1lavalite(6x)                  XScreenSaver manual                 lavalite(6x)
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NAME

6       lavalite - 3D OpenGL simulation of a Lavalite.
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SYNOPSIS

9       lavalite [-display host:display.screen] [-window] [-root] [-visual vis‐
10       ual] [-delay microseconds] [-fps] [-style style ] [-spin  xyz  ]  [-no-
11       spin  ]  [-speed float ] [-resolution integer ] [-count integer ] [-no-
12       smooth ] [-wireframe ] [-impatient ] [-lava-color color ] [-fluid-color
13       color  ]  [-base-color  color  ]  [-table-color color ] [-fluid-texture
14       filename ] [-base-texture filename ] [-table-texture filename ]
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DESCRIPTION

17       The lavalite program displays a 3D simulation of the famous lamp of the
18       same name.  It requires a fast computer with fast OpenGL support.
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OPTIONS

21       lavalite accepts the following options:
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23       -window Draw on a newly-created window.  This is the default.
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25       -root   Draw on the root window.
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27       -visual visual
28               Specify  which  visual  to use.  Legal values are the name of a
29               visual class, or the id number (decimal or hex) of  a  specific
30               visual.
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32       -style style
33               Specify  which  model  of  lamp to draw.  Available models are:
34               Classic, Giant, Cone, and Rocket.  Default: random.
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36       -spin xyz
37               Around which axes the model should auto-spin.  Defaults to "Z",
38               meaning it rotates horizontally, but otherwise pitch or roll.
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40       -no-spin
41               Same as -spin ''.
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43       -speed float
44               A  number  controlling the frequency at which new blobs launch:
45               you can think of this as being related to the the heat  of  the
46               lightbulb in the base.  Default: 0.003.
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48       -delay usecs
49               The  delay  between  steps  of  the animation; default is 30000
50               (0.03 second.)
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52       -resolution integer
53               The size of the grid from which the mesh  is  created  that  is
54               used  to  polygonize  the  blobs.  higher values will give very
55               smooth looking blobs, at the expense of speed.  Default: 40.
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57               The options "-resolution 10 -no-smooth" look kind of  interest‐
58               ing.
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60       -fps    Display a running tally of how many frames per second are being
61               rendered.  In conjunction with -delay 0, this can be  a  useful
62               benchmark of your GL performance.
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64       -count integer
65               The  maximum  number  of  blobs  that can be in motion at once.
66               Default: 3.
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68       -no-smooth
69               Turn off smoothing: the objects in the scene will be facetted.
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71       -wireframe
72               Render all objects in wireframe instead of as solids.
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74       -impatient
75               Provide this option if you are.  This will pre-warm  the  lamp,
76               so  when it starts up, the first frame will show a blob already
77               halfway up the lamp.
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79       -lava-color color
80               Specifies the color of the blobbies.  Default: red.
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82       -fluid-color color
83               Specifies the color of the fluid that the  blobbies  float  in.
84               Default: light blue.
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86       -base-color color
87               Specifies the color of the lamp base, and the cap on top of the
88               bottle.  Default: very dark gray.
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90       -table-color color
91               Specifies the color of the table that the lamp is  sitting  on.
92               Default: black (meaning it is invisible.)
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94       -fluid-texture filename
95               An image file to wrap around the glass.
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97               Note  that  on  most  systems, GL textures must have dimensions
98               that are a power of two.
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100               Note also that colors and textures are both applied: so, if you
101               apply  a  texture  and  it isn't showing up, try specifying the
102               corresponding color as "white".  Otherwise, the combination  of
103               the two might be too dark to see.
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105       -base-texture filename
106               An  image file to wrap around the base of the lamp, and the cap
107               on top of the bottle.
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109       -table-texture texture
110               An image file to spread across the table that the lamp is  sit‐
111               ting on.
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ENVIRONMENT

114       DISPLAY to get the default host and display number.
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116       XENVIRONMENT
117               to  get  the  name of a resource file that overrides the global
118               resources stored in the RESOURCE_MANAGER property.
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SEE ALSO

121       X(1), xscreensaver(1),
122        http://www.lavaworld.com/
123        http://www.lavarnd.org/
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126       Copyright © 2002 by Jamie Zawinski.  Permission to use,  copy,  modify,
127       distribute,  and  sell this software and its documentation for any pur‐
128       pose is hereby granted without fee, provided that the  above  copyright
129       notice  appear  in  all  copies and that both that copyright notice and
130       this permission notice appear in supporting documentation.   No  repre‐
131       sentations are made about the suitability of this software for any pur‐
132       pose.  It is provided "as is" without express or implied warranty.
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134       LAVA LITE® and the configuration of the LAVA®  brand  motion  lamp  are
135       registered  trademarks of Haggerty Enterprises, Inc.  The configuration
136       of the globe and base of the motion lamp are registered  trademarks  of
137       Haggerty  Enterprises, Inc. in the U.S.A. and in other countries around
138       the world.
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AUTHOR

142       Jamie Zawinski <jwz@jwz.org>
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146X Version 11                 5.05-3 (06-Apr-2008)                 lavalite(6x)
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