1speedmine(6x)                 XScreenSaver manual                speedmine(6x)
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NAME

6       speedmine - simulates speeding down a rocky mineshaft, or a funky danc‐
7       ing worm
8

SYNOPSIS

10       speedmine [--display host:display.screen] [--root]  [--window]  [--win‐
11       dow-id  number]  [--install]  [--noinstall]  [--visual visual] [--wire]
12       [--nowire] [--worm] [--foreground color] [--background color]  [--dark‐
13       ground  color]  [--lightground  color] [--tunnelend color] [--delay mi‐
14       croseconds] [--maxspeed number] [--thrust  number]  [--gravity  number]
15       [--vertigo  number]  [--terrain]  [--noterrain]  [--smoothness  number]
16       [--curviness number] [--twistiness number] [--widening]  [--nowidening]
17       [--bumps] [--nobumps] [--bonuses] [--crosshair] [--nocrosshair] [--psy‐
18       chedelic] [--nopsychedelic] [--fps]
19

DESCRIPTION

21       Speedmine!
22
23               Down the speedmine, you'll find speed
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25               to satisfy your moving needs;
26
27               So if you're looking for a blast
28
29               then hit the speedmine, really fast.
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31       Speedworm loves you.
32
33       Speedworm likes to bump and grind
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35       and chase her tail, and dance around
36
37       she really is a funky friend;
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39       she's made of speed from end to end.
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41       You can configure stuff either  with  command-line  options  or  X  re‐
42       sources.
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OPTIONS

45       --display host:display.screen
46               Specifies  which  X display we should use (see the section DIS‐
47               PLAY NAMES in X(1) for more information about this option).
48
49       --root  Draw on the root window.
50
51       --window-id number
52               Draw on the specified window.
53
54       --window
55               Draw on a newly-created window.  This is the default.
56
57       --install
58               Install a private colormap for the window.
59
60       --noinstall
61               Don't install a private colormap for the window.
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63       --visual visual
64               Specify which visual to use.  Legal values are the  name  of  a
65               visual  class,  or the id number (decimal or hex) of a specific
66               visual.  Possible choices include
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68               default, best, mono, monochrome, gray, grey, color, staticgray,
69               staticcolor,  truecolor, grayscale, greyscale, pseudocolor, di‐
70               rectcolor, number
71
72               If a decimal or hexadecimal number is used,  XGetVisualInfo(3X)
73               is consulted to obtain the required visual.
74
75       --worm  Be a happy spastic worm instead of a tunnel.
76
77       --wire  Specifies  that  the  tunnel/worm  should always be rendered in
78               wireframe style.
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80       --nowire
81               Specifies that the tunnel/worm  should  be  rendered  normally.
82               Note  that  tunnel  rendering  may  still temporarily switch to
83               wireframe style when a wireframe bonus is hit, if  bonuses  are
84               enabled.
85
86       --foreground color
87               Specifies the default foreground color.
88
89       --background color
90               Specifies the default background color.
91
92       --darkground color
93               Specifies  the  color of the darkest portions of the ground (or
94               the worm's belly.)  The ground/belly is colored by  a  gradient
95               between darkground and lightground.
96
97       --lightground color
98               Specifies   the   color   of   the  lightest  portions  of  the
99               ground/belly.  The ground/belly is colored by  a  gradient  be‐
100               tween darkground and lightground.
101
102       --tunnelend color
103               Specifies the color of the light at the end of the tunnel.
104
105       --delay microseconds
106               Specifies  the  delay between drawing successive frames. If you
107               do not specify -sync, some X servers may batch up several draw‐
108               ing operations together, producing a less smooth effect.   This
109               is more likely to happen  in  monochrome  mode  (on  monochrome
110               servers or when --mono is specified).
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112       -maxspeed number
113               Specifies  an upper bound on the speed of normal movement. This
114               does not affect the speed that may be attained when  hitting  a
115               speed bonus.
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117       -thrust number
118               Specifies the thrust constantly applied. Positive numbers indi‐
119               cate a forwards thrust, negative numbers indicate  a  backwards
120               thrust.
121
122       -gravity number
123               Specifies  the  effect of gravity. Larger numbers will increase
124               acceleration downhill and decrease acceleration uphill.
125
126       -vertigo number
127               Specifies to what level the demo should accentuate  the  curva‐
128               ture and windiness of the tunnel or worm.
129
130       -terrain
131               Continuously  generate a fractal terrain to simulate the rocki‐
132               ness of the tunnel walls, or the texture of the worm's skin.
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134       -noterrain
135               Do not generate terrain. When this option is set, all  surfaces
136               are flat.
137
138       -smoothness number
139               When  -terrain  is  set, specifies how smooth the walls or skin
140               are.
141
142       -curviness number
143               Controls how much the generated tunnel (or worm)  should  curve
144               left and right, and dip up and down.
145
146       -twistiness number
147               Controls  how much the generated tunnel (or worm) twists around
148               itself.
149
150       -widening
151               Specifies that the generated  tunnel  (or  worm)  may  vary  in
152               width.
153
154       -nowidening
155               Specifies that the average width should be kept constant.
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157       -bumps  Indicates  that the simulation should take the bumpiness of the
158               ground into account and allow the animation to shake and rattle
159               when  travelling over rough ground.  Or that the worm should be
160               allowed to bump around and shake her booty.
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162       -nobumps
163               Indicates that the bumpiness of the ground should  be  ignored,
164               such  that  the  simulation  will glide through the tunnel.  Or
165               that the worm should calm down and behave herself.
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167       -bonuses
168               Indicates that the demo should include bonus events. These  in‐
169               clude  speed  bonuses, spins, and changes of viewpoint and ren‐
170               dering style.
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172       -nobonuses
173               Indicates that bonuses should not be included in the demo.
174
175       -crosshair
176               Specifies that a gaming style crosshair be drawn on the simula‐
177               tion.  This  serves little purpose but may make hardcore gamers
178               feel more comfortable.
179
180       -nocrosshair
181               Specifies that no crosshair be drawn.
182
183       -psychedelic
184               Specifies that a psychedelic colormap should be generated. When
185               this is set, the walls and ground of the tunnel are drawn in an
186               often changing rainbow of colours.
187
188       -nopsychedelic
189               Specifies that a normal colormap should  be  used,  with  muted
190               walls and a grey road.
191
192       --fps   Display the current frame rate and CPU load.
193

WARNING

195       Speedworm is a trained professional. Do not try this at home.
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197       Prolonged  viewing of this demo with maxspeed and vertigo above the de‐
198       faults may have short-term psychological side effects including  hyper‐
199       activity and attention deficiency.
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ENVIRONMENT

202       DISPLAY to get the default host and display number.
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204       XENVIRONMENT
205               to  get  the  name of a resource file that overrides the global
206               resources stored in the RESOURCE_MANAGER property.
207
208       XSCREENSAVER_WINDOW
209               The window ID to use with --root.
210

SEE ALSO

212       X(1), xscreensaver(1)
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215       Copyright © 2001, Conrad Parker.  Permission to use, copy, modify, dis‐
216       tribute,  and  sell this software and its documentation for any purpose
217       is hereby granted without fee, provided that the above copyright notice
218       appear  in all copies and that both that copyright notice and this per‐
219       mission notice appear in supporting documentation.  No  representations
220       are made about the suitability of this software for any purpose.  It is
221       provided "as is" without express or implied warranty.
222

AUTHOR

224       Conrad Parker <conrad@deephackmode.org>, April 2001.
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228X Version 11               6.08-1.fc39 (17-Oct-2023)             speedmine(6x)
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