1lavalite(6x) XScreenSaver manual lavalite(6x)
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6 lavalite - 3D OpenGL simulation of a Lavalite.
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9 lavalite [-display host:display.screen] [-window] [-root] [-visual vis‐
10 ual] [-delay microseconds] [-fps] [-style style ] [-spin xyz ] [-no-
11 spin ] [-speed float ] [-resolution integer ] [-count integer ] [-no-
12 smooth ] [-wireframe ] [-impatient ] [-lava-color color ] [-fluid-color
13 color ] [-base-color color ] [-table-color color ] [-fluid-texture
14 filename ] [-base-texture filename ] [-table-texture filename ]
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17 The lavalite program displays a 3D simulation of the famous lamp of the
18 same name. It requires a fast computer with fast OpenGL support.
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21 lavalite accepts the following options:
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23 -window Draw on a newly-created window. This is the default.
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25 -root Draw on the root window.
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27 -visual visual
28 Specify which visual to use. Legal values are the name of a
29 visual class, or the id number (decimal or hex) of a specific
30 visual.
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32 -style style
33 Specify which model of lamp to draw. Available models are:
34 Classic, Giant, Cone, and Rocket. Default: random.
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36 -spin xyz
37 Around which axes the model should auto-spin. Defaults to "Z",
38 meaning it rotates horizontally, but otherwise pitch or roll.
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40 -no-spin
41 Same as -spin ''.
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43 -speed float
44 A number controlling the frequency at which new blobs launch:
45 you can think of this as being related to the the heat of the
46 lightbulb in the base. Default: 0.003.
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48 -delay usecs
49 The delay between steps of the animation; default is 30000
50 (0.03 second.)
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52 -resolution integer
53 The size of the grid from which the mesh is created that is
54 used to polygonize the blobs. higher values will give very
55 smooth looking blobs, at the expense of speed. Default: 40.
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57 The options "-resolution 10 -no-smooth" look kind of interest‐
58 ing.
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60 -fps Display the current frame rate, CPU load, and polygon count.
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62 -count integer
63 The maximum number of blobs that can be in motion at once.
64 Default: 3.
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66 -no-smooth
67 Turn off smoothing: the objects in the scene will be facetted.
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69 -wireframe
70 Render all objects in wireframe instead of as solids.
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72 -impatient
73 Provide this option if you are. This will pre-warm the lamp,
74 so when it starts up, the first frame will show a blob already
75 halfway up the lamp.
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77 -lava-color color
78 Specifies the color of the blobbies. Default: red.
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80 -fluid-color color
81 Specifies the color of the fluid that the blobbies float in.
82 Default: light blue.
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84 -base-color color
85 Specifies the color of the lamp base, and the cap on top of the
86 bottle. Default: very dark gray.
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88 -table-color color
89 Specifies the color of the table that the lamp is sitting on.
90 Default: black (meaning it is invisible.)
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92 -fluid-texture filename
93 An image file to wrap around the glass.
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95 Note that on most systems, GL textures must have dimensions
96 that are a power of two.
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98 Note also that colors and textures are both applied: so, if you
99 apply a texture and it isn't showing up, try specifying the
100 corresponding color as "white". Otherwise, the combination of
101 the two might be too dark to see.
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103 -base-texture filename
104 An image file to wrap around the base of the lamp, and the cap
105 on top of the bottle.
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107 -table-texture texture
108 An image file to spread across the table that the lamp is sit‐
109 ting on.
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112 DISPLAY to get the default host and display number.
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114 XENVIRONMENT
115 to get the name of a resource file that overrides the global
116 resources stored in the RESOURCE_MANAGER property.
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119 X(1), xscreensaver(1),
120 http://www.lavaworld.com/
121 http://www.lavarnd.org/
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124 Copyright © 2002 by Jamie Zawinski. Permission to use, copy, modify,
125 distribute, and sell this software and its documentation for any pur‐
126 pose is hereby granted without fee, provided that the above copyright
127 notice appear in all copies and that both that copyright notice and
128 this permission notice appear in supporting documentation. No repre‐
129 sentations are made about the suitability of this software for any pur‐
130 pose. It is provided "as is" without express or implied warranty.
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132 LAVA LITE® and the configuration of the LAVA® brand motion lamp are
133 registered trademarks of Haggerty Enterprises, Inc. The configuration
134 of the globe and base of the motion lamp are registered trademarks of
135 Haggerty Enterprises, Inc. in the U.S.A. and in other countries around
136 the world.
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140 Jamie Zawinski <jwz@jwz.org>
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144X Version 11 5.45-1.fc33 (10-Dec-2020) lavalite(6x)