1speedmine(6x) XScreenSaver manual speedmine(6x)
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6 speedmine - simulates speeding down a rocky mineshaft, or a funky danc‐
7 ing worm
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10 speedmine [--display host:display.screen] [--root] [--window] [--win‐
11 dow-id number] [--install] [--noinstall] [--visual visual] [--wire]
12 [--nowire] [--worm] [--foreground color] [--background color] [--dark‐
13 ground color] [--lightground color] [--tunnelend color] [--delay mi‐
14 croseconds] [--maxspeed number] [--thrust number] [--gravity number]
15 [--vertigo number] [--terrain] [--noterrain] [--smoothness number]
16 [--curviness number] [--twistiness number] [--widening] [--nowidening]
17 [--bumps] [--nobumps] [--bonuses] [--crosshair] [--nocrosshair] [--psy‐
18 chedelic] [--nopsychedelic] [--fps]
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21 Speedmine!
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23 Down the speedmine, you'll find speed
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25 to satisfy your moving needs;
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27 So if you're looking for a blast
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29 then hit the speedmine, really fast.
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31 Speedworm loves you.
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33 Speedworm likes to bump and grind
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35 and chase her tail, and dance around
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37 she really is a funky friend;
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39 she's made of speed from end to end.
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41 You can configure stuff either with command-line options or X re‐
42 sources.
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45 --display host:display.screen
46 Specifies which X display we should use (see the section DIS‐
47 PLAY NAMES in X(1) for more information about this option).
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49 --root Draw on the root window.
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51 --window-id number
52 Draw on the specified window.
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54 --window
55 Draw on a newly-created window. This is the default.
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57 --install
58 Install a private colormap for the window.
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60 --noinstall
61 Don't install a private colormap for the window.
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63 --visual visual
64 Specify which visual to use. Legal values are the name of a
65 visual class, or the id number (decimal or hex) of a specific
66 visual. Possible choices include
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68 default, best, mono, monochrome, gray, grey, color, staticgray,
69 staticcolor, truecolor, grayscale, greyscale, pseudocolor, di‐
70 rectcolor, number
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72 If a decimal or hexadecimal number is used, XGetVisualInfo(3X)
73 is consulted to obtain the required visual.
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75 --worm Be a happy spastic worm instead of a tunnel.
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77 --wire Specifies that the tunnel/worm should always be rendered in
78 wireframe style.
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80 --nowire
81 Specifies that the tunnel/worm should be rendered normally.
82 Note that tunnel rendering may still temporarily switch to
83 wireframe style when a wireframe bonus is hit, if bonuses are
84 enabled.
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86 --foreground color
87 Specifies the default foreground color.
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89 --background color
90 Specifies the default background color.
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92 --darkground color
93 Specifies the color of the darkest portions of the ground (or
94 the worm's belly.) The ground/belly is colored by a gradient
95 between darkground and lightground.
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97 --lightground color
98 Specifies the color of the lightest portions of the
99 ground/belly. The ground/belly is colored by a gradient be‐
100 tween darkground and lightground.
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102 --tunnelend color
103 Specifies the color of the light at the end of the tunnel.
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105 --delay microseconds
106 Specifies the delay between drawing successive frames. If you
107 do not specify -sync, some X servers may batch up several draw‐
108 ing operations together, producing a less smooth effect. This
109 is more likely to happen in monochrome mode (on monochrome
110 servers or when --mono is specified).
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112 -maxspeed number
113 Specifies an upper bound on the speed of normal movement. This
114 does not affect the speed that may be attained when hitting a
115 speed bonus.
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117 -thrust number
118 Specifies the thrust constantly applied. Positive numbers indi‐
119 cate a forwards thrust, negative numbers indicate a backwards
120 thrust.
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122 -gravity number
123 Specifies the effect of gravity. Larger numbers will increase
124 acceleration downhill and decrease acceleration uphill.
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126 -vertigo number
127 Specifies to what level the demo should accentuate the curva‐
128 ture and windiness of the tunnel or worm.
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130 -terrain
131 Continuously generate a fractal terrain to simulate the rocki‐
132 ness of the tunnel walls, or the texture of the worm's skin.
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134 -noterrain
135 Do not generate terrain. When this option is set, all surfaces
136 are flat.
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138 -smoothness number
139 When -terrain is set, specifies how smooth the walls or skin
140 are.
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142 -curviness number
143 Controls how much the generated tunnel (or worm) should curve
144 left and right, and dip up and down.
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146 -twistiness number
147 Controls how much the generated tunnel (or worm) twists around
148 itself.
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150 -widening
151 Specifies that the generated tunnel (or worm) may vary in
152 width.
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154 -nowidening
155 Specifies that the average width should be kept constant.
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157 -bumps Indicates that the simulation should take the bumpiness of the
158 ground into account and allow the animation to shake and rattle
159 when travelling over rough ground. Or that the worm should be
160 allowed to bump around and shake her booty.
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162 -nobumps
163 Indicates that the bumpiness of the ground should be ignored,
164 such that the simulation will glide through the tunnel. Or
165 that the worm should calm down and behave herself.
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167 -bonuses
168 Indicates that the demo should include bonus events. These in‐
169 clude speed bonuses, spins, and changes of viewpoint and ren‐
170 dering style.
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172 -nobonuses
173 Indicates that bonuses should not be included in the demo.
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175 -crosshair
176 Specifies that a gaming style crosshair be drawn on the simula‐
177 tion. This serves little purpose but may make hardcore gamers
178 feel more comfortable.
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180 -nocrosshair
181 Specifies that no crosshair be drawn.
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183 -psychedelic
184 Specifies that a psychedelic colormap should be generated. When
185 this is set, the walls and ground of the tunnel are drawn in an
186 often changing rainbow of colours.
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188 -nopsychedelic
189 Specifies that a normal colormap should be used, with muted
190 walls and a grey road.
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192 --fps Display the current frame rate and CPU load.
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195 Speedworm is a trained professional. Do not try this at home.
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197 Prolonged viewing of this demo with maxspeed and vertigo above the de‐
198 faults may have short-term psychological side effects including hyper‐
199 activity and attention deficiency.
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202 DISPLAY to get the default host and display number.
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204 XENVIRONMENT
205 to get the name of a resource file that overrides the global
206 resources stored in the RESOURCE_MANAGER property.
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208 XSCREENSAVER_WINDOW
209 The window ID to use with --root.
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212 X(1), xscreensaver(1)
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215 Copyright © 2001, Conrad Parker. Permission to use, copy, modify, dis‐
216 tribute, and sell this software and its documentation for any purpose
217 is hereby granted without fee, provided that the above copyright notice
218 appear in all copies and that both that copyright notice and this per‐
219 mission notice appear in supporting documentation. No representations
220 are made about the suitability of this software for any purpose. It is
221 provided "as is" without express or implied warranty.
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224 Conrad Parker <conrad@deephackmode.org>, April 2001.
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228X Version 11 6.08-1.fc38 (17-Oct-2023) speedmine(6x)