1lavalite(6x)                  XScreenSaver manual                 lavalite(6x)
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NAME

6       lavalite - 3D OpenGL simulation of a Lavalite.
7

SYNOPSIS

9       lavalite  [--display  host:display.screen]  [--window] [--root] [--win‐
10       dow-id  number]  [--visual  visual]  [--delay   microseconds]   [--fps]
11       [--style style ] [--spin xyz ] [--no-spin ] [--speed float ] [--resolu‐
12       tion integer ] [--count integer ] [--no-smooth ] [--wireframe ]  [--im‐
13       patient  ]  [--lava-color  color ] [--fluid-color color ] [--base-color
14       color ] [--table-color color ] [--fluid-texture filename ] [--base-tex‐
15       ture filename ] [--table-texture filename ]
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DESCRIPTION

18       The lavalite program displays a 3D simulation of the famous lamp of the
19       same name.  It requires a fast computer with fast OpenGL support.
20

OPTIONS

22       lavalite accepts the following options:
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24       --window
25               Draw on a newly-created window.  This is the default.
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27       --root  Draw on the root window.
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29       --window-id number
30               Draw on the specified window.
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32       --visual visual
33               Specify which visual to use.  Legal values are the  name  of  a
34               visual  class,  or the id number (decimal or hex) of a specific
35               visual.
36
37       --style style
38               Specify which model of lamp to  draw.   Available  models  are:
39               Classic, Giant, Cone, and Rocket.  Default: random.
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41       --spin xyz
42               Around which axes the model should auto-spin.  Defaults to "Z",
43               meaning it rotates horizontally, but otherwise pitch or roll.
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45       --no-spin
46               Same as --spin ''.
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48       --speed float
49               A number controlling the frequency at which new  blobs  launch:
50               you  can  think of this as being related to the the heat of the
51               lightbulb in the base.  Default: 0.003.
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53       --delay usecs
54               The delay between steps of  the  animation;  default  is  30000
55               (0.03 second.)
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57       --resolution integer
58               The  size  of  the  grid from which the mesh is created that is
59               used to polygonize the blobs.  higher  values  will  give  very
60               smooth looking blobs, at the expense of speed.  Default: 40.
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62               The  options "-resolution 10 -no-smooth" look kind of interest‐
63               ing.
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65       --fps   Display the current frame rate, CPU load, and polygon count.
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67       --count integer
68               The maximum number of blobs that can be in motion at once.  De‐
69               fault: 3.
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71       --no-smooth
72               Turn off smoothing: the objects in the scene will be facetted.
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74       --wireframe
75               Render all objects in wireframe instead of as solids.
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77       --impatient
78               Provide  this  option if you are.  This will pre-warm the lamp,
79               so when it starts up, the first frame will show a blob  already
80               halfway up the lamp.
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82       --lava-color color
83               Specifies the color of the blobbies.  Default: red.
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85       --fluid-color color
86               Specifies  the  color  of the fluid that the blobbies float in.
87               Default: light blue.
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89       --base-color color
90               Specifies the color of the lamp base, and the cap on top of the
91               bottle.  Default: very dark gray.
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93       --table-color color
94               Specifies  the  color of the table that the lamp is sitting on.
95               Default: black (meaning it is invisible.)
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97       --fluid-texture filename
98               An image file to wrap around the glass.
99
100               Note that on most systems, GL  textures  must  have  dimensions
101               that are a power of two.
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103               Note also that colors and textures are both applied: so, if you
104               apply a texture and it isn't showing  up,  try  specifying  the
105               corresponding  color as "white".  Otherwise, the combination of
106               the two might be too dark to see.
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108       --base-texture filename
109               An image file to wrap around the base of the lamp, and the  cap
110               on top of the bottle.
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112       --table-texture texture
113               An  image file to spread across the table that the lamp is sit‐
114               ting on.
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ENVIRONMENT

117       DISPLAY to get the default host and display number.
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119       XENVIRONMENT
120               to get the name of a resource file that  overrides  the  global
121               resources stored in the RESOURCE_MANAGER property.
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123       XSCREENSAVER_WINDOW
124               The window ID to use with --root.
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SEE ALSO

127       X(1), xscreensaver(1),
128       https://www.mathmos.com/
129       https://web.archive.org/web/20010418035116/https%3A//www.lavarnd.org/
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132       Copyright  ©  2002 by Jamie Zawinski.  Permission to use, copy, modify,
133       distribute, and sell this software and its documentation for  any  pur‐
134       pose  is  hereby granted without fee, provided that the above copyright
135       notice appear in all copies and that both  that  copyright  notice  and
136       this  permission  notice appear in supporting documentation.  No repre‐
137       sentations are made about the suitability of this software for any pur‐
138       pose.  It is provided "as is" without express or implied warranty.
139
140       LAVA  LITE®  and  the  configuration of the LAVA® brand motion lamp are
141       registered trademarks of Haggerty Enterprises, Inc.  The  configuration
142       of  the  globe and base of the motion lamp are registered trademarks of
143       Haggerty Enterprises, Inc. in the U.S.A. and in other countries  around
144       the world.
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146

AUTHOR

148       Jamie Zawinski <jwz@jwz.org>
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152X Version 11               6.06-1.fc37 (12-Dec-2022)              lavalite(6x)
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