1speedmine(6x) XScreenSaver manual speedmine(6x)
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6 speedmine - simulates speeding down a rocky mineshaft, or a funky danc‐
7 ing worm
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10 speedmine [-display host:display.screen] [-root] [-window] [-install]
11 [-noinstall] [-visual visual] [-wire] [-nowire] [-worm] [-foreground
12 color] [-background color] [-darkground color] [-lightground color]
13 [-tunnelend color] [-delay microseconds] [-maxspeed number] [-thrust
14 number] [-gravity number] [-vertigo number] [-terrain] [-noterrain]
15 [-smoothness number] [-curviness number] [-twistiness number] [-widen‐
16 ing] [-nowidening] [-bumps] [-nobumps] [-bonuses] [-crosshair]
17 [-nocrosshair] [-psychedelic] [-nopsychedelic] [-fps]
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20 Speedmine!
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22 Down the speedmine, you'll find speed
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24 to satisfy your moving needs;
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26 So if you're looking for a blast
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28 then hit the speedmine, really fast.
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30 Speedworm loves you.
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32 Speedworm likes to bump and grind
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34 and chase her tail, and dance around
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36 she really is a funky friend;
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38 she's made of speed from end to end.
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40 You can configure stuff either with command-line options or X re‐
41 sources.
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44 -display host:display.screen
45 Specifies which X display we should use (see the section DIS‐
46 PLAY NAMES in X(1) for more information about this option).
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48 -root Draw on the root window.
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50 -window Draw on a newly-created window. This is the default.
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52 -install
53 Install a private colormap for the window.
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55 -noinstall
56 Don't install a private colormap for the window.
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58 -visual visual
59 Specify which visual to use. Legal values are the name of a
60 visual class, or the id number (decimal or hex) of a specific
61 visual. Possible choices include
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63 default, best, mono, monochrome, gray, grey, color, staticgray,
64 staticcolor, truecolor, grayscale, greyscale, pseudocolor, di‐
65 rectcolor, number
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67 If a decimal or hexadecimal number is used, XGetVisualInfo(3X)
68 is consulted to obtain the required visual.
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70 -worm Be a happy spastic worm instead of a tunnel.
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72 -wire Specifies that the tunnel/worm should always be rendered in
73 wireframe style.
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75 -nowire Specifies that the tunnel/worm should be rendered normally.
76 Note that tunnel rendering may still temporarily switch to
77 wireframe style when a wireframe bonus is hit, if bonuses are
78 enabled.
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80 -foreground color
81 Specifies the default foreground color.
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83 -background color
84 Specifies the default background color.
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86 -darkground color
87 Specifies the color of the darkest portions of the ground (or
88 the worm's belly.) The ground/belly is colored by a gradient
89 between darkground and lightground.
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91 -lightground color
92 Specifies the color of the lightest portions of the
93 ground/belly. The ground/belly is colored by a gradient be‐
94 tween darkground and lightground.
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96 -tunnelend color
97 Specifies the color of the light at the end of the tunnel.
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99 -delay microseconds
100 Specifies the delay between drawing successive frames. If you
101 do not specify -sync, some X servers may batch up several draw‐
102 ing operations together, producing a less smooth effect. This
103 is more likely to happen in monochrome mode (on monochrome
104 servers or when -mono is specified).
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106 -maxspeed number
107 Specifies an upper bound on the speed of normal movement. This
108 does not affect the speed that may be attained when hitting a
109 speed bonus.
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111 -thrust number
112 Specifies the thrust constantly applied. Positive numbers indi‐
113 cate a forwards thrust, negative numbers indicate a backwards
114 thrust.
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116 -gravity number
117 Specifies the effect of gravity. Larger numbers will increase
118 acceleration downhill and decrease acceleration uphill.
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120 -vertigo number
121 Specifies to what level the demo should accentuate the curva‐
122 ture and windiness of the tunnel or worm.
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124 -terrain
125 Continuously generate a fractal terrain to simulate the rocki‐
126 ness of the tunnel walls, or the texture of the worm's skin.
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128 -noterrain
129 Do not generate terrain. When this option is set, all surfaces
130 are flat.
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132 -smoothness number
133 When -terrain is set, specifies how smooth the walls or skin
134 are.
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136 -curviness number
137 Controls how much the generated tunnel (or worm) should curve
138 left and right, and dip up and down.
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140 -twistiness number
141 Controls how much the generated tunnel (or worm) twists around
142 itself.
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144 -widening
145 Specifies that the generated tunnel (or worm) may vary in
146 width.
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148 -nowidening
149 Specifies that the average width should be kept constant.
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151 -bumps Indicates that the simulation should take the bumpiness of the
152 ground into account and allow the animation to shake and rattle
153 when travelling over rough ground. Or that the worm should be
154 allowed to bump around and shake her booty.
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156 -nobumps
157 Indicates that the bumpiness of the ground should be ignored,
158 such that the simulation will glide through the tunnel. Or
159 that the worm should calm down and behave herself.
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161 -bonuses
162 Indicates that the demo should include bonus events. These in‐
163 clude speed bonuses, spins, and changes of viewpoint and ren‐
164 dering style.
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166 -nobonuses
167 Indicates that bonuses should not be included in the demo.
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169 -crosshair
170 Specifies that a gaming style crosshair be drawn on the simula‐
171 tion. This serves little purpose but may make hardcore gamers
172 feel more comfortable.
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174 -nocrosshair
175 Specifies that no crosshair be drawn.
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177 -psychedelic
178 Specifies that a psychedelic colormap should be generated. When
179 this is set, the walls and ground of the tunnel are drawn in an
180 often changing rainbow of colours.
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182 -nopsychedelic
183 Specifies that a normal colormap should be used, with muted
184 walls and a grey road.
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186 -fps Display the current frame rate and CPU load.
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189 Speedworm is a trained professional. Do not try this at home.
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191 Prolonged viewing of this demo with maxspeed and vertigo above the de‐
192 faults may have short-term psychological side effects including hyper‐
193 activity and attention deficiency.
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196 Copyright © 2001, Conrad Parker. Permission to use, copy, modify, dis‐
197 tribute, and sell this software and its documentation for any purpose
198 is hereby granted without fee, provided that the above copyright notice
199 appear in all copies and that both that copyright notice and this per‐
200 mission notice appear in supporting documentation. No representations
201 are made about the suitability of this software for any purpose. It is
202 provided "as is" without express or implied warranty.
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205 Conrad Parker <conrad@deephackmode.org>, April 2001.
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209X Version 11 6.04-1.fc36 (06-Jun-2022) speedmine(6x)