1POLYTYPE_ATEX_LIT(3)            Allegro manual            POLYTYPE_ATEX_LIT(3)
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NAME

6       POLYTYPE_ATEX_LIT,  POLYTYPE_PTEX_LIT  -  Polygon  rendering  mode type
7       Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       #define POLYTYPE_ATEX_LIT
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15       #define POLYTYPE_PTEX_LIT
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DESCRIPTION

18       Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the  global  color_map  table
19       (for 256-color modes) or blender function (for non-MMX truecolor modes)
20       is used to blend the texture with a light  level  taken  from  the  `c'
21       value  in  the  vertex structure. This must only be used after you have
22       set up the color mapping table or blender functions!
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SEE ALSO

26       polygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3), color_map(3), ex3d(3)
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30Allegro                          version 4.2.3            POLYTYPE_ATEX_LIT(3)
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