1create_blender_table(3)         Allegro manual         create_blender_table(3)
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NAME

6       create_blender_table  -  Emulates truecolor blender effects in paletted
7       modes. Allegro game programming library.
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SYNOPSIS

10       #include <allegro.h>
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13       void create_blender_table(COLOR_MAP *table,  const  PALETTE  pal,  void
14       (*callback)(int pos));
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DESCRIPTION

17       Fills  the  specified  color mapping table with lookup data for doing a
18       paletted equivalent of whatever truecolor  blender  mode  is  currently
19       selected. After calling set_trans_blender(), set_blender_mode(), or any
20       of the other truecolor blender mode routines, you can use this function
21       to  create  an  8-bit  mapping table that will have the same results as
22       whatever 24-bit blending mode you have enabled.
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SEE ALSO

26       color_map(3),   create_light_table(3),   create_trans_table(3),    cre‐
27       ate_color_table(3),      draw_trans_sprite(3),      draw_lit_sprite(3),
28       draw_gouraud_sprite(3), set_trans_blender(3), set_blender_mode(3)
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32Allegro                          version 4.2.3         create_blender_table(3)
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