1XPILOT-NG-SDL(6)                     Games                    XPILOT-NG-SDL(6)
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3
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NAME

6       xpilot-ng-sdl - an SDL/OpenGL XPilot client.
7

SYNOPSIS

9       xpilot-ng-sdl [-options ...] [server]
10

DESCRIPTION

12       Where options include:
13
14       -newbie <value>
15
16              Enable newbie help.  The default value is: yes.
17
18       -help
19
20              Display this help message.
21
22       -version
23
24              Show the source code version.
25
26       -join
27
28              Join the game immediately, no questions asked.
29
30       -text
31
32              Use the simple text interface to contact a server instead of the
33              graphical user interface.
34
35       -list
36
37              List all servers running on the local network.
38
39       -shutdown <value>
40
41              Shutdown the server with a message.  The  message  used  is  the
42              first  argument  to  this option.  There is no default value for
43              this option.
44
45       -name <value>
46
47              Set the nickname.  There is no default value for this option.
48
49       -user <value>
50
51              Set the username.  There is no default value for this option.
52
53       -host <value>
54
55              Set the hostname.  There is no default value for this option.
56
57       -team <value>
58
59              Set the team to join.  The default value is: 65535.
60
61       -port <value>
62
63              Set the port number of the server.  Almost all servers  use  the
64              default port, which is the recommended policy.  You can find out
65              about which port is used by a server by querying the XPilot Meta
66              server.  The default value is: 15345.
67
68       -clientPortStart <value>
69
70              Use  UDP  ports clientPortStart - clientPortEnd (for firewalls).
71              The default value is: 0.
72
73       -clientPortEnd <value>
74
75              Use UDP ports clientPortStart - clientPortEnd  (for  firewalls).
76              The default value is: 0.
77
78       -power <value>
79
80              Set  the engine power.  Valid values are in the range 5-55.  The
81              default value is: 55.000.
82
83       -turnSpeed <value>
84
85              Set the ship's turn speed.  Valid values are in the range  4-64.
86              The default value is: 16.000.
87
88       -turnResistance <value>
89
90              Set  the  ship's  turn resistance.  This determines the speed at
91              which a ship stops turning.   Valid  values  are  in  the  range
92              0.0-1.0.  This should always be 0, other values are for compati‐
93              bility.  See also turnSpeed.  The default value is: 0.000.
94
95       -scaleFactor <value>
96
97              Specifies scaling factor for the drawing  window.   The  default
98              value is: 1.000.
99
100       -altScaleFactor <value>
101
102              Specifies  alternative  scaling  factor  for the drawing window.
103              The default value is: 2.000.
104
105       -maxFPS <value>
106
107              Set maximum FPS supported by the client. The server will try  to
108              send  at  most  this  many frames per second to the client.  The
109              default value is: 255.
110
111       -maxMouseTurnsPS <value>
112
113              Set maximum number of mouse turns sent per second Set  to  0  to
114              disable  this  feature  (its mostly useful on modem) The default
115              value is: 0.
116
117       -sparkSize <value>
118
119              Size of sparks in pixels.  The default value is: 2.
120
121       -sparkProb <value>
122
123              The probablilty that sparks are drawn.  This gives  a  sparkling
124              effect.   Valid  values  are  in the range [0.0-1.0] The default
125              value is: 0.400.
126
127       -hudRadarDotSize <value>
128
129              Which size to use for drawing the hudradar  dots.   The  default
130              value is: 10.
131
132       -hudRadarScale <value>
133
134              The relative size of the hudradar.  The default value is: 1.500.
135
136       -hudRadarLimit <value>
137
138              Hudradar  dots  closer  than this to your ship are not drawn.  A
139              value of 1.0 means that the dots are not drawn for ships in your
140              active view area.  The default value is: 0.050.
141
142       -hudScale <value>
143
144              How  much larger than minimum size to draw the hud.  The default
145              value is: 2.000.
146
147       -baseWarningType <value>
148
149              Which type of base warning you prefer.  A value  of  0  disables
150              base  warning.  A value of 1 draws a time meter on a base when a
151              ship is appearing.  A value of 2 makes the base name flash  when
152              a  ship is appearing.  A value of 3 combines the effects of val‐
153              ues 1 and 2.  The default value is: 3.
154
155       -maxCharsInNames <value>
156
157              Maximum number of characters to paint in  names  on  game  area.
158              The default value is: 16.
159
160       -slidingRadar <value>
161
162              If  the  game  is in edgewrap mode then the radar will keep your
163              position on the radar in the center and  raw  the  rest  of  the
164              radar  around  it.  Note that this requires a fast graphics sys‐
165              tem.  The default value is: yes.
166
167       -dirPrediction <value>
168
169              Client paints the wanted direction of your ship instead of  what
170              the  server  sent  you.  Possible  differences  are corrected in
171              roundtrip time.  The default value is: no.
172
173       -showShipShapes <value>
174
175              Should others' shipshapes be  displayed  or  not.   The  default
176              value is: yes.
177
178       -showMyShipShape <value>
179
180              Should  your  own  shipshape  be  displayed or not.  The default
181              value is: yes.
182
183       -showShipShapesHack <value>
184
185              Should the ship shapes hack be displayed or  not.   The  default
186              value is: no.
187
188       -showLivesByShip <value>
189
190              Paint remaining lives next to ships.  The default value is: no.
191
192       -showMessages <value>
193
194              Should  game  messages  appear on screen.  The default value is:
195              yes.
196
197       -showItems <value>
198
199              Should owned items be displayed permanently  on  the  HUD?   The
200              default value is: yes.
201
202       -showItemsTime <value>
203
204              If  showItems  is  false,  the  time  in seconds to display item
205              information on the HUD when it has changed.  The  default  value
206              is: 5.000.
207
208       -filledWorld <value>
209
210              Draws  the walls solid, filled with one color, unless overridden
211              by texture.  Be warned that this  option  needs  fast  graphics.
212              The default value is: no.
213
214       -texturedWalls <value>
215
216              Allows drawing polygon bitmaps specified by the (new-style) map.
217              Be warned that this needs a  reasonably  fast  graphics  system.
218              The default value is: yes.
219
220       -blockProtocol <value>
221
222              Prefer  (old)  block protocol when joining servers.  The default
223              value is: no.
224
225       -outlineWorld <value>
226
227              Draws only the outline of all the wall  blocks  on  block  based
228              maps.  The default value is: no.
229
230       -showDecor <value>
231
232              Should  decorations  be  displayed on the screen and radar?  The
233              default value is: yes.
234
235       -outlineDecor <value>
236
237              Draws only the outline of the map decoration.  The default value
238              is: no.
239
240       -filledDecor <value>
241
242              Draws filled decorations.  The default value is: no.
243
244       -texturedDecor <value>
245
246              Draws  the  map  decoration  filled with a texture pattern.  The
247              default value is: no.
248
249       -clientRanker <value>
250
251              Scan messages and make personal kill/death ranking.  The default
252              value is: no.
253
254       -clockAMPM <value>
255
256              Use  AMPM  format  for  clock display instead of 24 hour format.
257              The default value is: no.
258
259       -shotSize <value>
260
261              The size of shots in pixels.  The default value is: 6.
262
263       -teamShotSize <value>
264
265              The size of team shots in pixels.   Note  that  team  shots  are
266              drawn in teamShotColor.  The default value is: 4.
267
268       -backgroundPointDist <value>
269
270              The  distance  between  points  in  the  background  measured in
271              blocks.  These are drawn in empty map regions  to  keep  feeling
272              for  which  direction  the ship is moving to.  The default value
273              is: 8.
274
275       -backgroundPointSize <value>
276
277       Specifies the size of the background points.
278              0 means no points.
279
280              The default value is: 2.
281
282       -scoreObjectTime <value>
283
284              How many seconds score objects remain visible on the  map.   The
285              default value is: 4.000.
286
287       -charsPerSecond <value>
288
289              Rate  at  which messages appear on screen in characters per sec‐
290              ond.  The default value is: 100.
291
292       -maxMessages <value>
293
294              The maximum number of messages to display at the same time.  The
295              default value is: 8.
296
297       -messagesToStdout <value>
298
299              Send  messages  to  standard  output.  0: Don't.  1: Only player
300              messages.  2: Player and status messages.  The default value is:
301              0.
302
303       -maxLinesInHistory <value>
304
305              Number  of your messages saved in the 'history' of the talk win‐
306              dow.  'history' is accessible with 'keyTalkCursorUp/Down'.   The
307              default value is: 32.
308
309       -toggleShield <value>
310
311              Are  shields  toggled by a keypress only?  The default value is:
312              no.
313
314       -autoShield <value>
315
316              Are shields lowered automatically for weapon fire?  The  default
317              value is: yes.
318
319       -fuelNotify <value>
320
321              The  limit  when  the  HUD  fuel  bar  will become visible.  The
322              default value is: 500.000.
323
324       -fuelWarning <value>
325
326              The limit when the  HUD  fuel  bar  will  start  flashing.   The
327              default value is: 200.000.
328
329       -fuelCritical <value>
330
331              The  limit when the HUD fuel bar will flash faster.  The default
332              value is: 100.000.
333
334       -speedFactHUD <value>
335
336              How much to move HUD to  indicate  the  current  velocity.   The
337              default value is: 0.000.
338
339       -speedFactPTR <value>
340
341              Uses  a red line to indicate the current velocity and direction.
342              The default value is: 0.000.
343
344       -showScoreDecimals <value>
345
346              The number of decimals  to  use  when  displaying  scores.   The
347              default value is: 1.
348
349       -altPower <value>
350
351              Set the ship's alternate engine power.  See also the keySwapSet‐
352              tings option.  The default value is: 55.000.
353
354       -altTurnSpeed <value>
355
356              Set the ship's alternate turn speed.  See also  the  keySwapSet‐
357              tings option.  The default value is: 16.000.
358
359       -altTurnResistance <value>
360
361              Set   the  ship's  alternate  turn  resistance.   See  also  the
362              keySwapSettings option.  The default value is: 0.000.
363
364       -markingLights <value>
365
366              Should the fighters have marking lights,  just  like  airplanes?
367              The default value is: no.
368
369       -modifierBank1 <value>
370
371              The  default weapon modifier values for the first modifier bank.
372              There is no default value for this option.
373
374       -modifierBank2 <value>
375
376              The default weapon modifier values for the second modifier bank.
377              There is no default value for this option.
378
379       -modifierBank3 <value>
380
381              The  default weapon modifier values for the third modifier bank.
382              There is no default value for this option.
383
384       -modifierBank4 <value>
385
386              The default weapon modifier values for the fourth modifier bank.
387              There is no default value for this option.
388
389       -shipShape <value>
390
391       Define the ship shape to use.
392              Because the argument to this option
393
394              is  rather  large  (up  to 500 bytes) the recommended way to set
395              this option is in the .xpilotrc file  in  your  home  directory.
396              The  exact format is defined in the file doc/README.SHIPS in the
397              XPilot distribution. Note that there is a nifty Unix tool called
398              editss for easy ship creation. There is XPShipEditor for Windows
399              and Ship Shaper for Java.  See the XPilot FAQ for details.   See
400              also  the  "shipShapeFile"  option  below.   There is no default
401              value for this option.
402
403       -shipShapeFile <value>
404
405              An optional file  where  shipshapes  can  be  stored.   If  this
406              resource is defined and it refers to an existing file then ship‐
407              shapes can be referenced to by their name.  For instance if  you
408              define  shipShapeFile  to  be  /home/myself/.shipshapes and this
409              file contains one or more shipshapes then  you  can  select  the
410              shipshape by starting xpilot as:
411
412              xpilot -shipShape myshipshapename
413
414              Where "myshipshapename" should be the "name:" or "NM:" of one of
415              the shipshapes defined in /home/myself/.shipshapes.  Each  ship‐
416              shape  definition  should be defined on only one line, where all
417              characters up to the first left parenthesis don't  matter.   The
418              default value is: /usr/local/share/xpilot-ng/shipshapes.txt.
419
420       -texturePath <value>
421
422              Search  path  for  texture files.  This is a list of one or more
423              directories  separated  by  colons.   The  default   value   is:
424              /usr/local/share/xpilot-ng/textures/.
425
426       -clientRankFile <value>
427
428              An  optional  file  where  clientside kill/death rank is stored.
429              There is no default value for this option.
430
431       -clientRankHTMLFile <value>
432
433              An optional file where clientside kill/death rank  is  published
434              in HTML format.  There is no default value for this option.
435
436       -clientRankHTMLNOJSFile <value>
437
438              An  optional  file where clientside kill/death rank is published
439              in HTML format, w/o JavaScript.  There is no default  value  for
440              this option.
441
442       -soundFile <value>
443
444              Specifies    the    sound   file.    The   default   value   is:
445              /usr/local/share/xpilot-ng/sound/sounds.txt.
446
447       -maxVolume <value>
448
449              Specifies the volume to play sounds with (0-100%%).  The default
450              value is: 100.
451
452       -sound <value>
453
454              Is  sound  enabled?  (set to false to mute client).  The default
455              value is: yes.
456
457       -msg1 <value>
458
459              Talkmessage 1.  The default value is: #t:***    BALL!  Our  ball
460              is gone! Save it!   ***.
461
462       -msg2 <value>
463
464              Talkmessage  2.   The default value is: #t:*** SAFE! Our ball is
465              safe. ***.
466
467       -msg3 <value>
468
469              Talkmessage 3.  The default value is: #t:***  COVER!  The  enemy
470              ball is approaching our base. ***.
471
472       -msg4 <value>
473
474              Talkmessage 4.  The default value is: #t:*** POP! The enemy ball
475              is back at the enemy base. ***.
476
477       -msg5 <value>
478
479              Talkmessage 5.  The default value is: #=[#t|2|/team 4|/team 2].
480
481       -msg6 <value>
482
483              Talkmessage 6.  There is no default value for this option.
484
485       -msg7 <value>
486
487              Talkmessage 7.  There is no default value for this option.
488
489       -msg8 <value>
490
491              Talkmessage 8.  There is no default value for this option.
492
493       -msg9 <value>
494
495              Talkmessage 9.  There is no default value for this option.
496
497       -msg10 <value>
498
499              Talkmessage 10.  There is no default value for this option.
500
501       -msg11 <value>
502
503              Talkmessage 11.  There is no default value for this option.
504
505       -msg12 <value>
506
507              Talkmessage 12.  There is no default value for this option.
508
509       -msg13 <value>
510
511              Talkmessage 13.  There is no default value for this option.
512
513       -msg14 <value>
514
515              Talkmessage 14.  There is no default value for this option.
516
517       -msg15 <value>
518
519              Talkmessage 15.  There is no default value for this option.
520
521       -msg16 <value>
522
523              Talkmessage 16.  There is no default value for this option.
524
525       -msg17 <value>
526
527              Talkmessage 17.  There is no default value for this option.
528
529       -msg18 <value>
530
531              Talkmessage 18.  There is no default value for this option.
532
533       -msg19 <value>
534
535              Talkmessage 19.  There is no default value for this option.
536
537       -msg20 <value>
538
539              Talkmessage 20.  There is no default value for this option.
540
541       -keyTurnLeft <value>
542
543              Turn left (anti-clockwise).  There is no default value for  this
544              option.
545
546       -keyTurnRight <value>
547
548              Turn  right  (clockwise).   There  is  no default value for this
549              option.
550
551       -keyThrust <value>
552
553              Thrust.  The default keys are: Shift_R Shift_L.
554
555       -keyShield <value>
556
557              Raise or toggle the shield.  The default key is: space.
558
559       -keyFireShot <value>
560
561              Fire shot.  Note that shields must be down to fire.  The default
562              keys are: Return Linefeed.
563
564       -keyFireMissile <value>
565
566              Fire smart missile.  The default key is: backslash.
567
568       -keyFireTorpedo <value>
569
570              Fire unguided torpedo.  The default key is: quoteright.
571
572       -keyFireHeat <value>
573
574              Fire heatseeking missile.  The default key is: semicolon.
575
576       -keyFireLaser <value>
577
578              Activate laser beam.  The default key is: slash.
579
580       -keyDropMine <value>
581
582              Drop a stationary mine.  The default key is: Tab.
583
584       -keyDetachMine <value>
585
586              Detach a moving mine.  The default key is: bracketright.
587
588       -keyDetonateMines <value>
589
590              Detonate  the  closest  mine  you  have  dropped or thrown.  The
591              default key is: equal.
592
593       -keyLockClose <value>
594
595              Lock on closest player.  The default key is: Up.
596
597       -keyLockNextClose <value>
598
599              Lock on next closest player.  The default key is: Down.
600
601       -keyLockNext <value>
602
603              Lock on next player.  The default keys are: Next Right.
604
605       -keyLockPrev <value>
606
607              Lock on previous player.  The default keys are: Prior Right.
608
609       -keyRefuel <value>
610
611              Refuel.  The default keys are: f Control_L Control_R.
612
613       -keyRepair <value>
614
615              Repair target.  The default key is: f.
616
617       -keyCloak <value>
618
619              Toggle cloakdevice.  The default keys are: Delete BackSpace.
620
621       -keyEcm <value>
622
623              Use ECM.  The default key is: bracketleft.
624
625       -keySelfDestruct <value>
626
627              Toggle self destruct.  The default key is: End.
628
629       -keyIdMode <value>
630
631              Toggle User mode (show real names).  The default key is: u.
632
633       -keyPause <value>
634
635              Toggle pause mode.  When the ship is stationary on its homebase.
636              The default key is: Pause.
637
638       -keySwapSettings <value>
639
640              Swap  to  alternate control settings.  These are the power, turn
641              speed and turn resistance settings.  There is no  default  value
642              for this option.
643
644       -keySwapScaleFactor <value>
645
646              Swap  scalefactor  settings.  There is no default value for this
647              option.
648
649       -keyChangeHome <value>
650
651              Change home base.  When the ship is close to  a  suitable  base.
652              The default keys are: Home h.
653
654       -keyConnector <value>
655
656              Connect to a ball.  The default keys are: f Control_L Control_R.
657
658       -keyDropBall <value>
659
660              Drop a ball.  The default key is: d.
661
662       -keyTankNext <value>
663
664              Use the next tank.  The default key is: e.
665
666       -keyTankPrev <value>
667
668              Use the the previous tank.  The default key is: w.
669
670       -keyTankDetach <value>
671
672              Detach the current tank.  The default key is: r.
673
674       -keyIncreasePower <value>
675
676              Increase engine power.  The default key is: KP_Multiply.
677
678       -keyDecreasePower <value>
679
680              Decrease engine power.  The default key is: KP_Divide.
681
682       -keyIncreaseTurnspeed <value>
683
684              Increase turnspeed.  The default key is: KP_Add.
685
686       -keyDecreaseTurnspeed <value>
687
688              Decrease turnspeed.  The default key is: KP_Subtract.
689
690       -keyTransporter <value>
691
692              Use transporter to steal an item.  The default key is: t.
693
694       -keyDeflector <value>
695
696              Toggle deflector.  The default key is: o.
697
698       -keyHyperJump <value>
699
700              Teleport.  The default key is: q.
701
702       -keyPhasing <value>
703
704              Use phasing device.  The default key is: p.
705
706       -keyTalk <value>
707
708              Toggle talk window.  The default key is: m.
709
710       -keyToggleNuclear <value>
711
712              Toggle nuclear weapon modifier.  The default key is: n.
713
714       -keyToggleCluster <value>
715
716              Toggle cluster weapon modifier.  The default key is: c.
717
718       -keyToggleImplosion <value>
719
720              Toggle implosion weapon modifier.  The default key is: i.
721
722       -keyToggleVelocity <value>
723
724              Toggle  explosion velocity weapon modifier.  The default key is:
725              v.
726
727       -keyToggleMini <value>
728
729              Toggle mini weapon modifier.  The default key is: x.
730
731       -keyToggleSpread <value>
732
733              Toggle spread weapon modifier.  The default key is: z.
734
735       -keyTogglePower <value>
736
737              Toggle power weapon modifier.  The default key is: b.
738
739       -keyToggleCompass <value>
740
741              Toggle HUD/radar compass lock.  The default key is: KP_7.
742
743       -keyToggleAutoPilot <value>
744
745              Toggle automatic pilot mode.  The default key is: h.
746
747       -keyToggleLaser <value>
748
749              Toggle laser modifier.  The default key is: l.
750
751       -keyEmergencyThrust <value>
752
753              Pull emergency thrust handle.  The default key is: j.
754
755       -keyEmergencyShield <value>
756
757              Toggle emergency shield power.  The default key is: Caps_Lock.
758
759       -keyTractorBeam <value>
760
761              Use tractor beam in attract mode.  The default key is: comma.
762
763       -keyPressorBeam <value>
764
765              Use tractor beam in repulse mode.  The default key is: period.
766
767       -keyClearModifiers <value>
768
769              Clear current weapon modifiers.  The default key is: k.
770
771       -keyLoadModifiers1 <value>
772
773              Load the weapon modifiers from bank 1.  The default key is: 1.
774
775       -keyLoadModifiers2 <value>
776
777              Load the weapon modifiers from bank 2.  The default key is: 2.
778
779       -keyLoadModifiers3 <value>
780
781              Load the weapon modifiers from bank 3.  The default key is: 3.
782
783       -keyLoadModifiers4 <value>
784
785              Load the weapon modifiers from bank 4.  The default key is: 4.
786
787       -keyToggleOwnedItems <value>
788
789              Toggle list of owned items on HUD.  The default key is: KP_8.
790
791       -keyToggleMessages <value>
792
793              Toggle showing of messages.  The default key is: KP_9.
794
795       -keyReprogram <value>
796
797              Reprogram modifier or lock bank.  The default key is: quoteleft.
798
799       -keyLoadLock1 <value>
800
801              Load player lock from bank 1.  The default key is: 5.
802
803       -keyLoadLock2 <value>
804
805              Load player lock from bank 2.  The default key is: 6.
806
807       -keyLoadLock3 <value>
808
809              Load player lock from bank 3.  The default key is: 7.
810
811       -keyLoadLock4 <value>
812
813              Load player lock from bank 4.  The default key is: 8.
814
815       -keyToggleRecord <value>
816
817              Toggle recording of session (see recordFile).  The  default  key
818              is: KP_5.
819
820       -keyToggleSound <value>
821
822              Toggle  sound.  Changes  value  of  option 'sound'.  There is no
823              default value for this option.
824
825       -keyToggleRadarScore <value>
826
827              Toggles the radar and score windows on and off.  The default key
828              is: F11.
829
830       -keyToggleFullScreen <value>
831
832              Toggles  between  fullscreen  mode and window mode.  The default
833              key is: F11.
834
835       -keySelectItem <value>
836
837              Select an item to lose.  The default keys are: KP_0 KP_Insert.
838
839       -keyLoseItem <value>
840
841              Lose the selected item.  The default keys are: KP_Delete KP_Dec‐
842              imal.
843
844       -keyPrintMessagesStdout <value>
845
846              Print  the  current  messages  to  stdout.   The default key is:
847              Print.
848
849       -keyTalkCursorLeft <value>
850
851              Move Cursor to the left in the talk window.  The default key is:
852              Left.
853
854       -keyTalkCursorRight <value>
855
856              Move  Cursor  to  the right in the talk window.  The default key
857              is: Right.
858
859       -keyTalkCursorUp <value>
860
861              Browsing in the history of the talk window.  The default key is:
862              Up.
863
864       -keyTalkCursorDown <value>
865
866              Browsing in the history of the talk window.  The default key is:
867              Down.
868
869       -keyPointerControl <value>
870
871              Toggle pointer control.  The default key is: KP_Enter.
872
873       -keyExit <value>
874
875              Generic exit key.  Used for example to exit mouse mode  or  quit
876              the client.  The default key is: Escape.
877
878       -keyYes <value>
879
880              Positive  reply  key.   Used to reply 'yes' to client questions.
881              The default key is: y.
882
883       -keyNo <value>
884
885              Negative reply key.  Used to reply  'no'  to  client  questions.
886              The default key is: n.
887
888       -keySendMsg1 <value>
889
890              Sends the talkmessage stored in msg1.  The default key is: F1.
891
892       -keySendMsg2 <value>
893
894              Sends the talkmessage stored in msg2.  The default key is: F2.
895
896       -keySendMsg3 <value>
897
898              Sends the talkmessage stored in msg3.  The default key is: F3.
899
900       -keySendMsg4 <value>
901
902              Sends the talkmessage stored in msg4.  The default key is: F4.
903
904       -keySendMsg5 <value>
905
906              Sends the talkmessage stored in msg5.  The default key is: F5.
907
908       -keySendMsg6 <value>
909
910              Sends the talkmessage stored in msg6.  The default key is: F6.
911
912       -keySendMsg7 <value>
913
914              Sends the talkmessage stored in msg7.  The default key is: F7.
915
916       -keySendMsg8 <value>
917
918              Sends the talkmessage stored in msg8.  The default key is: F8.
919
920       -keySendMsg9 <value>
921
922              Sends the talkmessage stored in msg9.  The default key is: F9.
923
924       -keySendMsg10 <value>
925
926              Sends the talkmessage stored in msg10.  The default key is: F10.
927
928       -keySendMsg11 <value>
929
930              Sends  the  talkmessage  stored  in  msg11.  There is no default
931              value for this option.
932
933       -keySendMsg12 <value>
934
935              Sends the talkmessage stored in  msg12.   There  is  no  default
936              value for this option.
937
938       -keySendMsg13 <value>
939
940              Sends  the  talkmessage  stored  in  msg13.  There is no default
941              value for this option.
942
943       -keySendMsg14 <value>
944
945              Sends the talkmessage stored in  msg14.   There  is  no  default
946              value for this option.
947
948       -keySendMsg15 <value>
949
950              Sends  the  talkmessage  stored  in  msg15.  There is no default
951              value for this option.
952
953       -keySendMsg16 <value>
954
955              Sends the talkmessage stored in  msg16.   There  is  no  default
956              value for this option.
957
958       -keySendMsg17 <value>
959
960              Sends  the  talkmessage  stored  in  msg17.  There is no default
961              value for this option.
962
963       -keySendMsg18 <value>
964
965              Sends the talkmessage stored in  msg18.   There  is  no  default
966              value for this option.
967
968       -keySendMsg19 <value>
969
970              Sends  the  talkmessage  stored  in  msg19.  There is no default
971              value for this option.
972
973       -keySendMsg20 <value>
974
975              Sends the talkmessage stored in  msg20.   There  is  no  default
976              value for this option.
977
978       -pointerButton1 <value>
979
980              The  keys to activate when pressing the first mouse button.  The
981              default value is: keyFireShot.
982
983       -pointerButton2 <value>
984
985              The keys to activate when pressing the second mouse button.  The
986              default value is: keyThrust.
987
988       -pointerButton3 <value>
989
990              The  keys to activate when pressing the third mouse button.  The
991              default value is: keyThrust.
992
993       -pointerButton4 <value>
994
995              The keys to activate when  pressing  the  fourth  mouse  button.
996              There is no default value for this option.
997
998       -pointerButton5 <value>
999
1000              The  keys  to  activate  when  pressing  the fifth mouse button.
1001              There is no default value for this option.
1002
1003       -geometry <value>
1004
1005              Set  the  initial  window  geometry.   The  default  value   is:
1006              1280x1024.
1007
1008       -gameFontSize <value>
1009
1010              Height of font used for game strings.  The default value is: 16.
1011
1012       -mapFontSize <value>
1013
1014              Height of font used for strings painted on the map.  The default
1015              value is: 16.
1016
1017       -TTFont <value>
1018
1019              Set   the   font   to    use.     The    default    value    is:
1020              /usr/local/share/xpilot-ng/fonts/FreeSansBoldOblique.ttf.
1021
1022       -messagesColorRGBA <value>
1023
1024              The color of messages.  The default value is: #00aaaaff.
1025
1026       -oldmessagesColorRGBA <value>
1027
1028              The color of old messages.  The default value is: #008888ff.
1029
1030       -msgScanBallColorRGBA <value>
1031
1032              The color of ball warning.  The default value is: #ff0000ff.
1033
1034       -msgScanSafeColorRGBA <value>
1035
1036              The  color  of  ball  safe  announcement.  The default value is:
1037              #00ff00ff.
1038
1039       -msgScanCoverColorRGBA <value>
1040
1041              The color of cover request.  The default value is: #4e7cffff.
1042
1043       -msgScanPopColorRGBA <value>
1044
1045              The color of ball  pop  announcement.   The  default  value  is:
1046              #ffbb11ff.
1047
1048       -meterBorderColorRGBA <value>
1049
1050              The color of meter borders.  The default value is: #0000ffaa.
1051
1052       -fuelMeterColorRGBA <value>
1053
1054              The color of fuel meter.  The default value is: #ff0000aa.
1055
1056       -fuelGaugeColorRGBA <value>
1057
1058              The color of fuel gauge.  The default value is: #0000ff44.
1059
1060       -powerMeterColorRGBA <value>
1061
1062              The color of power meter.  The default value is: #ff0000aa.
1063
1064       -turnSpeedMeterColorRGBA <value>
1065
1066              The color of turn speed meter.  The default value is: #ff0000aa.
1067
1068       -packetSizeMeterColorRGBA <value>
1069
1070              The   color  of  packet  size  meter.   The  default  value  is:
1071              #ff0000aa.
1072
1073       -packetLossMeterColorRGBA <value>
1074
1075              The  color  of  packet  loss  meter.   The  default  value   is:
1076              #ff0000aa.
1077
1078       -packetDropMeterColorRGBA <value>
1079
1080              The color of drop meter.  The default value is: #ff0000aa.
1081
1082       -packetLagMeterColorRGBA <value>
1083
1084              The color of lag meter.  The default value is: #ff0000aa.
1085
1086       -temporaryMeterColorRGBA <value>
1087
1088              The color of time meter.  The default value is: #ff0000aa.
1089
1090       -ballColorRGBA <value>
1091
1092              The color of balls.  The default value is: #00ff00ff.
1093
1094       -connColorRGBA <value>
1095
1096              The  color  of  the  ball  connector.   The  default  value  is:
1097              #00ff0088.
1098
1099       -fuelColorRGBA <value>
1100
1101              The color of fuel cells.  The default value is: #ffffff7f.
1102
1103       -wallColorRGBA <value>
1104
1105              The  color  of  walls  on  blockmaps.   The  default  value  is:
1106              #0000ffff.
1107
1108       -decorColorRGBA <value>
1109
1110              The  color  of  decorations on blockmaps.  The default value is:
1111              #bb7700ff.
1112
1113       -baseNameColorRGBA <value>
1114
1115              The color of base name.  The default value is: #77bbffff.
1116
1117       -shipNameColorRGBA <value>
1118
1119              The color of ship name.  The default value is: #77bbffff.
1120
1121       -scoreObjectColorRGBA <value>
1122
1123              The color of score objects.  The default value is: #00ff0088.
1124
1125       -hudColorRGBA <value>
1126
1127              The color of the HUD.  The default value is: #ff000088.
1128
1129       -hudHLineColorRGBA <value>
1130
1131              The color  of  horizontal  HUD  line.   The  default  value  is:
1132              #0000ff44.
1133
1134       -hudVLineColorRGBA <value>
1135
1136              The   color  of  vertical  HUD  line.   The  default  value  is:
1137              #0000ff44.
1138
1139       -hudItemsColorRGBA <value>
1140
1141              The color of hud items.  The default value is: #0080ffaa.
1142
1143       -hudRadarEnemyColorRGBA <value>
1144
1145              The color  of  enemy  on  HUD  radar.   The  default  value  is:
1146              #ff000088.
1147
1148       -hudRadarOtherColorRGBA <value>
1149
1150              The  color  of  friend  on  HUD  radar.   The  default value is:
1151              #0000ff88.
1152
1153       -hudRadarObjectColorRGBA <value>
1154
1155              The color of small object on HUD radar.  The default  value  is:
1156              #00000000.
1157
1158       -dirPtrColorRGBA <value>
1159
1160              The   color   of  direction  pointer.   The  default  value  is:
1161              #0000ff22.
1162
1163       -selectionColorRGBA <value>
1164
1165              The color of selection.  The default value is: #ff0000ff.
1166
1167       -scoreInactiveSelfColorRGBA <value>
1168
1169              The color of my score when  inactive.   The  default  value  is:
1170              #88008888.
1171
1172       -scoreInactiveColorRGBA <value>
1173
1174              The  color  of  score  when  inactive.   The  default  value is:
1175              #8800aa88.
1176
1177       -scoreSelfColorRGBA <value>
1178
1179              The color of my score.  The default value is: #ffff00ff.
1180
1181       -scoreColorRGBA <value>
1182
1183              The color of score.  The default value is: #888800ff.
1184
1185       -scoreOwnTeamColorRGBA <value>
1186
1187              The color of my team score.  The default value is: #0000ffff.
1188
1189       -scoreEnemyTeamColorRGBA <value>
1190
1191              The color of enemy team score.  The default value is: #ff0000ff.
1192
1193       -teamShipColorRGBA <value>
1194
1195              The color of teammate color.  The default value is: #0000ffff.
1196
1197       -team0ColorRGBA <value>
1198
1199              The color of team 0.  The default value is: #00000000.
1200
1201       -team1ColorRGBA <value>
1202
1203              The color of team 1.  The default value is: #00000000.
1204
1205       -team2ColorRGBA <value>
1206
1207              The color of team 2.  The default value is: #00000000.
1208
1209       -team3ColorRGBA <value>
1210
1211              The color of team 3.  The default value is: #00000000.
1212
1213       -team4ColorRGBA <value>
1214
1215              The color of team 4.  The default value is: #00000000.
1216
1217       -team5ColorRGBA <value>
1218
1219              The color of team 5.  The default value is: #00000000.
1220
1221       -team6ColorRGBA <value>
1222
1223              The color of team 6.  The default value is: #00000000.
1224
1225       -team7ColorRGBA <value>
1226
1227              The color of team 7.  The default value is: #00000000.
1228
1229       -team8ColorRGBA <value>
1230
1231              The color of team 8.  The default value is: #00000000.
1232
1233       -team9ColorRGBA <value>
1234
1235              The color of team 9.  The default value is: #00000000.
1236
1237       -selfLWColorRGBA <value>
1238
1239              The color of my ship  on  last  life.   The  default  value  is:
1240              #ff0000ff.
1241
1242       -teamLWColorRGBA <value>
1243
1244              The  color  of  team  ship  on last life.  The default value is:
1245              #ff00ffff.
1246
1247       -enemyLWColorRGBA <value>
1248
1249              The color of enemy ship on last life.   The  default  value  is:
1250              #ffff00ff.
1251
1252       -manyLivesColorRGBA <value>
1253
1254              The  color  of  name of ship with many lives.  The default value
1255              is: #666666aa.
1256
1257       -twoLivesColorRGBA <value>
1258
1259              The color of name of ship with two lives.  The default value is:
1260              #008800aa.
1261
1262       -oneLifeColorRGBA <value>
1263
1264              The  color of name of ship with one life.  The default value is:
1265              #aaaa00aa.
1266
1267       -zeroLivesColorRGBA <value>
1268
1269              The color of name of ship with no lives.  The default value  is:
1270              #ff0000aa.
1271
1272       -meterWidth <value>
1273
1274              Set the width of the meters.  The default value is: 60.
1275
1276       -meterHeight <value>
1277
1278              Set the height of a meter.  The default value is: 10.
1279
1280       -shipLineWidth <value>
1281
1282              Set the line width of ships.  The default value is: 1.000.
1283
1284       -smoothLines <value>
1285
1286              Use antialized smooth lines.  The default value is: yes.
1287
1288       -texturedBalls <value>
1289
1290              Draw balls with textures.  The default value is: yes.
1291
1292       -texturedShips <value>
1293
1294              Draw ships with textures.  The default value is: yes.
1295
1296       -hudRadarEnemyShape <value>
1297
1298              The shape of enemy ships on hud radar.  The default value is: 2.
1299
1300       -hudRadarOtherShape <value>
1301
1302              The shape of friendly ships on hud radar.  The default value is:
1303              2.
1304
1305       -hudRadarObjectShape <value>
1306
1307              The shape of small objects on hud radar.  The default value  is:
1308              0.
1309
1310       -radarGeometry <value>
1311
1312              Set the radar geometry.  The default value is: 200x200+10+10.
1313
1314       Most  of  these  options  can also be set in the .xpilotrc file in your
1315       home directory.  Each key option may have multiple keys bound to it and
1316       one key may be used by multiple key options.  If no server is specified
1317       on the command line, xpilot will display a welcome screen where you can
1318       select a server.
1319
1320
1321
1322xpilot.sourceforge.net          September 2005                XPILOT-NG-SDL(6)
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