1draw_gouraud_sprite(3) Allegro manual draw_gouraud_sprite(3)
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6 draw_gouraud_sprite - Draws a sprite with gouraud shading. Allegro game
7 programming library.
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10 #include <allegro.h>
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13 void draw_gouraud_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int
14 c1, int c2, int c3, int c4);
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17 More sophisticated version of draw_lit_sprite(): the 'color' parameter
18 is not constant across the sprite image anymore but interpolated
19 between the four specified corner colors. The corner values passed to
20 this function indicate the strength of the color applied on them, rang‐
21 ing from 0 (no strength) to 255 (full strength). Example:
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23 /* Some one time initialisation code. */
24 COLOR_MAP global_light_table;
25 create_light_table(&global_trans_table, my_palette,
26 0, 0, 0, NULL);
27 ...
28 if (get_color_depth() == 8)
29 color_map = &global_light_table;
30 else
31 set_trans_blender(0, 0, 0, 128);
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33 /* Enemies are in shadow unless lit by torch. */
34 draw_gouraud_sprite(buffer, menacing_spy, x, y,
35 light_strength_on_corner_1,
36 light_strength_on_corner_2,
37 light_strength_on_corner_3,
38 light_strength_on_corner_4);
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42 draw_sprite(3), draw_lit_sprite(3), color_map(3), set_trans_blender(3),
43 bitmap_mask_color(3), exshade(3)
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47Allegro version 4.2.3 draw_gouraud_sprite(3)