1next_fli_frame(3) Allegro manual next_fli_frame(3)
2
3
4
6 next_fli_frame - Reads the next frame of the current animation file.
7 Allegro game programming library.
8
10 #include <allegro.h>
11
12
13 int next_fli_frame(int loop);
14
16 Reads the next frame of the current animation file. If `loop' is not
17 zero, the player will cycle when it reaches the end of the file, other‐
18 wise it will return FLI_EOF. The frame is read into the global vari‐
19 ables fli_bitmap and fli_palette. Example:
20
21 while (next_fli_frame(0) == FLI_OK) {
22 /* Do stuff, like play audio stream
23 or check keys to skip animation. */
24 /* Rest some time until next frame... */
25 }
26
28 Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and
29 FLI_EOF on reaching the end of the file.
30
31
33 open_fli(3), fli_bitmap(3), fli_palette(3), fli_timer(3), fli_frame(3)
34
35
36
37Allegro version 4.2.2 next_fli_frame(3)