you have several programs that you want to force to recompile, just
503       delete your '.Inline/' directory.
504
505       It is probably best to have a separate '.Inline/' directory for each
506       project that you are working on. You may want to keep stable code in
507       the <.Inline/> in your home directory. On multi-user systems, each user
508       should have their own '.Inline/' directories. It could be a security
509       risk to put the directory in a shared place like "/tmp/".
510
511       Debugging Inline Errors
512
513       All programmers make mistakes. When you make a mistake with Inline,
514       like writing bad C code, you'll get a big error report on your screen.
515       This report tells you where to look to do the debugging. Some languages
516       may also dump out the error messages generated from the build.
517
518       When Inline needs to build something it creates a subdirectory under
519       your "DIRECTORY/build/" directory. This is where it writes all the com‐
520       ponents it needs to build your extension. Things like XS files, Make‐
521       files and output log files.
522
523       If everything goes OK, Inline will delete this subdirectory. If there
524       is an error, Inline will leave the directory intact and print its loca‐
525       tion.  The idea is that you are supposed to go into that directory and
526       figure out what happened.
527
528       Read the doc for your particular Inline Language Support Module for
529       more information.
530
531       The 'config' Registry File
532
533       Inline keeps a cached file of all of the Inline Language Support Mod‐
534       ule's meta data in a file called "config". This file can be found in
535       your "DIRECTORY" directory. If the file does not exist, Inline creates
536       a new one. It will search your system for any module beginning with
537       "Inline::". It will then call that module's "register()" method to get
538       useful information for future invocations.
539
540       Whenever you add a new ILSM, you should delete this file so that Inline
541       will auto-discover your newly installed language module.
542

Configuration Options

544       This section lists all of the generic Inline configuration options. For
545       language specific configuration, see the doc for that language.
546
547       DIRECTORY
548
549       The "DIRECTORY" config option is the directory that Inline uses to both
550       build and install an extension.
551
552       Normally Inline will search in a bunch of known places for a directory
553       called '.Inline/'. Failing that, it will create a directory called
554       '_Inline/'
555
556       If you want to specify your own directory, use this configuration
557       option.
558
559       Note that you must create the "DIRECTORY" directory yourself. Inline
560       will not do it for you.
561
562       NAME
563
564       You can use this option to set the name of your Inline extension object
565       module. For example:
566
567           use Inline C => 'DATA',
568                      NAME => 'Foo::Bar';
569
570       would cause your C code to be compiled in to the object:
571
572           lib/auto/Foo/Bar/Bar.so
573           lib/auto/Foo/Bar/Bar.inl
574
575       (The .inl component contains dependency information to make sure the
576       source code is in sync with the executable)
577
578       If you don't use NAME, Inline will pick a name for you based on your
579       program name or package name. In this case, Inline will also enable the
580       AUTONAME option which mangles in a small piece of the MD5 fingerprint
581       into your object name, to make it unique.
582
583       AUTONAME
584
585       This option is enabled whenever the NAME parameter is not specified. To
586       disable it say:
587
588           use Inline C => 'DATA',
589                      DISABLE => 'AUTONAME';
590
591       AUTONAME mangles in enough of the MD5 fingerprint to make your module
592       name unique. Objects created with AUTONAME will never get replaced.
593       That also means they will never get cleaned up automatically.
594
595       AUTONAME is very useful for small throw away scripts. For more serious
596       things, always use the NAME option.
597
598       VERSION
599
600       Specifies the version number of the Inline extension object. It is used
601       only for modules, and it must match the global variable $VERSION.
602       Additionally, this option should used if (and only if) a module is
603       being set up to be installed permanently into the Perl sitelib tree.
604       Inline will croak if you use it otherwise.
605
606       The presence of the VERSION parameter is the official way to let Inline
607       know that your code is an installable/installed module. Inline will
608       never generate an object in the temporary cache (_Inline/ directory) if
609       VERSION is set. It will also never try to recompile a module that was
610       installed into someone's Perl site tree.
611
612       So the basic rule is develop without VERSION, and deliver with VERSION.
613
614       WITH
615
616       "WITH" can also be used as a configuration option instead of using the
617       special 'with' syntax. Do this if you want to use different sections of
618       Inline code with different modules. (Probably a very rare usage)
619
620           use Event;
621           use Inline C => DATA => WITH => 'Event';
622
623       Modules specified using the config form of "WITH" will not be automati‐
624       cally required. You must "use" them yourself.
625
626       GLOBAL_LOAD
627
628       This option is for compiled languages only. It tells Inline to tell
629       DynaLoader to load an object file in such a way that its symbols can be
630       dynamically resolved by other object files. May not work on all plat‐
631       forms. See the "GLOBAL" shortcut below.
632
633       UNTAINT
634
635       You must use this option whenever you use Perl's "-T" switch, for taint
636       checking. This option tells Inline to blindly untaint all tainted vari‐
637       ables. It also turns on SAFEMODE by default. See the "UNTAINT" shortcut
638       below.
639
640       SAFEMODE
641
642       Perform extra safety checking, in an attempt to thwart malicious code.
643       This option cannot guarantee security, but it does turn on all the cur‐
644       rently implemented checks.
645
646       There is a slight startup penalty by using SAFEMODE. Also, using
647       UNTAINT automatically turns this option on. If you need your code to
648       start faster under "-T" (taint) checking, you'll need to turn this
649       option off manually. Only do this if you are not worried about security
650       risks. See the "UNSAFE" shortcut below.
651
652       FORCE_BUILD
653
654       Makes Inline build (compile) the source code every time the program is
655       run. The default is 0. See the "FORCE" shortcut below.
656
657       BUILD_NOISY
658
659       Tells ILSMs that they should dump build messages to the terminal rather
660       than be silent about all the build details.
661
662       BUILD_TIMERS
663
664       Tells ILSMs to print timing information about how long each build phase
665       took. Usually requires "Time::HiRes".
666
667       CLEAN_AFTER_BUILD
668
669       Tells Inline to clean up the current build area if the build was suc‐
670       cessful. Sometimes you want to DISABLE this for debugging. Default is
671       1. See the "NOCLEAN" shortcut below.
672
673       CLEAN_BUILD_AREA
674
675       Tells Inline to clean up the old build areas within the entire Inline
676       DIRECTORY. Default is 0. See the "CLEAN" shortcut below.
677
678       PRINT_INFO
679
680       Tells Inline to print various information about the source code.
681       Default is 0. See the "INFO" shortcut below.
682
683       PRINT_VERSION
684
685       Tells Inline to print Version info about itself. Default is 0. See the
686       "VERSION" shortcut below.
687
688       REPORTBUG
689
690       Puts Inline into 'REPORTBUG' mode, which is what you want if you desire
691       to report a bug.
692
693       WARNINGS
694
695       This option tells Inline whether to print certain warnings. Default is
696       1.
697

Inline Configuration Shortcuts

699       This is a list of all the shorcut configuration options currently
700       available for Inline. Specify them from the command line when running
701       Inline scripts.
702
703           perl -MInline=NOCLEAN inline_script.pl
704
705       or
706
707           perl -MInline=Info,force,NoClean inline_script.pl
708
709       You can specify multiple shortcuts separated by commas. They are not
710       case sensitive. You can also specify shorcuts inside the Inline program
711       like this:
712
713           use Inline 'Info', 'Force', 'Noclean';
714
715       NOTE: If a 'use Inline' statement is used to set shortcuts, it can not
716       be used for additional purposes.
717
718       CLEAN
719           Tells Inline to remove any build directories that may be lying
720           around in your build area. Normally these directories get removed
721           immediately after a successful build. Exceptions are when the build
722           fails, or when you use the NOCLEAN or REPORTBUG options.
723
724       FORCE
725           Forces the code to be recompiled, even if everything is up to date.
726
727       GLOBAL
728           Turns on the GLOBAL_LOAD option.
729
730       INFO
731           This is a very useful option when you want to know what's going on
732           under the hood. It tells Inline to print helpful information to
733           "STDERR".  Among the things that get printed is a list of which
734           Inline functions were successfully bound to Perl.
735
736       NOCLEAN
737           Tells Inline to leave the build files after compiling.
738
739       NOISY
740           Use the BUILD_NOISY option to print messages during a build.
741
742       REPORTBUG
743           Puts Inline into 'REPORTBUG' mode, which does special processing
744           when you want to report a bug. REPORTBUG also automatically forces
745           a build, and doesn't clean up afterwards. This is so that you can
746           tar and mail the build directory to me. REPORTBUG will print exact
747           instructions on what to do. Please read and follow them carefully.
748
749           NOTE: REPORTBUG informs you to use the tar command. If your system
750           does not have tar, please use the equivalent "zip" command.
751
752       SAFE
753           Turns SAFEMODE on. UNTAINT will turn this on automatically. While
754           this mode performs extra security checking, it does not guarantee
755           safety.
756
757       SITE_INSTALL
758           This parameter used to be used for creating installable Inline mod‐
759           ules.  It has been removed from Inline altogether and replaced with
760           a much simpler and more powerful mechanism, "Inline::MakeMaker".
761           See the section below on how to create modules with Inline.
762
763       TIMERS
764           Turn on BUILD_TIMERS to get extra diagnostic info about builds.
765
766       UNSAFE
767           Turns SAFEMODE off. Use this in combination with UNTAINT for
768           slightly faster startup time under "-T". Only use this if you are
769           sure the environment is safe.
770
771       UNTAINT
772           Turn the UNTAINT option on. Used with "-T" switch.
773
774       VERSION
775           Tells Inline to report its release version.
776

Writing Modules with Inline

778       Writing CPAN modules that use C code is easy with Inline. Let's say
779       that you wanted to write a module called "Math::Simple". Start by using
780       the following command:
781
782           h2xs -PAXn Math::Simple
783
784       This will generate a bunch of files that form a skeleton of what you
785       need for a distributable module. (Read the h2xs manpage to find out
786       what the options do) Next, modify the "Simple.pm" file to look like
787       this:
788
789           package Math::Simple;
790           $VERSION = '1.23';
791
792           use base 'Exporter';
793           @EXPORT_OK = qw(add subtract);
794           use strict;
795
796           use Inline C => 'DATA',
797                      VERSION => '1.23',
798                      NAME => 'Math::Simple';
799
800           1;
801
802           __DATA__
803
804           =pod
805
806           =cut
807
808           __C__
809           int add(int x, int y) {
810             return x + y;
811           }
812
813           int subtract(int x, int y) {
814             return x - y;
815           }
816
817       The important things to note here are that you must specify a "NAME"
818       and "VERSION" parameter. The "NAME" must match your module's package
819       name. The "VERSION" parameter must match your module's $VERSION vari‐
820       able and they must be of the form "/^\d\.\d\d$/".
821
822       NOTE: These are Inline's sanity checks to make sure you know what
823       you're doing before uploading your code to CPAN. They insure that once
824       the module has been installed on someone's system, the module would not
825       get automatically recompiled for any reason. This makes Inline based
826       modules work in exactly the same manner as XS based ones.
827
828       Finally, you need to modify the Makefile.PL. Simply change:
829
830           use ExtUtils::MakeMaker;
831
832       to
833
834           use Inline::MakeMaker;
835
836       When the person installing "Math::Simple" does a ""make"", the gener‐
837       ated Makefile will invoke Inline in such a way that the C code will be
838       compiled and the executable code will be placed into the "./blib"
839       directory. Then when a ""make install"" is done, the module will be
840       copied into the appropiate Perl sitelib directory (which is where an
841       installed module should go).
842
843       Now all you need to do is:
844
845           perl Makefile.PL
846           make dist
847
848       That will generate the file "Math-Simple-0.20.tar.gz" which is a dis‐
849       tributable package. That's all there is to it.
850
851       IMPORTANT NOTE: Although the above steps will produce a workable mod‐
852       ule, you still have a few more responsibilities as a budding new CPAN
853       author. You need to write lots of documentation and write lots of
854       tests. Take a look at some of the better CPAN modules for ideas on cre‐
855       ating a killer test harness.  Actually, don't listen to me, go read
856       these:
857
858           perldoc perlnewmod
859           http://www.cpan.org/modules/04pause.html
860           http://www.cpan.org/modules/00modlist.long.html
861

How Inline Works

863       In reality, Inline just automates everything you would need to do if
864       you were going to do it by hand (using XS, etc).
865
866       Inline performs the following steps:
867
868       1) Receive the Source Code
869           Inline gets the source code from your script or module with a
870           statements like the following:
871
872               use Inline C => "Source-Code";
873
874           or
875
876               use Inline;
877               bind Inline C => "Source-Code";
878
879           where "C" is the programming language of the source code, and
880           "Source-Code" is a string, a file name, an array reference, or the
881           special 'DATA' keyword.
882
883           Since Inline is coded in a ""use"" statement, everything is done
884           during Perl's compile time. If anything needs to be done that will
885           affect the "Source-Code", it needs to be done in a "BEGIN" block
886           that is before the ""use Inline ..."" statement. If you really need
887           to specify code to Inline at runtime, you can use the "bind()"
888           method.
889
890           Source code that is stowed in the 'DATA' section of your code, is
891           read in by an "INIT" subroutine in Inline. That's because the
892           "DATA" filehandle is not available at compile time.
893
894       2) Check if the Source Code has been Built
895           Inline only needs to build the source code if it has not yet been
896           built.  It accomplishes this seemingly magical task in an extremely
897           simple and straightforward manner. It runs the source text through
898           the "Digest::MD5" module to produce a 128-bit "fingerprint" which
899           is virtually unique. The fingerprint along with a bunch of other
900           contingency information is stored in a ".inl" file that sits next
901           to your executable object. For instance, the "C" code from a script
902           called "example.pl" might create these files:
903
904               example_pl_3a9a.so
905               example_pl_3a9a.inl
906
907           If all the contingency information matches the values stored in the
908           ".inl" file, then proceed to step 8. (No compilation is necessary)
909
910       3) Find a Place to Build and Install
911           At this point Inline knows it needs to build the source code. The
912           first thing to figure out is where to create the great big mess
913           associated with compilation, and where to put the object when it's
914           done.
915
916           By default Inline will try to build and install under the first
917           place that meets one of the following conditions:
918
919               A) The DIRECTORY= config option; if specified
920               B) The PERL_INLINE_DIRECTORY environment variable; if set
921               C) .Inline/ (in current directory); if exists and $PWD != $HOME
922               D) bin/.Inline/ (in directory of your script); if exists
923               E) ~/.Inline/; if exists
924               F) ./_Inline/; if exists
925               G) bin/_Inline; if exists
926               H) Create ./_Inline/; if possible
927               I) Create bin/_Inline/; if possible
928
929           Failing that, Inline will croak. This is rare and easily remedied
930           by just making a directory that Inline will use;
931
932           If the module option is being compiled for permanent installation,
933           then Inline will only use "./_Inline/" to build in, and the $Con‐
934           fig{installsitearch} directory to install the executable in. This
935           action is caused by Inline::MakeMaker, and is intended to be used
936           in modules that are to be distributed on the CPAN, so that they get
937           installed in the proper place.
938
939       4) Parse the Source for Semantic Cues
940           Inline::C uses the module "Parse::RecDescent" to parse through your
941           chunks of C source code and look for things that it can create run-
942           time bindings to. In "C" it looks for all of the function defini‐
943           tions and breaks them down into names and data types. These ele‐
944           ments are used to correctly bind the "C" function to a "Perl" sub‐
945           routine. Other Inline languages like Python and Java actually use
946           the "python" and "javac" modules to parse the Inline code.
947
948       5) Create the Build Environment
949           Now Inline can take all of the gathered information and create an
950           environment to build your source code into an executable. Without
951           going into all the details, it just creates the appropriate direc‐
952           tories, creates the appropriate source files including an XS file
953           (for C) and a "Makefile.PL".
954
955       6) Build the Code and Install the Executable
956           The planets are in alignment. Now for the easy part. Inline just
957           does what you would do to install a module. ""perl Makefile.PL &&
958           make && make test && make install"". If something goes awry, Inline
959           will croak with a message indicating where to look for more info.
960
961       7) Tidy Up
962           By default, Inline will remove all of the mess created by the build
963           process, assuming that everything worked. If the build fails,
964           Inline will leave everything intact, so that you can debug your
965           errors. Setting the "NOCLEAN" shortcut option will also stop Inline
966           from cleaning up.
967
968       8) DynaLoad the Executable
969           For C (and C++), Inline uses the "DynaLoader::bootstrap" method to
970           pull your external module into "Perl" space. Now you can call all
971           of your external functions like Perl subroutines.
972
973           Other languages like Python and Java, provide their own loaders.
974

SEE ALSO

976       For information about using Inline with C see Inline::C.
977
978       For sample programs using Inline with C see Inline::C-Cookbook.
979
980       For "Formerly Answered Questions" about Inline, see Inline-FAQ.
981
982       For information on supported languages and platforms see Inline-Sup‐
983       port.
984
985       For information on writing your own Inline Language Support Module, see
986       Inline-API.
987
988       Inline's mailing list is inline@perl.org
989
990       To subscribe, send email to inline-subscribe@perl.org
991

BUGS AND DEFICIENCIES

993       When reporting a bug, please do the following:
994
995        - Put "use Inline REPORTBUG;" at the top of your code, or
996          use the command line option "perl -MInline=REPORTBUG ...".
997        - Run your code.
998        - Follow the printed directions.
999

AUTHOR

1001       Brian Ingerson <INGY@cpan.org>
1002
1003       Neil Watkiss <NEILW@cpan.org> is the author of "Inline::CPP",
1004       "Inline::Python", "Inline::Ruby", "Inline::ASM", "Inline::Struct" and
1005       "Inline::Filters". He is known in the innermost Inline circles as the
1006       "Boy Wonder".
1007
1009       Copyright (c) 2000, 2001, 2002. Brian Ingerson. All rights reserved.
1010
1011       This program is free software; you can redistribute it and/or modify it
1012       under the same terms as Perl itself.
1013
1014       See http://www.perl.com/perl/misc/Artistic.html
1015
1016
1017
1018perl v5.8.8                       2002-10-28                         Inline(3)
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