1speedmine(6x)                 XScreenSaver manual                speedmine(6x)
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NAME

6       speedmine - simulates speeding down a rocky mineshaft, or a funky danc‐
7       ing worm
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SYNOPSIS

10       speedmine [-display host:display.screen] [-root]  [-window]  [-install]
11       [-noinstall]  [-visual  visual]  [-wire] [-nowire] [-worm] [-foreground
12       color] [-background color]  [-darkground  color]  [-lightground  color]
13       [-tunnelend  color]  [-delay  microseconds] [-maxspeed number] [-thrust
14       number] [-gravity number]  [-vertigo  number]  [-terrain]  [-noterrain]
15       [-smoothness  number] [-curviness number] [-twistiness number] [-widen‐
16       ing]  [-nowidening]   [-bumps]   [-nobumps]   [-bonuses]   [-crosshair]
17       [-nocrosshair] [-psychedelic] [-nopsychedelic] [-fps]
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DESCRIPTION

20       Speedmine!
21
22               Down the speedmine, you'll find speed
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24               to satisfy your moving needs;
25
26               So if you're looking for a blast
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28               then hit the speedmine, really fast.
29
30       Speedworm loves you.
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32       Speedworm likes to bump and grind
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34       and chase her tail, and dance around
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36       she really is a funky friend;
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38       she's made of speed from end to end.
39
40       You   can  configure  stuff  either  with  command-line  options  or  X
41       resources.
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OPTIONS

44       -display host:display.screen
45               Specifies which X display we should use (see the  section  DIS‐
46               PLAY NAMES in X(1) for more information about this option).
47
48       -root   Draw on the root window.
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50       -window Draw on a newly-created window.  This is the default.
51
52       -install
53               Install a private colormap for the window.
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55       -noinstall
56               Don't install a private colormap for the window.
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58       -visual visual
59               Specify  which  visual  to use.  Legal values are the name of a
60               visual class, or the id number (decimal or hex) of  a  specific
61               visual.  Possible choices include
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63               default, best, mono, monochrome, gray, grey, color, staticgray,
64               staticcolor,  truecolor,  grayscale,  greyscale,   pseudocolor,
65               directcolor, number
66
67               If  a decimal or hexadecimal number is used, XGetVisualInfo(3X)
68               is consulted to obtain the required visual.
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70       -worm   Be a happy spastic worm instead of a tunnel.
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72       -wire   Specifies that the tunnel/worm should  always  be  rendered  in
73               wireframe style.
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75       -nowire Specifies  that  the  tunnel/worm  should be rendered normally.
76               Note that tunnel rendering  may  still  temporarily  switch  to
77               wireframe  style  when a wireframe bonus is hit, if bonuses are
78               enabled.
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80       -foreground color
81               Specifies the default foreground color.
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83       -background color
84               Specifies the default background color.
85
86       -darkground color
87               Specifies the color of the darkest portions of the  ground  (or
88               the  worm's  belly.)  The ground/belly is colored by a gradient
89               between darkground and lightground.
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91       -lightground color
92               Specifies  the  color  of  the   lightest   portions   of   the
93               ground/belly.   The  ground/belly  is  colored  by  a  gradient
94               between darkground and lightground.
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96       -tunnelend color
97               Specifies the color of the light at the end of the tunnel.
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99       -delay microseconds
100               Specifies the delay between drawing successive frames.  If  you
101               do not specify -sync, some X servers may batch up several draw‐
102               ing operations together, producing a less smooth effect.   This
103               is  more  likely  to  happen  in monochrome mode (on monochrome
104               servers or when -mono is specified).
105
106       -maxspeed number
107               Specifies an upper bound on the speed of normal movement.  This
108               does  not  affect the speed that may be attained when hitting a
109               speed bonus.
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111       -thrust number
112               Specifies the thrust constantly applied. Positive numbers indi‐
113               cate  a  forwards thrust, negative numbers indicate a backwards
114               thrust.
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116       -gravity number
117               Specifies the effect of gravity. Larger numbers  will  increase
118               acceleration downhill and decrease acceleration uphill.
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120       -vertigo number
121               Specifies  to  what level the demo should accentuate the curva‐
122               ture and windiness of the tunnel or worm.
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124       -terrain
125               Continuously generate a fractal terrain to simulate the  rocki‐
126               ness of the tunnel walls, or the texture of the worm's skin.
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128       -noterrain
129               Do  not generate terrain. When this option is set, all surfaces
130               are flat.
131
132       -smoothness number
133               When -terrain is set, specifies how smooth the  walls  or  skin
134               are.
135
136       -curviness number
137               Controls  how  much the generated tunnel (or worm) should curve
138               left and right, and dip up and down.
139
140       -twistiness number
141               Controls how much the generated tunnel (or worm) twists  around
142               itself.
143
144       -widening
145               Specifies  that  the  generated  tunnel  (or  worm) may vary in
146               width.
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148       -nowidening
149               Specifies that the average width should be kept constant.
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151       -bumps  Indicates that the simulation should take the bumpiness of  the
152               ground into account and allow the animation to shake and rattle
153               when travelling over rough ground.  Or that the worm should  be
154               allowed to bump around and shake her booty.
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156       -nobumps
157               Indicates  that  the bumpiness of the ground should be ignored,
158               such that the simulation will glide  through  the  tunnel.   Or
159               that the worm should calm down and behave herself.
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161       -bonuses
162               Indicates  that  the  demo  should  include bonus events. These
163               include speed bonuses, spins, and changes of viewpoint and ren‐
164               dering style.
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166       -nobonuses
167               Indicates that bonuses should not be included in the demo.
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169       -crosshair
170               Specifies that a gaming style crosshair be drawn on the simula‐
171               tion. This serves little purpose but may make  hardcore  gamers
172               feel more comfortable.
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174       -nocrosshair
175               Specifies that no crosshair be drawn.
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177       -psychedelic
178               Specifies that a psychedelic colormap should be generated. When
179               this is set, the walls and ground of the tunnel are drawn in an
180               often changing rainbow of colours.
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182       -nopsychedelic
183               Specifies  that  a  normal  colormap should be used, with muted
184               walls and a grey road.
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186       -fps    Display the current frame rate and CPU load.
187

RESOURCES

189       Option            Resource               Default Value
190       ------            --------               -------------
191       -wire             .wire                  False
192       -background       .background            black
193       -foreground       .foreground            white
194       -darkground       .darkground            #101010
195       -lightground      .lightground           #a0a0a0
196       -tunnelend        .tunnelend             #000000
197       -delay            .delay                 30000
198       -maxspeed         .maxspeed              700
199       -thrust           .thrust                1.0
200       -gravity          .gravity               9.8
201       -vertigo          .vertigo               1.0
202       -terrain          .terrain               True
203       -smoothness       .smoothness            6
204       -curviness        .curviness             1.0
205       -twistiness       .twistiness            1.0
206       -widening         .widening              True
207       -bumps            .bumps                 True
208       -bonuses          .bonuses               True
209       -crosshair        .crosshair             False
210       -psychedelic      .psychedelic           False
211

WARNING

213       Speedworm is a trained professional. Do not try this at home.
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215       Prolonged viewing of this demo with  maxspeed  and  vertigo  above  the
216       defaults  may  have  short-term  psychological  side  effects including
217       hyperactivity and attention deficiency.
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220       Copyright © 2001, Conrad Parker.  Permission to use, copy, modify, dis‐
221       tribute,  and  sell this software and its documentation for any purpose
222       is hereby granted without fee, provided that the above copyright notice
223       appear  in all copies and that both that copyright notice and this per‐
224       mission notice appear in supporting documentation.  No  representations
225       are made about the suitability of this software for any purpose.  It is
226       provided "as is" without express or implied warranty.
227

AUTHOR

229       Conrad Parker <conrad@deephackmode.org>, April 2001.
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233X Version 11               5.43-2.fc31 (27-Aug-2019)             speedmine(6x)
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