1extrans(3) Allegro manual extrans(3)
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6 extrans - Lighting and translucency effects. Allegro game programming
7 library.
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10 #include <allegro.h>
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13 Example extrans
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16 This program demonstrates how to use the lighting and translucency
17 functions. The first part of the example will show a dark screen illu‐
18 minated by a spotlight you can move with your mouse. After a key press
19 the example shows the full bitmap and the spotlight changes to be a
20 reduced version of the background with 50% of translucency.
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22 The translucency effect is easy to do in all color depths. However,
23 the lighting effect has to be performed in a different way depending on
24 whether the screen is in 8bit mode or another color depth. This is
25 because additive drawing mode uses a different set of routines for
26 truecolor modes.
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30 BITMAP(3), COLOR_MAP(3), END_OF_MAIN(3), PALETTE(3), RGB(3),
31 RGB_MAP(3), SCREEN_H(3), SCREEN_W(3), allegro_error(3), alle‐
32 gro_init(3), allegro_message(3), bitmap_color_depth(3), blit(3), cir‐
33 clefill(3), clear_bitmap(3), clear_keybuf(3), color_map(3), create_bit‐
34 map(3), create_bitmap_ex(3), create_light_table(3), create_rgb_ta‐
35 ble(3), create_trans_table(3), destroy_bitmap(3), draw_trans_sprite(3),
36 drawing_mode(3), install_keyboard(3), install_mouse(3),
37 install_timer(3), keypressed(3), load_bitmap(3), mouse_x(3),
38 mouse_y(3), poll_mouse(3), rectfill(3), replace_filename(3), rest(3),
39 rgb_map(3), screen(3), set_alpha_blender(3), set_gfx_mode(3), set_pal‐
40 ette(3), set_trans_blender(3), set_write_alpha_blender(3),
41 stretch_blit(3)
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45Allegro version 4.2.3 extrans(3)